WebGLRenderingContext: bindFramebuffer() method - Web APIs | MDN
Syntax
js
bindFramebuffer(target, framebuffer)
Parameters
target-
A
GLenumspecifying the binding point (target). Possible values:gl.FRAMEBUFFER-
Collection buffer data storage of color, alpha, depth and stencil buffers used as both a destination for drawing and as a source for reading (see below).
When using a WebGL 2 context, the following values are available additionally:
gl.DRAW_FRAMEBUFFER-
Used as a destination for drawing operations such as
gl.draw*,gl.clear*andgl.blitFramebuffer. gl.READ_FRAMEBUFFER-
Used as a source for reading operations such as
gl.readPixelsandgl.blitFramebuffer.
framebuffer-
A
WebGLFramebufferobject to bind, ornullfor binding theHTMLCanvasElementorOffscreenCanvasobject associated with the rendering context.
Return value
None (undefined).
Exceptions
A gl.INVALID_ENUM error is thrown if target is not
gl.FRAMEBUFFER, gl.DRAW_FRAMEBUFFER, or
gl.READ_FRAMEBUFFER.
Examples
Binding a frame buffer
js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
Getting current bindings
To check the current frame buffer binding, query the FRAMEBUFFER_BINDING
constant.
js
gl.getParameter(gl.FRAMEBUFFER_BINDING);
Specifications
| Specification |
|---|
| WebGL Specification # 5.14.6 |
| WebGL 2.0 Specification # 3.7.1 |