Unity - Scripting API: AssetDatabase.GetMainAssetTypeAtPath
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Declaration
public static Type GetMainAssetTypeAtPath(string assetPath);
Parameters
| Parameter | Description |
|---|---|
| assetPath | Filesystem path of the asset to load. |
Returns
Type
Returns the type of the main asset object at assetPath.
Description
Obtains the type of the main asset object.
All paths are relative to the Project folder, for example: "Assets/MyTextures/hello.png".
using System.Collections.Generic; using UnityEngine; using UnityEditor;public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Print Type Count")] static void GetAllAssetTypeCount() { var typeCount = new Dictionary<string, uint>(); //Put all the types that were found in the typeCount dictionary and increment their count foreach (var guid in AssetDatabase.FindAssets("", new []{"Assets"})) { var path = AssetDatabase.GUIDToAssetPath(guid); var typeString = AssetDatabase.GetMainAssetTypeAtPath(path).ToString(); if (typeCount.ContainsKey(typeString)) typeCount[typeString]++; else typeCount.Add(typeString, 1); } //Print types and their count into the Unity Console foreach (var element in typeCount) { Debug.Log(element); } } }