Unity - Scripting API: SceneView.LookAtDirect
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Declaration
public void LookAtDirect(Vector3 point, Quaternion direction, float newSize);
Parameters
| Parameter | Description |
|---|---|
| point | The position in world space to frame. |
| direction | The direction from which the Scene view should view the point. |
| newSize | The amount of camera zoom. Sets size. |
Description
LookAt without animating the scene movement.