Overview

Location

  • Reference:
    • Go.dll  .NET, .NET Standard 2.0
    • Go.fx  Island
  • Namespace: go.ast
  • Platforms: .NET, .NET Standard 2.0, Island
  • Ancestry:
    • ValueType | CommentMap  .NET, .NET Standard 2.0, Island-watchOS-armv7k
    • ValueType | CommentMap  Island-Android, Island-iOS Simulator, Island-iOS-arm64, Island-Mac Catalyst, Island-macOS, Island-tvOS Simulator, Island-tvOS-arm64, Island-Ubuntu, Island-watchOS Simulator, Island-watchOS-arm64_32, Island-Windows

constructor(aValue: Map<Node, Slice<Memory<CommentGroup>>>)
CommentMap(Map<Node, Slice<Memory<CommentGroup>>> aValue)
init(_ aValue: Map<Node, Slice<Memory<CommentGroup>>>)
Sub New(aValue As Map<Node, Slice<Memory<CommentGroup>>>)

Parameters:

  • aValue:

method Comments: Slice<Memory<CommentGroup>>
Slice<Memory<CommentGroup>> Comments()
func Comments() -> Slice<Memory<CommentGroup>>
func Comments() Slice<Memory<CommentGroup>>
Function Comments() As Slice<Memory<CommentGroup>>

Equals

method Equals(value: Object): Boolean
Boolean Equals(Object value)
func Equals(_ value: Object) -> Boolean
func Equals(value interface{}) Boolean
Function Equals(value As Object) As Boolean

Parameters:

  • value:

Filter

method Filter(node: Node): CommentMap
CommentMap Filter(Node node)
func Filter(_ node: Node) -> CommentMap
func Filter(node Node) CommentMap
Function Filter(node As Node) As CommentMap

Parameters:

  • node:

GetHashCode

method GetHashCode: Int32
func GetHashCode() -> Int32
Function GetHashCode() As Int32

String

Function String() As string

Update

method Update(old: Node; new: Node): Node
Node Update(Node old, Node new)
func Update(_ old: Node, _ new: Node) -> Node
func Update(old Node, new Node) Node
Function Update(old As Node, new As Node) As Node

Parameters:

  • old:
  • new:

Value

var Value: Map<Node, Slice<Memory<CommentGroup>>>;
Map<Node, Slice<Memory<CommentGroup>>> Value
var Value: Map<Node, Slice<Memory<CommentGroup>>>
Value Map<Node, Slice<Memory<CommentGroup>>>
FIELD Value() As Map<Node, Slice<Memory<CommentGroup>>>

Value

var Value: Map<Node, Slice<Memory<CommentGroup>>>;
Map<Node, Slice<Memory<CommentGroup>>> Value
var Value: Map<Node, Slice<Memory<CommentGroup>>>
Value Map<Node, Slice<Memory<CommentGroup>>>
FIELD Value() As Map<Node, Slice<Memory<CommentGroup>>>

constructor(aValue: Map<Node, Slice<Memory<CommentGroup>>>)
CommentMap(Map<Node, Slice<Memory<CommentGroup>>> aValue)
init(_ aValue: Map<Node, Slice<Memory<CommentGroup>>>)
Sub New(aValue As Map<Node, Slice<Memory<CommentGroup>>>)

Parameters:

  • aValue:

method Comments: Slice<Memory<CommentGroup>>
Slice<Memory<CommentGroup>> Comments()
func Comments() -> Slice<Memory<CommentGroup>>
func Comments() Slice<Memory<CommentGroup>>
Function Comments() As Slice<Memory<CommentGroup>>

Equals

method Equals(value: Object): Boolean
Boolean Equals(Object value)
func Equals(_ value: Object) -> Boolean
func Equals(value interface{}) Boolean
Function Equals(value As Object) As Boolean

Parameters:

  • value:

Filter

method Filter(node: Node): CommentMap
CommentMap Filter(Node node)
func Filter(_ node: Node) -> CommentMap
func Filter(node Node) CommentMap
Function Filter(node As Node) As CommentMap

Parameters:

  • node:

GetHashCode

method GetHashCode: Int32
func GetHashCode() -> Int32
Function GetHashCode() As Int32

String

Function String() As string

Update

method Update(old: Node; new: Node): Node
Node Update(Node old, Node new)
func Update(_ old: Node, _ new: Node) -> Node
func Update(old Node, new Node) Node
Function Update(old As Node, new As Node) As Node

Parameters:

  • old:
  • new: