Final Fantasy Tactics weapons

FFT Right Hand Icon
FFT Left Hand Icon

The following is a list of weapons from Final Fantasy Tactics and the enhanced port, The War of the Lions. The extra items introduced in the PSP version received from Multiplayer Mode will be unlocked after the player finishes the game in the mobile version. After the credits have finished rolling, the game will auto-save and all the PSP items will appear in the Poachers' Den. Multiplayer-exclusive weapons cannot be thrown with the Ninja's Throw command.

Some weapons are found as treasures on the battlefields with the Treasure Hunter ability. For the exact location on the grid, see the location article.

A note on formulas: The first half of the equations can be further modified by various factors. The listed formulas below are the unmodified conditions. The formulas have a math.floor () component. Even if the the formulas appear that they could be simplified (example: Guns), they need to remain separated to distinguish the parts affected by the floor operation.

Axes[]

Axes can be wielded by squires (besides Ramza Beoulve), geomancers, and onion knights, though any job can equip them with the Equip Axes support ability of the squire (and other default jobs for units that lack squire).

While axes have higher attack power and can deal more damage than weapons available at the same time, their damage is random and they could do much less than other weapons. Axes cannot be used with Dual Wield, but can be used with Doublehand. Axes do not parry. Axes have a vertical range of 2 tiles up and 3 tiles down, and can be bought at castle outfitters.

Damage calculation

Because the damage varies, the preview damage feature is less accurate on axes than on other weapon types; in The Ivalice Chronicles, the game previews the average damage rather than the maximum like in previous versions.

Weapon Atk Def Mag Pwr Acquisition Cost
BattleAxe-fft-psx
Battle Axe
9 0% 0 Outfitters: Lenalian Plateau (Chapter 1)
Rare Treasure: Fovoham Windflats (random battle) (1,11)
Poach: Wisenkin
Steal: Enemy squires/geomancers LV≤11
1500
An axe with a long handle. Designed for two-handed use, it can easily chop off an enemy's limbs. The damage dealt varies greatly.
Giant'sAxe-fft-psx
Giant's Axe
(Giant Axe)
12 0% 0 Outfitters: Cardinal Delacroix meeting at Lionel Castle (Chapter 2)
Rare Treasure: Tchigolith Fenlands (0,6)
Rare Poach: Wisenkin
Steal: Enemy squires/geomancers LV12–30
4000
An axe with a large head, making it appear as a weapon used by the creatures to which it owes its name. The damage dealt varies greatly.
Slasher-fft-psx
Slasher
16 0% 0 Outfitters: Royal City of Lesalia (Chapter 3)
Rare Treasure: Walled City of Yardrow (4,7)
Rare Poach: Minotaur
Steal: Enemy squires/geomancers LV30+
Catch: Level 90+ enemy ninja
Effect: Slow
12000
This axe not only has impressive destructive power, but can also slow the actions of its target. When attacking, has a chance of inflicting Slow.
FFT Francisca
Francisca
24 0% 0 Mode: Melee 10
This axe's small size belies its incredible destructive power.
FFT Golden Axe
Golden Axe
30 0% 0 Mode: Melee/Rendezvous 10
An axe said to have been a gift from spirits inhabiting a spring. Only the righteous may wield it.

Bags[]

Bags can only be worn by female characters regardless of job in most game versions, as well as onion knights in The War of the Lions. Bags are the only weapons that dragonkin can equip without an equipment ability. In the Enhanced Mode of The Ivalice Chronicles, bags can no longer be equipped by any female unit, and instead are exclusive weapons for the dragonkin, bard, and dancer jobs.

Bags deal random damage similarly to axes and flails. Bags cannot be dual-wielded, but can be used with Doublehand. Bags have a vertical range of 2 tiles up and 3 tiles down, and can be bought at outfitters not in castles, with the exception of the outfitter at the Clockwork City of Goug. Bags cannot be thrown.

