Unity - Scripting API: AssetImporter.assetBundleName
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public string assetBundleName;
Description
Get or set the AssetBundle name.
using UnityEditor; using UnityEngine;public class AssetBundleNameExample : MonoBehaviour { [MenuItem("Tools/AssetBundleNameExample")] static void Example() { //Get AssetImporter for a specific asset var importer = AssetImporter.GetAtPath("Path/To/Your/Asset"); //Get asset bundle name var assetBundleName = importer.assetBundleName; Debug.Log($"AssetBundleName: {assetBundleName} for: {importer.assetPath}"); //Set asset bundle name importer.assetBundleName = "new_asset_bundle_name"; //Save and reimport to apply changes importer.SaveAndReimport(); Debug.Log($"Updated AssetBundleName to: {importer.assetBundleName} for: {importer.assetPath}"); } }