Unity - Scripting API: Time.time
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public static float time;
Description
The time at the beginning of the current frame in seconds since the start of the application (Read Only).
//If the Fire1 button is pressed, a projectile //will be Instantiated every 0.5 seconds.using UnityEngine; using System.Collections;
public class Example : MonoBehaviour { public GameObject projectile; public float fireRate = 0.5f; private float nextFire = 0.0f;
void Update() { if (Input.GetButton("Fire1") && Time.time > nextFire) { nextFire = Time.time + fireRate; Instantiate(projectile, transform.position, transform.rotation); } } }