Damage calculation
Weapon Atk Def Mag Pwr Acquisition Cost
FFT Croakadile Bag
Catskin Bag
(Croakadile Bag / C Bag)
10 0% 1 Outfitters: Chapter 3
Rare Treasure: Monastery Vaults Third Level (0,0)
Rare Poach: Vampire Cat
53000
An expensive designer handbag that raises its holder's mystical prowess.
The damage dealt varies greatly. While equipped, raises magick attack power.
FFT Pantherskin Bag
Proudhide Bag
(Pantherskin Bag / P Bag)
12 0% Outfitters: Monastery Vaults First Floor (Chapter 3)
Rare Treasure: Finnath Creek (1,5)
Rare Poach: Behemoth
Trophy: Lionel Castle Second Optional Battle (War of the Lions) [Oratory]
52000
Equip: Regen
A handbag of simple yet fashionable design. The damage dealt varies greatly.
While equipped, grants Regen.
FFT Hydrascale Bag
Hardscale Bag
(Hydrascale Bag / H Bag)
14 0% Outfitters: Battle of Fort Besselat (Chapter 4)
Rare Treasure: Limberry Castle Undercroft (4,9)
Rare Poach: Dragon
58000
+1 Speed
A handbag that puts a spring in its holder's step, but is produced in very limited quantities. The damage dealt varies greatly.
While equipped, raises speed.
FFT Fallingstar Bag
Fallingstar Bag
(FS Bag)
20 0% Rare Poach: Wild Boar
Mode: Rendezvous
60000
A custom-made handbag designed for battle. The damage dealt varies greatly.

Books[]

Books can be wielded by arithmeticians, mystics, and onion knights. They have a range of exactly three, and enemies closer or further away cannot be targeted. Books cannot be used with Dual Wield nor Doublehand. Books have infinite vertical range and can be bought at trading cities' outfitters.

Damage calculation
Weapon Atk Def Mag Pwr Acquisition Cost
FFT Battle Folio
Battle Folio
(Battle Dict)
7 15% Outfitters: Cardinal Delacroix meeting at Lionel Castle (Chapter 2)
Trophy: Gollund, Monastery Vaults - Second Level
Rare Treasure: Goug Lowtown (10,2)
Steal: Enemy mystics/arithmeticians LV13–21
3000
A book made for battle.
Range: 3
FFT Bestiary
Bestiary
(Monster Dict)
8 15% Outfitters: Royal City of Lesalia (Chapter 3)
Rare Treasure: Yuguewood (1,11)
Steal: Enemy mystics/arithmeticians LV22–33
6000
A thick book describing every known beast.
Range: 3
FFT Papyrus Codex
Papyrus Codex
(Papyrus Plate)
9 15% Outfitters: Monastery Vaults - First Floor (Chapter 3)
Rare Treasure: Free City of Bervenia (5,7)
Steal: Enemy mystics/arithmeticians LV34+
Catch: Level 90–94 enemy ninja
10000
An ancient text bound with slabs of a priceless mineral ore.
Range: 3
FFT Omnilex
Omnilex
(Madlemgen)
11 15% Rare Poach: Greater Malboro
Mode: Rendezvous
Catch: Level 95+ enemy ninjas
30000
A book said to contain all words in all languages.
Range: 3

Bows[]

FFT Doublehand Icon

Bows can be wielded by archers, as well as onion knights and the sky pirate in The War of the Lions. Bows are the only ranged weapons that can fire in an arc to shoot around certain obstacles. They cannot be used with Dual Wield nor Doublehand, and they cannot be thrown. They have more range if it targets panels below the user's height. Weather effects and nighttime will penalize bows' accuracy. Bows have a horizontal range of 3–5, +1 for every two height levels that the shooter has over the target, but will reduce panels at 4 vertical range below an enemy, with none at 6 (firing upwards has limited range). Bows are sold at castle towns and Goug.

