Unity - Scripting API: UnityEvent<T0,T1>
class in UnityEngine.Events
/
Inherits from:Events.UnityEventBase
/
Implemented in:UnityEngine.CoreModule
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If you wish to use a generic UnityEvent type you must override the class type.
using UnityEngine; using UnityEngine.Events;[System.Serializable] public class MyIntEvent : UnityEvent<int, int> { }
public class ExampleClass : MonoBehaviour { public MyIntEvent m_MyEvent;
void Start() { if (m_MyEvent == null) m_MyEvent = new MyIntEvent();
m_MyEvent.AddListener(Ping); }
void Update() { if (Input.anyKeyDown && m_MyEvent != null) { m_MyEvent.Invoke(5, 6); } }
void Ping(int i, int j) { Debug.Log("Ping" + i + ", " + j); } }
Inherited Members
Static Methods
| GetValidMethodInfo | Given an object, function name, and a list of argument types; find the method that matches. |