Unity - Scripting API: Video.VideoPlayer.EventHandler
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Declaration
public delegate void EventHandler(VideoPlayer source);
Parameters
| Parameter | Description |
|---|---|
| source | The VideoPlayer that emits the event. |
Description
Delegate type for all events without parameters emitted by VideoPlayers.
// This script sets up a generic EventHandler to process a few different parameter-less events from the VideoPlayer.using UnityEngine; using UnityEngine.Video;
public class EventHandlerExample : MonoBehaviour { public VideoPlayer videoPlayer;
void Start() { videoPlayer = GetComponent<VideoPlayer>();
// Define a generic EventHandler for events that have the same signature. VideoPlayer.EventHandler eventHandler = OnVideoPlayerEvent;
// Assign the generic EventHandler to manage multiple VideoPlayer events. videoPlayer.prepareCompleted += eventHandler; videoPlayer.started += eventHandler; videoPlayer.loopPointReached += eventHandler; videoPlayer.seekCompleted += eventHandler;
videoPlayer.Prepare(); }
// All those events will invoke this same function and be handled the same way. private void OnVideoPlayerEvent(VideoPlayer vp) { Debug.Log("An event occurred on VideoPlayer."); } }