Unity - Scripting API: EditorUtility.OpenFolderPanel
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Declaration
public static string OpenFolderPanel(string title, string folder, string defaultName);
Parameters
| Parameter | Description |
|---|---|
| title | The text to display in the title bar of the dialog window. |
| folder | The default file directory that this dialog opens. This parameter is relative to the project directory. For example, "Assets" displays the Assets directory when this dialog opens. |
| defaultName | The default name to name the folder. Can be an empty string. |
Returns
string The fully qualified path to a folder.
Description
Displays the "open folder" dialog and returns the selected path name.
using UnityEditor; using System.IO;public class OpenFolderPanelExample : EditorWindow { [MenuItem("Example/Load Textures To Folder")] static void Apply() { string path = EditorUtility.OpenFolderPanel("Load png Textures", "", ""); string[] files = Directory.GetFiles(path);
foreach (string file in files) if (file.EndsWith(".png")) File.Copy(file, EditorApplication.currentScene); } }