Unity - Scripting API: Debug.LogError
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Declaration
public static void LogError(object message);
Declaration
public static void LogError(object message, Object context);
Parameters
| Parameter | Description |
|---|---|
| message | String or object to be converted to string representation for display. |
| context | Object to which the message applies. |
Description
A variant of Debug.Log that logs an error message to the console.
When you select the message in the Editor's console, the context object to which the message applies is highlighted in the Hierarchy window. You can click the hyperlinks in the stack trace to go directly to the relevant lines of code in your code editor.
When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.
Additional resources: Debug.unityLogger, ILogger, Logger.LogError.
using UnityEngine; using System.Collections;public class MyGameClass : MonoBehaviour { private Transform transform;
void MyGameMethod() { if (transform == null) Debug.LogError("memberVariable must be set to point to a Transform.", transform); } }
Note that this pauses the editor when 'ErrorPause' is enabled.