Unity - Scripting API: SparseTexture.UpdateTileRaw
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Declaration
public void UpdateTileRaw(int tileX, int tileY, int miplevel, byte[] data);
Parameters
| Parameter | Description |
|---|---|
| tileX | Tile X coordinate. |
| tileY | Tile Y coordinate. |
| miplevel | Mipmap level of the texture. |
| data | Tile raw pixel data. |
Description
Update sparse texture tile with raw pixel values.
This function behaves just like UpdateTile, except the data you pass already needs to be in the final texture format. This is mostly useful for compressed sparse textures, where you'd want to load already precompressed tile data.
Additional resources: UnloadTile, UpdateTile.