Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.golang.org.x.net.html
  • Platforms: .NET, .NET Standard 2.0, Island

constructor


constructor(aParent: Memory<Node>; aFirstChild: Memory<Node>; aLastChild: Memory<Node>; aPrevSibling: Memory<Node>; aNextSibling: Memory<Node>; aType: NodeType; aDataAtom: Atom; aData: string; aNamespace: string; aAttr: Slice<Attribute>)
Node(Memory<Node> aParent, Memory<Node> aFirstChild, Memory<Node> aLastChild, Memory<Node> aPrevSibling, Memory<Node> aNextSibling, NodeType aType, Atom aDataAtom, string aData, string aNamespace, Slice<Attribute> aAttr)
init(_ aParent: Memory<Node>, _ aFirstChild: Memory<Node>, _ aLastChild: Memory<Node>, _ aPrevSibling: Memory<Node>, _ aNextSibling: Memory<Node>, _ aType: NodeType, _ aDataAtom: Atom, _ aData: string, _ aNamespace: string, _ aAttr: Slice<Attribute>)
Sub New(aParent As Memory<Node>, aFirstChild As Memory<Node>, aLastChild As Memory<Node>, aPrevSibling As Memory<Node>, aNextSibling As Memory<Node>, aType As NodeType, aDataAtom As Atom, aData As string, aNamespace As string, aAttr As Slice<Attribute>)

Parameters:

  • aParent:
  • aFirstChild:
  • aLastChild:
  • aPrevSibling:
  • aNextSibling:
  • aType:
  • aDataAtom:
  • aData:
  • aNamespace:
  • aAttr:

constructor (Node)

Parameters:

  • value:

AppendChild

method AppendChild(c: Memory<Node>)
void AppendChild(Memory<Node> c)
func AppendChild(_ c: Memory<Node>)
// .NET, .NET Standard 2.0
func AppendChild(c Memory<Node>) 
// Island
func AppendChild(c Memory<Node>) void
Sub AppendChild(c As Memory<Node>)

Parameters:

  • c:

Attr

var Attr: Slice<Attribute>;
var Attr: Slice<Attribute>
FIELD Attr() As Slice<Attribute>

Data


DataAtom


FirstChild

var FirstChild: Memory<Node>;
var FirstChild: Memory<Node>
FIELD FirstChild() As Memory<Node>

InsertBefore

method InsertBefore(newChild: Memory<Node>; oldChild: Memory<Node>)
void InsertBefore(Memory<Node> newChild, Memory<Node> oldChild)
func InsertBefore(_ newChild: Memory<Node>, _ oldChild: Memory<Node>)
// .NET, .NET Standard 2.0
func InsertBefore(newChild Memory<Node>, oldChild Memory<Node>) 
// Island
func InsertBefore(newChild Memory<Node>, oldChild Memory<Node>) void
Sub InsertBefore(newChild As Memory<Node>, oldChild As Memory<Node>)

Parameters:

  • newChild:
  • oldChild:

LastChild

var LastChild: Memory<Node>;
var LastChild: Memory<Node>
FIELD LastChild() As Memory<Node>

Namespace

FIELD Namespace() As string

NextSibling

var NextSibling: Memory<Node>;
var NextSibling: Memory<Node>
FIELD NextSibling() As Memory<Node>

Parent

var Parent: Memory<Node>;
FIELD Parent() As Memory<Node>

PrevSibling

var PrevSibling: Memory<Node>;
var PrevSibling: Memory<Node>
FIELD PrevSibling() As Memory<Node>

RemoveChild

method RemoveChild(c: Memory<Node>)
void RemoveChild(Memory<Node> c)
func RemoveChild(_ c: Memory<Node>)
// .NET, .NET Standard 2.0
func RemoveChild(c Memory<Node>) 
// Island
func RemoveChild(c Memory<Node>) void
Sub RemoveChild(c As Memory<Node>)

Parameters:

  • c:

Type

Attr

var Attr: Slice<Attribute>;
var Attr: Slice<Attribute>
FIELD Attr() As Slice<Attribute>

Data


DataAtom


FirstChild

var FirstChild: Memory<Node>;
var FirstChild: Memory<Node>
FIELD FirstChild() As Memory<Node>

LastChild

var LastChild: Memory<Node>;
var LastChild: Memory<Node>
FIELD LastChild() As Memory<Node>

Namespace

FIELD Namespace() As string

NextSibling

var NextSibling: Memory<Node>;
var NextSibling: Memory<Node>
FIELD NextSibling() As Memory<Node>

Parent

var Parent: Memory<Node>;
FIELD Parent() As Memory<Node>

PrevSibling

var PrevSibling: Memory<Node>;
var PrevSibling: Memory<Node>
FIELD PrevSibling() As Memory<Node>

Type

constructor


constructor(aParent: Memory<Node>; aFirstChild: Memory<Node>; aLastChild: Memory<Node>; aPrevSibling: Memory<Node>; aNextSibling: Memory<Node>; aType: NodeType; aDataAtom: Atom; aData: string; aNamespace: string; aAttr: Slice<Attribute>)
Node(Memory<Node> aParent, Memory<Node> aFirstChild, Memory<Node> aLastChild, Memory<Node> aPrevSibling, Memory<Node> aNextSibling, NodeType aType, Atom aDataAtom, string aData, string aNamespace, Slice<Attribute> aAttr)
init(_ aParent: Memory<Node>, _ aFirstChild: Memory<Node>, _ aLastChild: Memory<Node>, _ aPrevSibling: Memory<Node>, _ aNextSibling: Memory<Node>, _ aType: NodeType, _ aDataAtom: Atom, _ aData: string, _ aNamespace: string, _ aAttr: Slice<Attribute>)
Sub New(aParent As Memory<Node>, aFirstChild As Memory<Node>, aLastChild As Memory<Node>, aPrevSibling As Memory<Node>, aNextSibling As Memory<Node>, aType As NodeType, aDataAtom As Atom, aData As string, aNamespace As string, aAttr As Slice<Attribute>)

Parameters:

  • aParent:
  • aFirstChild:
  • aLastChild:
  • aPrevSibling:
  • aNextSibling:
  • aType:
  • aDataAtom:
  • aData:
  • aNamespace:
  • aAttr:

constructor (Node)

Parameters:

  • value: