Unity - Scripting API: Font
class in UnityEngine
/
Inherits from:Object
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You can use this class to dynamically switch fonts on Text Meshes.
Additional resources: TextMesh.
Properties
| Property | Description |
|---|---|
| ascent | The ascent of the font. |
| characterInfo | Access an array of all characters contained in the font texture. |
| dynamic | Is the font a dynamic font. |
| fontSize | The default size of the font. |
| lineHeight | The line height of the font. |
| material | The material used for the font display. |
Constructors
| Constructor | Description |
|---|---|
| Font | Create a new Font. |
Events
| Event | Description |
|---|---|
| textureRebuilt | Set a function to be called when the dynamic font texture is rebuilt. |
Inherited Members
Properties
| Property | Description |
|---|---|
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
Public Methods
| Method | Description |
|---|---|
| GetEntityId | Gets the EntityId of the object. |
| ToString | Returns the name of the object. |
Static Methods
| Method | Description |
|---|---|
| Destroy | Removes a GameObject, component, or asset. |
| DestroyImmediate | Destroys the specified object immediately. Use with caution and in Edit mode only. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindAnyObjectByType | Retrieves any active loaded object of Type type. |
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
Operators
| Operator | Description |
|---|---|
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |