Unity - Scripting API: EditorGUI.DropShadowLabel
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Declaration
public static void DropShadowLabel(Rect position, string text);
Declaration
public static void DropShadowLabel(Rect position, GUIContent content);
Parameters
| Parameter | Description |
|---|---|
| position | Where to show the label. |
| content | Text to show @style style to use. |
Description
Draws a label with a drop shadow.
Not superfast, so use with caution.

Shadow Label in and editor window.
using UnityEngine; using UnityEditor;public class EditorGUIDropShadowLabel : EditorWindow { // Write some text using a Shadow Label. string text = "This is some text with a Shadow Label";
[MenuItem("Examples/Shadow Label")] static void Init() { var window = GetWindow<EditorGUIDropShadowLabel>(); window.position = new Rect(0, 0, 250, 60); window.Show(); }
void OnGUI() { EditorGUI.DropShadowLabel(new Rect(0, 5, 245, 20), text);
if (GUI.Button(new Rect(0, 30, 250, 20), "Close")) this.Close(); }
void OnInspectorUpdate() { Repaint(); } }