Unity - Scripting API: Rigidbody.MoveRotation
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Declaration
public void MoveRotation(Quaternion rotation);
Parameters
| Parameter | Description |
|---|---|
| rotation | The new rotation for the Rigidbody. |
Description
Rotates the rigidbody to rotation.
Use Rigidbody.MoveRotation to rotate a Rigidbody, complying with the Rigidbody's interpolation setting.
If Rigidbody interpolation is enabled on the Rigidbody, calling Rigidbody.MoveRotation will resulting in a smooth transition between the two rotations in any intermediate frames rendered. This should be used if you want to continuously rotate a rigidbody in each FixedUpdate.
Set Rigidbody.rotation instead, if you want to teleport a rigidbody from one rotation to another, with no intermediate positions being rendered.