Unity - Scripting API: Random.ColorHSV
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Declaration
public static Color ColorHSV();
Declaration
public static Color ColorHSV(float hueMin, float hueMax);
Declaration
public static Color ColorHSV(float hueMin, float hueMax, float saturationMin, float saturationMax);
Declaration
public static Color ColorHSV(float hueMin, float hueMax, float saturationMin, float saturationMax, float valueMin, float valueMax);
Declaration
public static Color ColorHSV(float hueMin, float hueMax, float saturationMin, float saturationMax, float valueMin, float valueMax, float alphaMin, float alphaMax);
Parameters
| Parameter | Description |
|---|---|
| hueMin | Minimum hue [0..1]. |
| hueMax | Maximum hue [0..1]. |
| saturationMin | Minimum saturation [0..1]. |
| saturationMax | Maximum saturation [0..1]. |
| valueMin | Minimum value [0..1]. |
| valueMax | Maximum value [0..1]. |
| alphaMin | Minimum alpha [0..1]. |
| alphaMax | Maximum alpha [0..1]. |
Returns
Color A random color with HSV and alpha values in the (inclusive) input ranges. Values for each component are derived via linear interpolation of value.
Description
Generates a random color from HSV and alpha ranges.
using UnityEngine;public class ColorOnClick : MonoBehaviour { void OnMouseDown() { // Pick a random, saturated and not-too-dark color GetComponent<Renderer>().material.color = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f); } }