Unity - Scripting API: EditorGUI.BeginChangeCheck
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Declaration
public static void BeginChangeCheck();
Description
Starts a new code block to check for GUI changes.
Use this in combination with EditorGUI.EndChangeCheck to create a code block that checks if the GUI state changed for just the controls contained in that block.
This method is different from GUI.changed, which returns true for any changes to the GUI state. BeginChangeCheck() limits the check to a specific set of controls.