Damage calculation

Weapon Atk Def Mag Pwr Acquisition Cost
FFT Longbow
Longbow
(Long Bow)
4 0% Outfitters: Dycedarg meeting at Eagrose Castle (Chapter 1)
Rare Treasure: Brigands' Den (9,0)
Steal: Enemy archers at LV≤5
800
A common type of bow that has a long range.
Basic range: 5
FFT Silver Bow
Silver Bow
5 0% Outfitters: Lenalian Plateau (Chapter 1)
Rare Treasure: Fovoham Windflats (random battles) (6,13)
Steal: Enemy archers LV6–10
1500
A bow adorned with silver decorations, and strengthened by additional wooden components and thin plates of animal horn.
Basic range: 5
FFT Ice Bow
Ice Bow
5 0% Outfitters: Second battle Merchant City of Dorter (Chapter 2)
Rare Treasure: Dorter Trade City (0,1)
Steal: Enemy archers LV11–14
2000
Element: Ice
A bow that shoots freezing arrows.
Basic range: 5
FFT Lightning Bow
Lightning Bow
6 0% Outfitters: Cardinal Delacroix meeting at Lionel Castle (Chapter 2)
Rare Treasure: Goug Lowtown (2,8)
Steal: Enemy archers LV15–19
3000
Spell Effect: Thundara
Element: Lightning
This bow imbues arrows with the power and speed of lightning.
When attacking, has a chance of casting Thundara.
Basic range: 5
FFT Mythril Bow
Mythril Bow
7 0% Outfitters: Chapter 3
Trophy: Gollund Colliery Floor
Rare Treasure: Gollund Colliery Floor (10,1), Monastery Vaults Second Level (5,0)
Steal: Enemy archers LV20–26
5000
A bow strengthened by thin plates of mythril.
Basic range: 5
FFT Windslash Bow
Windslash Bow
8 0% Outfitters: Monastery Vaults - First Floor (Chapter 3)
Rare Treasure: Dugeura Pass (0,0)
Steal: Enemy archers LV27–36
8000
Element: Wind
A powerful bow capable of releasing arrows imbued with the power of wind.
Basic range: 5
FFT Artemis Bow
Artemis Bow
(Ultimus Bow)
10 0% Mode: Melee/Rendezvous
Rare Poach: Behemoth King
Steal: Random enemy archers LV36+
22000
The bow of the goddess of the hunt.
Basic range: 5
FFT Yoichi Bow
Yoichi Bow
12 0% Rare Treasure: Midlight's Deep (DELTA) (7,9)
Mode: Rendezvous
Steal: Enemy archer in Monastery Vaults Underground Library B4 & enemy archer in Midlight's Deep VOYAGE
10
The bow of a legendary archer. Its great size allows it to generate incredible power.
Basic range: 5.
FFT Perseus Bow
Perseus Bow
16 0% Rare Treasure: Midlight's Deep (VOYAGE) (8,6)
Mode: Rendezvous
10
The bow of a mythical hero. It is constructed entirely of metal and requires great strength to draw.
Basic range: 5
FFT Sagittarius Bow
Sagittarius Bow
24 0% Mode: Rendezvous 10
An enormous bow that fires meteor-like arrows.

Cloths[]

Cloths can be wielded by dancers and onion knights. They have an especially high Parry rate. Cloths cannot be used with Dual Wield nor Doublehand. Cloths have a horizontal range of 2 tiles and a vertical range of 3 tiles up and down, and outfitters sell them at trading ports.

Damage calculation
Weapon Atk Def Mag Pwr Acquisition Cost
FFT Damask Cloth
Damask Cloth
(Persia)
8 50% Outfitters: Royal City of Lesalia (Chapter 3)
Rare Treasure: Yuguewood (5,2)
7000
A brilliantly colored cloth with luxuriant weight.
Range: 2
FFT Cashmere
Cashmere
10 50% Outfitters: Walled City of Yardrow (Chapter 3)
Rare Treasure: Lake Poescas (3,13)
Common Poach: Blue Dragon
15000
This warm and flexible woolen fabric is exquisitely soft to the touch.
Range: 2
FFT Wyrmweave Silk
Wyrmweave Silk
(Ryozan Silk)
15 50% Common Poach: Tiamat
Mode: Rendezvous
40000
A special weaving process gives this silk the perfect balance of elegance and durability.
Range: 2

Crossbows[]

Crossbows can be wielded by archers, onion knights, the sky pirate, and the divine knight, though any job can equip them if the character has equipped the ability Equip Crossbows of the archer. Weather effects and nighttime will penalize crossbows' accuracy. Crossbows cannot be used with Dual Wield nor Doublehand. Crossbows have a horizontal range of 3–4 tiles and an infinite vertical range, and are sold at castles and the Clockwork City of Goug.

