Unity - Scripting API: EditorGUILayout.DelayedTextField
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Declaration
public static string DelayedTextField(string text, params GUILayoutOption[] options);
Declaration
public static string DelayedTextField(string text, GUIStyle style, params GUILayoutOption[] options);
Declaration
public static string DelayedTextField(string label, string text, params GUILayoutOption[] options);
Declaration
public static string DelayedTextField(string label, string text, GUIStyle style, params GUILayoutOption[] options);
Declaration
public static string DelayedTextField(GUIContent label, string text, params GUILayoutOption[] options);
Declaration
public static string DelayedTextField(GUIContent label, string text, GUIStyle style, params GUILayoutOption[] options);
Returns
string The value entered by the user. Note that the return value will not change until the user has pressed enter or focus is moved away from the text field.
Description
Make a delayed text field.
Similar to EditorGUILayout.TextField but will not return the new value until the user has pressed enter or focus is moved away from the text field.
Declaration
public static void DelayedTextField(SerializedProperty property, params GUILayoutOption[] options);
Description
Make a delayed text field.
Similar to EditorGUILayout.TextField but will not return the new value until the user has pressed enter or focus is moved away from the text field.