Unity - Scripting API: Component.TryGetComponent
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Declaration
public bool TryGetComponent(Type type, out Component component);
Declaration
public bool TryGetComponent(out T component);
Parameters
| type | The type of the component to retrieve. |
| component | The output argument that will contain the component or null. |
Returns
bool
Returns true if the component is found, false otherwise.
Description
Gets the component of the specified type, if it exists.
TryGetComponent will attempt to retrieve the component of the given type. The notable difference compared to GameObject.GetComponent is that this method does not allocate in the Editor when the requested component does not exist.
using UnityEngine;public class TryGetComponentExample : MonoBehaviour { void Start() { if (TryGetComponent(out HingeJoint hinge)) { hinge.useSpring = false; } } }