Damage calculation
Weapon Atk Def Mag Pwr Acquisition Cost
FFT Bowgun
Bowgun
(Bow Gun)
3 5% Outfitters: Meeting with Dycedarg Beoulve at Eagrose Castle (Chapter 1)
Rare Treasure: Siedge Weald (10,10)
Steal: Enemy archers LV≤4
400
A crossbow that can be shot with one hand. Uses shorter bolts than a traditional crossbow.
Range: 4
FFT Knightslayer
Knightslayer
(Night Killer)
3 5% Outfitters: Lenalian Plateau (Chapter 1)
Rare Treasure: Fovoham Windflats (random battle) (4,2)
Steal: Enemy archers LV5–10
1500
Effect: Blindness
This crossbow shoots specially fashioned bolts that contain a dose of blinding poison.
When attacking, has a chance of inflicting Blindness.
Range: 4
FFT Crossbow
Crossbow
(Cross Bow)
4 5% Outfitters: Meeting with Cardinal Delacroix at Lionel Castle (Chapter 2)
Rare Treasure: Goug Lowtown (2,5)
Steal: Enemy archers LV11–13
2000
This crossbow uses an uses an improved cocking mechanism that increases its attack power.
Range: 4
FFT Poison Bow
Poison Crossbow
(Poison Bow)
4 5% Outfitters: Chapter 3
Rare Treasure: Monastery Vaults Second Level (4,3)
Steal: Enemy archers LV14–23
4000
Effect: Poison
A crossbow specially designed to shoot poisoned bolts.
When attacking, has a chance of inflicting Poison.
Range: 4
FFT Hunting Bow
Hunting Crossbow
(Hunting Bow)
6 5% Outfitters: Monastery Vaults - First Floor (Chapter 3)
Rare Treasure: Walled City of Yardrow (9,9)
Rare Poach: Steelhawk
Steal:' Enemy archers LV23+
8000
A crossbow mainly employed for hunting monsters.
Range: 4
FFT Gastrophetes
Gastrophetes
(Gastrafitis)
10 5% Outfitters: Battle of Fort Besselat (Chapter 4)
Rare Treasure: Limberry Castle Undercroft (1,3)
Steal: Enemy archer in Midlight's Deep (VOYAGE)
20000
The most powerful crossbow ever created. Its large size and extreme power generate heavy recoil.
Range: 4

Fell swords[]

Fell swords can be wielded by dark knights and onion knights. They gain extra damage for having low faith. They must be used with two hands, and thus cannot be used with Dual Wield, Doublehand, nor with a shield. Fell swords have a vertical range of 2 tiles up and 3 tiles down. These weapons are exclusive to The War of the Lions.

Damage calculation
Weapon Atk Def Mag Pwr Acquisition Cost
FFT Chaosbringer
Chaosbringer
16 0% Mode: Melee 10
Effect: Blind
Element: Dark
The wielder of this sword bears the sins of his previous lives, robbing him or her of all hope.
FFT Deathbringer
Deathbringer
20 0% Mode: Rendezvous 10
Effect: Doom
Element: Dark
This sword brings death to all those who kill in the name of truth and justice.
FFT Arondight
Arondight
24 0% Mode: Melee 10
Effect: Slow
Element: Dark
It is said that a witch bestowed this sword to a knight who died an unnatural death.
FFT Balmung
Balmung
32 0% Mode: Melee 10
Effect: Stop
Element: Dark
A sword said to have been wielded by a hero from the north. A blue jewel is embedded in its broad handle.
FFT Valhalla
Valhalla
40 0% Mode: Rendezvous 10
Effect: KO
Element: Dark
A tainted blade spoken of in legends about the end of the world, said to feed upon the souls of its victims.

