Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.image.gif
  • Platforms: .NET, .NET Standard 2.0, Island

constructor


// .NET, .NET Standard 2.0
constructor(aImage: Slice<Memory<Paletted>>; aDelay: Slice<Int64>; aLoopCount: Int64; aDisposal: Slice<Byte>; aConfig: Config; aBackgroundIndex: Byte)
// Island
constructor(aImage: Slice<Memory<Paletted>>; aDelay: Slice<Int64>; aLoopCount: int; aDisposal: Slice<Byte>; aConfig: Config; aBackgroundIndex: byte)
// .NET, .NET Standard 2.0
GIF(Slice<Memory<Paletted>> aImage, Slice<Int64> aDelay, Int64 aLoopCount, Slice<Byte> aDisposal, Config aConfig, Byte aBackgroundIndex)
// Island
GIF(Slice<Memory<Paletted>> aImage, Slice<Int64> aDelay, int aLoopCount, Slice<Byte> aDisposal, Config aConfig, byte aBackgroundIndex)
// .NET, .NET Standard 2.0
init(_ aImage: Slice<Memory<Paletted>>, _ aDelay: Slice<Int64>, _ aLoopCount: Int64, _ aDisposal: Slice<Byte>, _ aConfig: Config, _ aBackgroundIndex: Byte)
// Island
init(_ aImage: Slice<Memory<Paletted>>, _ aDelay: Slice<Int64>, _ aLoopCount: int, _ aDisposal: Slice<Byte>, _ aConfig: Config, _ aBackgroundIndex: byte)
// .NET, .NET Standard 2.0
Sub New(aImage As Slice<Memory<Paletted>>, aDelay As Slice<Int64>, aLoopCount As Int64, aDisposal As Slice<Byte>, aConfig As Config, aBackgroundIndex As Byte)
// Island
Sub New(aImage As Slice<Memory<Paletted>>, aDelay As Slice<Int64>, aLoopCount As int, aDisposal As Slice<Byte>, aConfig As Config, aBackgroundIndex As byte)

Parameters:

  • aImage:
  • aDelay:
  • aLoopCount:
  • aDisposal:
  • aConfig:
  • aBackgroundIndex:

constructor (GIF)

Parameters:

  • value:

BackgroundIndex

var BackgroundIndex: byte;
var BackgroundIndex: byte
FIELD BackgroundIndex() As byte

Config


Delay

FIELD Delay() As Slice<Int64>

Disposal

var Disposal: Slice<Byte>;
var Disposal: Slice<Byte>
FIELD Disposal() As Slice<Byte>

Image

var Image: Slice<Memory<Paletted>>;
Slice<Memory<Paletted>> Image
var Image: Slice<Memory<Paletted>>
Image Slice<Memory<Paletted>>
FIELD Image() As Slice<Memory<Paletted>>

LoopCount

BackgroundIndex

var BackgroundIndex: byte;
var BackgroundIndex: byte
FIELD BackgroundIndex() As byte

Config


Delay

FIELD Delay() As Slice<Int64>

Disposal

var Disposal: Slice<Byte>;
var Disposal: Slice<Byte>
FIELD Disposal() As Slice<Byte>

Image

var Image: Slice<Memory<Paletted>>;
Slice<Memory<Paletted>> Image
var Image: Slice<Memory<Paletted>>
Image Slice<Memory<Paletted>>
FIELD Image() As Slice<Memory<Paletted>>

LoopCount

constructor


// .NET, .NET Standard 2.0
constructor(aImage: Slice<Memory<Paletted>>; aDelay: Slice<Int64>; aLoopCount: Int64; aDisposal: Slice<Byte>; aConfig: Config; aBackgroundIndex: Byte)
// Island
constructor(aImage: Slice<Memory<Paletted>>; aDelay: Slice<Int64>; aLoopCount: int; aDisposal: Slice<Byte>; aConfig: Config; aBackgroundIndex: byte)
// .NET, .NET Standard 2.0
GIF(Slice<Memory<Paletted>> aImage, Slice<Int64> aDelay, Int64 aLoopCount, Slice<Byte> aDisposal, Config aConfig, Byte aBackgroundIndex)
// Island
GIF(Slice<Memory<Paletted>> aImage, Slice<Int64> aDelay, int aLoopCount, Slice<Byte> aDisposal, Config aConfig, byte aBackgroundIndex)
// .NET, .NET Standard 2.0
init(_ aImage: Slice<Memory<Paletted>>, _ aDelay: Slice<Int64>, _ aLoopCount: Int64, _ aDisposal: Slice<Byte>, _ aConfig: Config, _ aBackgroundIndex: Byte)
// Island
init(_ aImage: Slice<Memory<Paletted>>, _ aDelay: Slice<Int64>, _ aLoopCount: int, _ aDisposal: Slice<Byte>, _ aConfig: Config, _ aBackgroundIndex: byte)
// .NET, .NET Standard 2.0
Sub New(aImage As Slice<Memory<Paletted>>, aDelay As Slice<Int64>, aLoopCount As Int64, aDisposal As Slice<Byte>, aConfig As Config, aBackgroundIndex As Byte)
// Island
Sub New(aImage As Slice<Memory<Paletted>>, aDelay As Slice<Int64>, aLoopCount As int, aDisposal As Slice<Byte>, aConfig As Config, aBackgroundIndex As byte)

Parameters:

  • aImage:
  • aDelay:
  • aLoopCount:
  • aDisposal:
  • aConfig:
  • aBackgroundIndex:

constructor (GIF)

Parameters:

  • value: