Blender 5.2 LTS Reference Manual¶
Welcome to the manual for Blender, the free and open source 3D creation suite.
This site can be used offline:
Getting Started¶
Sections¶
- User Interface
An introduction to Blender’s window system, widgets and tools.
- Editors
Overview of the interface and functionality of all editors.
- Scenes & Objects
Objects and their organization into scenes, view layers and collections.
- Modeling
Meshes, curves, metaballs, text, modeling tools, and modifiers.
- Physics
Physics simulations, particle systems and dynamic paint.
- Rendering
Rendering and shading with EEVEE, Cycles and Freestyle.
- Add-ons
Additional functionality available as add-ons.
- Advanced
Python scripting, how to write add-ons and a reference for command-line arguments.
- Troubleshooting
Solving crashes, graphics issues and Python errors, recovering data and reporting bugs.
- Glossary
A list of terms and definitions used in Blender and this manual.
Get Involved¶
Help write Blender’s future! ✏️ Contribute to the Blender Manual and share your knowledge with creators worldwide. No matter your expertise, your contributions can make Blender easier to learn and use for everyone. Join the team and start documenting Blender today!
Translations
Help bring Blender to the world! 🌍 Join the translation effort to make the Blender accessible in more languages.