Unity - Scripting API: GUI.SelectionGrid
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Declaration
public static int SelectionGrid(Rect position, int selected, string[] texts, int xCount);
Declaration
public static int SelectionGrid(Rect position, int selected, Texture[] images, int xCount);
Declaration
public static int SelectionGrid(Rect position, int selected, GUIContent[] content, int xCount);
Declaration
public static int SelectionGrid(Rect position, int selected, string[] texts, int xCount, GUIStyle style);
Parameters
| Parameter | Description |
|---|---|
| position | Rectangle on the screen to use for the grid. |
| selected | The index of the selected grid button. |
| texts | An array of strings to show on the grid buttons. |
| images | An array of textures on the grid buttons. |
| contents | An array of text, image and tooltips for the grid button. |
| xCount | How many elements to fit in the horizontal direction. The controls will be scaled to fit unless the style defines a fixedWidth to use. |
| style | The style to use. If left out, the button style from the current GUISkin is used. |
Returns
int The index of the selected button.
Description
Make a grid of buttons.
using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { public int selGridInt = 0; public string[] selStrings = new string[] {"Grid 1", "Grid 2", "Grid 3", "Grid 4"};
void OnGUI() { // use 2 elements in the horizontal direction selGridInt = GUI.SelectionGrid(new Rect(25, 25, 100, 30), selGridInt, selStrings, 2); } }