Unity - Scripting API: AssetImporter.GetAtPath
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Description
Retrieves the asset importer for the asset at path.
using UnityEngine; using UnityEditor; public class GetAtPathExample { [MenuItem("Tools/GetAtPathExample")] static void Example() { //Get AssetImporter for a specific asset var importer = AssetImporter.GetAtPath("Path/To/Your/Asset"); //Set AssetBundleName importer.assetBundleName = "new_asset_pack_bundle_name"; Debug.Log($"Set AssetBundleName to: {importer.assetBundleName} for: {importer.assetPath}"); } }