public class CornerTreatment

A basic corner treatment (a single point which does not affect the shape).

Note: For corner treatments which result in a concave shape, the parent view must disable clipping of children by calling setClipChildren, or by setting `android:clipChildren="false"` in xml. `clipToPadding` may also need to be false if there is any padding on the parent that could intersect the shadow.

Summary

Public constructors

Public methods

getCornerPath

public void getCornerPath(float angle, float interpolation, ShapePath shapePath)

Generates a ShapePath for this corner treatment.

CornerTreatments are assumed to have an origin of (0, 0) (i.e. they represent the top-left corner), and are automatically rotated and scaled as necessary when applied to other corners.

Parameters
float angle

the angle of the corner, typically 90 degrees.

float interpolation

the interpolation of the corner treatment. Ranges between 0 (none) and 1 (fully) interpolated. Custom corner treatments can implement interpolation to support shape transition between two arbitrary states. Typically, a value of 0 indicates that the custom corner treatment is not rendered (i.e. that it is a 90 degree angle), and a value of 1 indicates that the treatment is fully rendered. Animation between these two values can "heal" or "reveal" a corner treatment.

ShapePath shapePath

the ShapePath that this treatment should write to.

getCornerPath

public void getCornerPath(
    ShapePath shapePath,
    float angle,
    float interpolation,
    float radius
)

Generates a ShapePath using a single radius value for this corner treatment.

CornerTreatments are assumed to have an origin of (0, 0) (i.e. they represent the top-left corner), and are automatically rotated and scaled as necessary when applied to other corners.

Parameters
ShapePath shapePath

the ShapePath that this treatment should write to.

float angle

the angle of the corner, typically 90 degrees.

float interpolation

the interpolation of the corner treatment. Ranges between 0 (none) and 1 (fully) interpolated. Custom corner treatments can implement interpolation to support shape transition between two arbitrary states. Typically, a value of 0 indicates that the custom corner treatment is not rendered (i.e. that it is a 90 degree angle), and a value of 1 indicates that the treatment is fully rendered. Animation between these two values can "heal" or "reveal" a corner treatment.

float radius

the radius or size of this corner.

getCornerPath

public void getCornerPath(
    ShapePath shapePath,
    float angle,
    float interpolation,
    RectF bounds,
    CornerSize size
)

Generates a ShapePath for this corner treatment.

CornerTreatments are assumed to have an origin of (0, 0) (i.e. they represent the top-left corner), and are automatically rotated and scaled as necessary when applied to other corners.

Parameters
ShapePath shapePath

the ShapePath that this treatment should write to.

float angle

the angle of the corner, typically 90 degrees.

float interpolation

the interpolation of the corner treatment. Ranges between 0 (none) and 1 (fully) interpolated. Custom corner treatments can implement interpolation to support shape transition between two arbitrary states. Typically, a value of 0 indicates that the custom corner treatment is not rendered (i.e. that it is a 90 degree angle), and a value of 1 indicates that the treatment is fully rendered. Animation between these two values can "heal" or "reveal" a corner treatment.

RectF bounds

the bounds of the full shape that will be drawn. This could be used change the behavior of the CornerTreatment depending on how much space is available for the full shape.

CornerSize size

the CornerSize used for this corner

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Last updated 2025-10-28 UTC.