GPURenderBundleEncoder: draw() method - Web APIs | MDN
Syntax
js
draw(vertexCount)
draw(vertexCount, instanceCount)
draw(vertexCount, instanceCount, firstVertex)
draw(vertexCount, instanceCount, firstVertex, firstInstance)
Parameters
vertexCount-
A number defining the number of vertices to draw.
instanceCountOptional-
A number defining the number of instances to draw. If omitted,
instanceCountdefaults to 1. firstVertexOptional-
A number defining the offset into the vertex buffers, in vertices, to begin drawing from. If omitted,
firstVertexdefaults to 0. firstInstanceOptional-
A number defining the first instance to draw. If omitted,
firstInstancedefaults to 0.
Return value
None (Undefined).
Examples
js
function recordRenderPass(passEncoder) {
if (settings.dynamicOffsets) {
passEncoder.setPipeline(dynamicPipeline);
} else {
passEncoder.setPipeline(pipeline);
}
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.setBindGroup(0, timeBindGroup);
const dynamicOffsets = [0];
for (let i = 0; i < numTriangles; ++i) {
if (settings.dynamicOffsets) {
dynamicOffsets[0] = i * alignedUniformBytes;
passEncoder.setBindGroup(1, dynamicBindGroup, dynamicOffsets);
} else {
passEncoder.setBindGroup(1, bindGroups[i]);
}
passEncoder.draw(3, 1, 0, 0);
}
}
The above snippet is taken from the WebGPU Samples Animometer example.
Specifications
| Specification |
|---|
| WebGPU # dom-gpurendercommandsmixin-draw |
Browser compatibility
See also
- The WebGPU API