GPUTextureView - Web APIs | MDN

Instance properties

label

A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

Examples

In the WebGPU Samples Cubemap demo, you will see multiple examples of how GPUTextureViews (created by GPUTexture.createView() calls) are used, both as a resource in a GPUDevice.createBindGroup() call, and as a provided view in the depthStencilAttachment object of a GPUCommandEncoder.beginRenderPass() descriptor.

js

const uniformBindGroup = device.createBindGroup({
  layout: pipeline.getBindGroupLayout(0),
  entries: [
    {
      binding: 0,
      resource: {
        buffer: uniformBuffer,
        offset: 0,
        size: uniformBufferSize,
      },
    },
    {
      binding: 1,
      resource: sampler,
    },
    {
      binding: 2,
      resource: cubemapTexture.createView({
        dimension: "cube",
      }),
    },
  ],
});

const renderPassDescriptor: GPURenderPassDescriptor = {
  colorAttachments: [
    {
      view: undefined, // Assigned later
      loadOp: "clear",
      storeOp: "store",
    },
  ],
  depthStencilAttachment: {
    view: depthTexture.createView(),
    depthClearValue: 1.0,
    depthLoadOp: "clear",
    depthStoreOp: "store",
  },
};

// …

const commandEncoder = device.createCommandEncoder();
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);

// …

Specifications

Specification
WebGPU
# gputextureview

Browser compatibility

See also

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