Unity - Scripting API: MainToolbarElement
class in UnityEditor.Toolbars
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Description
Describes the content and behaviour of a main toolbar element.
using System.Collections.Generic; using UnityEditor; using UnityEditor.Toolbars; using UnityEngine; using UnityEngine.UIElements; public class MyCustomElement { const string k_ToolbarElementName = "Examples/Analysis Windows"; static (string, string, string)[] s_Elements = new(string name, string tooptip, string menuPath)[] { // Open profiler window ("Profiler", "Open the Profiler window","Window/Analysis/Profiler"), // Open frame debugger window ("Frame Debugger", "Open the Frame Debugger window","Window/Analysis/Frame Debugger"), // Open physics debugger window ("Physics Debugger", "Open the Physics Debugger window","Window/Analysis/Physics Debugger") }; static bool s_DisplayAsButtons = true; [MainToolbarElement(k_ToolbarElementName, defaultDockPosition = MainToolbarDockPosition.Middle)] static IEnumerable<MainToolbarElement> CreateAnalysisWindowsBar() { if (s_DisplayAsButtons) { foreach (var element in s_Elements) { yield return new MainToolbarButton( new MainToolbarContent(element.Item1, element.Item2), () => EditorApplication.ExecuteMenuItem(element.Item3)) { populateContextMenu = PopulateContextMenu, }; } } else { yield return new MainToolbarDropdown( new MainToolbarContent("Analysis", "Open the list of available analysis windows"), ShowDropdownMenu) { populateContextMenu = PopulateContextMenu, }; } } static void PopulateContextMenu(DropdownMenu menu) { menu.AppendAction( L10n.Tr(s_DisplayAsButtons ? "Display as Dropdown" : "Display as Buttons"), UpdateDisplayType); } static void UpdateDisplayType(DropdownMenuAction _) { s_DisplayAsButtons = !s_DisplayAsButtons; MainToolbar.Refresh(k_ToolbarElementName); } static void ShowDropdownMenu(Rect dropDownRect) { var menu = new GenericMenu(); foreach (var element in s_Elements) { menu.AddItem(new GUIContent(element.Item1), false, () => { EditorApplication.ExecuteMenuItem(element.Item3); }); } menu.DropDown(dropDownRect); } }
Properties
| Property | Description |
|---|---|
| content | The MainToolbarContent describes the content of a main toolbar element. For example, text, icon, or tooltip. |
| displayed | Specifies whether the `VisualElement` for this toolbar element should be displayed or not. Set to `True` by default. |
| enabled | Specifies whether a toolbar element should receive input events. Set to `True` by default. |
| populateContextMenu | Add content to the context menu that appears when you right-click this toolbar element. |