Unity - Scripting API: Debug.LogException
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Declaration
public static void LogException(Exception exception);
Declaration
public static void LogException(Exception exception, Object context);
Parameters
| Parameter | Description |
|---|---|
| context | Object to which the message applies. |
| exception | Runtime Exception. |
Description
A variant of Debug.Log that logs an exception message to the console.
When you select the message in the Editor's console, the context object to which the message applies is highlighted in the Hierarchy window. You can click the hyperlinks in the stack trace to go directly to the relevant lines of code in your code editor.
Additional resources: Debug.unityLogger, ILogger, Logger.LogException.
using System; using UnityEngine; using System.Collections;public class MyGameClass : MonoBehaviour { void MyGameMethod() { try { // Do something that can throw an exception } catch (Exception e) { Debug.LogException(e, this); } } }
Note that this pauses the editor when 'ErrorPause' is enabled.