Node
Overview
Location
-
Reference:
- Go.dll .NET, .NET Standard 2.0
- Go.fx Island
- Namespace: go.golang.org.x.net.html
- Platforms: .NET, .NET Standard 2.0, Island
constructor
constructor(aParent: Memory<Node>; aFirstChild: Memory<Node>; aLastChild: Memory<Node>; aPrevSibling: Memory<Node>; aNextSibling: Memory<Node>; aType: NodeType; aDataAtom: Atom; aData: string; aNamespace: string; aAttr: Slice<Attribute>)
Node(Memory<Node> aParent, Memory<Node> aFirstChild, Memory<Node> aLastChild, Memory<Node> aPrevSibling, Memory<Node> aNextSibling, NodeType aType, Atom aDataAtom, string aData, string aNamespace, Slice<Attribute> aAttr)
init(_ aParent: Memory<Node>, _ aFirstChild: Memory<Node>, _ aLastChild: Memory<Node>, _ aPrevSibling: Memory<Node>, _ aNextSibling: Memory<Node>, _ aType: NodeType, _ aDataAtom: Atom, _ aData: string, _ aNamespace: string, _ aAttr: Slice<Attribute>)
Sub New(aParent As Memory<Node>, aFirstChild As Memory<Node>, aLastChild As Memory<Node>, aPrevSibling As Memory<Node>, aNextSibling As Memory<Node>, aType As NodeType, aDataAtom As Atom, aData As string, aNamespace As string, aAttr As Slice<Attribute>)
Parameters:
- aParent:
- aFirstChild:
- aLastChild:
- aPrevSibling:
- aNextSibling:
- aType:
- aDataAtom:
- aData:
- aNamespace:
- aAttr:
constructor (Node)
Parameters:
- value:
AppendChild
method AppendChild(c: Memory<Node>)
void AppendChild(Memory<Node> c)
func AppendChild(_ c: Memory<Node>)
// .NET, .NET Standard 2.0
func AppendChild(c Memory<Node>)
// Island
func AppendChild(c Memory<Node>) void
Sub AppendChild(c As Memory<Node>)
Parameters:
- c:
Attr
var Attr: Slice<Attribute>;
var Attr: Slice<Attribute>
FIELD Attr() As Slice<Attribute>
Data
DataAtom
FirstChild
var FirstChild: Memory<Node>;
var FirstChild: Memory<Node>
FIELD FirstChild() As Memory<Node>
InsertBefore
method InsertBefore(newChild: Memory<Node>; oldChild: Memory<Node>)
void InsertBefore(Memory<Node> newChild, Memory<Node> oldChild)
func InsertBefore(_ newChild: Memory<Node>, _ oldChild: Memory<Node>)
// .NET, .NET Standard 2.0
func InsertBefore(newChild Memory<Node>, oldChild Memory<Node>)
// Island
func InsertBefore(newChild Memory<Node>, oldChild Memory<Node>) void
Sub InsertBefore(newChild As Memory<Node>, oldChild As Memory<Node>)
Parameters:
- newChild:
- oldChild:
LastChild
var LastChild: Memory<Node>;
var LastChild: Memory<Node>
FIELD LastChild() As Memory<Node>
Namespace
FIELD Namespace() As string
NextSibling
var NextSibling: Memory<Node>;
var NextSibling: Memory<Node>
FIELD NextSibling() As Memory<Node>
Parent
var Parent: Memory<Node>;
FIELD Parent() As Memory<Node>
PrevSibling
var PrevSibling: Memory<Node>;
var PrevSibling: Memory<Node>
FIELD PrevSibling() As Memory<Node>
RemoveChild
method RemoveChild(c: Memory<Node>)
void RemoveChild(Memory<Node> c)
func RemoveChild(_ c: Memory<Node>)
// .NET, .NET Standard 2.0
func RemoveChild(c Memory<Node>)
// Island
func RemoveChild(c Memory<Node>) void
Sub RemoveChild(c As Memory<Node>)
Parameters:
- c:
Type
Attr
var Attr: Slice<Attribute>;
var Attr: Slice<Attribute>
FIELD Attr() As Slice<Attribute>
Data
DataAtom
FirstChild
var FirstChild: Memory<Node>;
var FirstChild: Memory<Node>
FIELD FirstChild() As Memory<Node>
LastChild
var LastChild: Memory<Node>;
var LastChild: Memory<Node>
FIELD LastChild() As Memory<Node>
Namespace
FIELD Namespace() As string
NextSibling
var NextSibling: Memory<Node>;
var NextSibling: Memory<Node>
FIELD NextSibling() As Memory<Node>
Parent
var Parent: Memory<Node>;
FIELD Parent() As Memory<Node>
PrevSibling
var PrevSibling: Memory<Node>;
var PrevSibling: Memory<Node>
FIELD PrevSibling() As Memory<Node>
Type
constructor
constructor(aParent: Memory<Node>; aFirstChild: Memory<Node>; aLastChild: Memory<Node>; aPrevSibling: Memory<Node>; aNextSibling: Memory<Node>; aType: NodeType; aDataAtom: Atom; aData: string; aNamespace: string; aAttr: Slice<Attribute>)
Node(Memory<Node> aParent, Memory<Node> aFirstChild, Memory<Node> aLastChild, Memory<Node> aPrevSibling, Memory<Node> aNextSibling, NodeType aType, Atom aDataAtom, string aData, string aNamespace, Slice<Attribute> aAttr)
init(_ aParent: Memory<Node>, _ aFirstChild: Memory<Node>, _ aLastChild: Memory<Node>, _ aPrevSibling: Memory<Node>, _ aNextSibling: Memory<Node>, _ aType: NodeType, _ aDataAtom: Atom, _ aData: string, _ aNamespace: string, _ aAttr: Slice<Attribute>)
Sub New(aParent As Memory<Node>, aFirstChild As Memory<Node>, aLastChild As Memory<Node>, aPrevSibling As Memory<Node>, aNextSibling As Memory<Node>, aType As NodeType, aDataAtom As Atom, aData As string, aNamespace As string, aAttr As Slice<Attribute>)
Parameters:
- aParent:
- aFirstChild:
- aLastChild:
- aPrevSibling:
- aNextSibling:
- aType:
- aDataAtom:
- aData:
- aNamespace:
- aAttr:
constructor (Node)
Parameters:
- value: