Unity - Scripting API: EditorGUI.EndChangeCheck

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Declaration

public static bool EndChangeCheck();

Description

Ends a code block and checks for any GUI changes.

Use this in combination with EditorGUI.BeginChangeCheck to create a code block that checks if the GUI state changed for just the controls contained in the block.
That is, unlike GUI.changed which returns true for any changes to the GUI state, this allows limiting the check to a specific set of controls.