Unity - Scripting API: EditorGUI.DelayedFloatField
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Declaration
public static float DelayedFloatField(Rect position, float value, GUIStyle style = EditorStyles.numberField);
Declaration
public static float DelayedFloatField(Rect position, string label, float value, GUIStyle style = EditorStyles.numberField);
Declaration
public static float DelayedFloatField(Rect position, GUIContent label, float value, GUIStyle style = EditorStyles.numberField);
Parameters
| Parameter | Description |
|---|---|
| position | Rectangle on the screen to use for the float field. |
| label | Optional label to display in front of the float field. |
| value | The value to edit. |
| style | Optional GUIStyle. |
Returns
float The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the float field.
Description
Makes a delayed text field for entering floats.
Similar to EditorGUI.FloatField but will not return the new value until the user has pressed enter or focus is moved away from the float field.
Parameters
| Parameter | Description |
|---|---|
| position | Rectangle on the screen to use for the float field. |
| property | The float property to edit. |
| label | Optional label to display in front of the float field. Pass GUIContent.none to hide label. |
Description
Makes a delayed text field for entering floats.
Similar to EditorGUI.FloatField but will not return the new value until the user has pressed enter or focus is moved away from the float field.