Unity - Scripting API: EditorWindow.CreateGUI()
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Description
CreateGUI is called when the EditorWindow's rootVisualElement is ready to be populated.
Use CreateGUI to add UI Toolkit UI elements to your window.
When creating a custom Editor window, follow these guidelines:
// The window appears in front of the Editor. // The window shows the type of a Unity object the cursor is over. using UnityEngine; using UnityEditor; using UnityEngine.UIElements; public class MouseOverWindowExample : EditorWindow { [MenuItem("Examples/Mouse Over Example")] static void Init() { GetWindow<MouseOverWindowExample>("mouseOver"); } Label m_Label; void CreateGUI() { m_Label = new Label(); rootVisualElement.Add(m_Label); } void Update() { EditorWindow window = EditorWindow.mouseOverWindow; if (window != null) Debug.Log(window.ToString()); string windowName = window != null ? window.ToString() : "(none)"; m_Label.text = $"Mouse over: {windowName}"; } }