Unity - Scripting API: EditorCurveBinding.FloatCurve
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Declaration
public static EditorCurveBinding FloatCurve(string inPath, Type inType, string inPropertyName);
Parameters
| Parameter | Description |
|---|---|
| inPath | The transform path to the object to animate. |
| inType | The type of the object to animate. |
| inPropertyName | The name of the property to animate on the object. |
Description
Creates a preconfigured binding for a float curve.
Use float curves for any property that can be interpolated. For example, use EditorCurveBinding.FloatCurve for floats, booleans and integers.