Unity - Scripting API: Shader.SetGlobalVectorArray
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Declaration
public static void SetGlobalVectorArray(string name, Vector4[] values);
Declaration
public static void SetGlobalVectorArray(int nameID, Vector4[] values);
Declaration
public static void SetGlobalVectorArray(string name, List<Vector4> values);
Declaration
public static void SetGlobalVectorArray(int nameID, List<Vector4> values);
Parameters
| Parameter | Description |
|---|---|
| nameID | The name ID of the property retrieved by Shader.PropertyToID. |
| name | The name of the property. |
Description
Sets a global vector array property for all shaders.
Global properties are used if a shader needs them but the material does
not have them defined (for example, if the shader does not expose them
in Properties block).
Additional resources: SetGlobalVector.