Flails[]

Flails can be wielded by squires, ninjas, onion knights, and the game hunter. They have a higher damage potential than other weapons available at the same time, but they can also do less damage. Flails can be used with Dual Wield and Doublehand. Flails have a vertical range of 2 tiles up and 3 tiles down, and are sold at merchant cities.

Damage calculation
Weapon Atk Def Mag Pwr Acquisition Cost
FFT Iron Flail
Iron Flail
(Flail)
9 0% Outfitters: Balias Swale (Chapter 2)
Rare Treasure: First battle in the Mining Town of Gollund (4,1)
Steal: Enemy squires/ninjas LV10–19
1200
A weapon comprised of a spiked iron ball attached by chain to a wooden handle. The damage dealt varies greatly.
FFT Flame Mace
Flail of Flame
(Flame Mace / Flame Whip)
11 0% Outfitters: Royal City of Lesalia (Chapter 3)
Rare Treasure: Walled City of Yardrow (4,11)
Rare Poach: Grenade
Steal: Enemy squires/ninjas LV20–31
4000
Spell Effect: Fira
Element: Fire
The head of this mace is loaded with gunpowder, and may spew flames when used to attack. The damage dealt varies greatly.
When attacking, has a chance of casting Fira.
FFT Morning Star
Morning Star
16 0% Outfitters: Walled City of Yardrow (Chapter 3)
Rare Treasure: Mount Germinas (2,7)
Steal: Enemy squires/ninjas LV31+
9000
Unlike more traditional designs, the spiked metal ball is attached by a chain rather than fixed directly to the wooden handle. The damage dealt varies greatly.
FFT Scorpion Tail
Scorpion Tail
23 0% Rare Poach: Hydra
Mode: Rendezvous
Catch: Level 90+ enemy ninja
40000
The metal ball is covered with large, sharpened spikes. The damage dealt varies greatly.
FFT Vesper
Vesper
36 0% Mode: Melee 10
A weapon named after the evenstar.

Guns[]

Guns can be wielded by chemists, orators, onion knights, machinists, and the sky pirate, though any job can equip them if the character has the orator's Equip Guns skill. Magick guns operate on a different formula than normal guns, as they use the user's faith for damage calculation. They will cast a level 1 spell 60% of the time, level 2 30%, and a level 3 10% of the time. Guns are one-handed but are incompatible with Doublehand and Dual Wield.

In the PS1 version, the names of the Blaze and Glacial/Glacier Guns were mixed up.

Guns have a horizontal range of 3–8 tiles, while having infinite vertical range and 100% accuracy if the line of sight is not blocked by an obstacle. The guns that can be bought can only be done so at the Clockwork City of Goug. The stoneshooter can be safely used with Reequip so long as the character switches the gun out before the start of the next battle, which will petrify them.

Normal gun damage calculation

Magic gun damage calculation

Where a is the Attacker, d is the Defender. The power of the attack scales based on chance: 60% of the time it will be 14, 30% of the time will be 18, and 10% of the time will be 24.

Despite guns not using the wielder's stats for damage calculation, their damage is still boosted by Attack Boost for normal guns and Magick Boost for magick guns.

