Unity - Scripting API: Material.SetInt
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Declaration
public void SetInt(string name, int value);
Declaration
public void SetInt(int nameID, int value);
Parameters
| Parameter | Description |
|---|---|
| nameID | Property name ID, use Shader.PropertyToID to get it. |
| value | Integer value to set. |
| name | Property name, e.g. "_SrcBlend". |
When setting values on materials using the Standard Shader, you should be aware that you may need to use EnableKeyword to enable features of the shader that were not previously in use. For more detail, read Accessing Materials via Script. This function is just an alias to SetFloat that casts the passed value to a float.