Unity - Scripting API: Mesh.MeshDataArray.Dispose
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Declaration
public void Dispose();
Description
Use this method to dispose of the MeshDataArray struct.
It is important to dispose of a MeshDataArray struct once you have finished working with it. Modifying a Mesh while a MeshDataArray struct for that Mesh exists results in memory allocations and data copies. Use Dispose to dispose of the MeshDataArray struct when you have finished using it, or use the C# using pattern to do this automatically: