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| Nvidia GameWorks | |
|---|---|
| Developer | Nvidia |
| Initial release | 2014 |
| Operating system | Windows |
| Platform | Windows, PlayStation 4, Wii U, Xbox One, Xbox Series X, Xbox Series S, PlayStation 5, Android |
| Type | Video game development middleware |
| License | Proprietary/Commercial |
| Website | developer |
| Repository | |
Nvidia GameWorks is a middleware software suite developed by Nvidia.[1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs.[2] GameWorks is partially open-source.[3]
The competing solution being in development by AMD is GPUOpen, which was announced to be free and open-source software under the MIT License.
Nvidia Gameworks consists of several main components:
- VisualFX: For rendering effects such as smoke, fire, water, depth of field, soft shadows, HBAO+, TXAA, FaceWorks, and HairWorks.
- PhysX: For physics, destruction, particle and fluid simulations.
- OptiX: For baked lighting and general-purpose ray-tracing.
- Core SDK: For facilitating development on Nvidia hardware.
In addition, the suite contains sample code for DirectX and OpenGL developers, as well as tools for debugging, profiling, optimization, and Android development.
- ^ "Introducing NVIDIA GameWorks". Nvidia. Retrieved November 13, 2014.
- ^ No BS 226: Interview with AMD Graphics Guru Richard Huddy. YouTube. 20 June 2014.
- ^ "Nvidia making GameWorks Source Code Publicly available! | OC3D News". www.overclock3d.net. 17 March 2016. Retrieved 2020-02-10.