Weapon Atk Def Mag Pwr Acquisition Cost
FFT Romandan Pistol
Romandan Pistol
(Romanda Gun)
6 5% Outfitters: Clockwork City of Goug (Chapter 2)
Rare Treasure: Tchigolith Fenlands (10,11)
Steal: Enemy chemists in Mount Bervenia (rare battle; enter from north)
Initial: Mustadio Bunansa
5000
A firearm commonly used in the northern nation of Romanda.
Range: 8
FFT Mythril Gun
Mythril Gun
8 5% Outfitters: Royal City of Lesalia (Chapter 3)
Trophy: Grogh Heights
Rare Treasure: Walled City of Yardrow (9,4) & Gollund Colliery Floor (9,6) & Gollund Colliery Ridge (4,2)
Rare Poach: Revenant
Steal: Enemy chemist at Grogh Heights, enemy chemists in Mount Bervenia (rare battle; enter from north)
15000
The barrel of this firearm has been fashioned from mythril.
Range: 8
FFT Ras Algethi
Ras Algethi
12 5% Mode: Rendezvous
Initial: Balthier
28000
A firearm named for Ras Algethi, the star that forms the Kneeler's head.
FFT Stoneshooter
Stoneshooter
16 5% Steal: Enemy male chemists in Mount Bervenia (rare battle; enter from north)
Rare Poach: Dark Behemoth
10
Equip: Stone
Merely holding this weapon may cause the user to feel heavy as stone. Has high attacking power, but inflicts Stone upon the wielder at the start of battle.
Range: 8
FFT Fomalhaut
Fomalhaut
18 5% Mode: Melee/Rendezvous 10
A firearm named for the brightest star in the Whale's Maw.
FFT Glacial Gun
Glacial Gun
(Blaze Gun)
20 5% Steal: Chemist (Gollund's Colliery Slope); Barich Fendsor (Beddha Sandwaste); enemy female chemists in Mount Bervenia (rare battle; enter from north)
Mode: Melee/Rendezvous

Rare Treasure: Midlight's Deep (NOISSIM) (2,2)

10
Attacks either with Blizzard/Blizzara/Blizzaga.
Element: Ice
A magickal firearm that shoots freezing bullets.
When attacking, has a chance of increasing the potency of the attack.
Range: 8
FFT Blaze Gun
Blaze Gun
(Glacier Gun)
21 5% Steal: Enemy female chemists in Mount Bervenia (rare battle; enter from north)
Mode: Melee/Rendezvous
Rare Treasure: Midlight's Deep (NOISSIM) (0,9)
10
Attacks either with Fire/Fira/Firaga.
Element: Fire
A magickal firearm that shoots flaming bullets. When attacking, has a chance of increasing the potency of the attack.
Range: 8
FFT Blaster
Blaster
(Blast Gun)
22 5% Steal: Enemy female chemists in Mount Bervenia (rare battle; enter from north), Barich at the Lost Halidom
Mode: Rendezvous

Rare Treasure: Midlight's Deep (TIGER) (1,10)

10
Attacks either with Thunder/Thundara/Thundaga.
Element: Lightning
A magickal firearm that shoots electrically charged bullets. When attacking, has a chance of increasing the potency of the attack.
Range: 8

Instruments[]

Instruments, also known as harps in the original PlayStation version, can be wielded by bards and onion knights. Instruments cannot be used with Dual Wield or Doublehand. Instruments, like books, have a set range of three and are unable to target panels closer or farther away. Instruments have a horizontal range of 3 and an infinite vertical range, and can be bought at merchant towns' outfitters.

While attacking, the instruments will play the leitmotif of "Prelude".

Damage calculation
Weapon Atk Def Mag Pwr Acquisition Cost
FFT Lamia's Harp
Lamia's Harp
(Ramia Harp)
10 10% Outfitters: Meeting with Cardinal Delacroix at Lionel Castle (Chapter 2)
Rare Treasure: Goug Lowtown (4,4)
Steal: Enemy bards LV13–24
5,000
Effect: Confusion
The alluring notes produced by this harp may bewitch and beguile those who hear them.
When attacking, has a chance of inflicting Confusion.
Range: 3
FFT Bloodstring Harp
Bloodstring Harp
(Bloody Strings)
13 10% Outfitters: Monastery Vaults - First Floor (Chapter 3)
Rare Treasure: Free City of Bervenia (0,8)
Steal: Enemy bards LV24+
10,000
Absorbs foe's HP
A harp with a rich timbre and wide tonal range, but whose notes may drain an opponent's life force.
When attacking, absorbs the

target's HP.
Range: 3

FFT Faerie Harp
Fairie Harp
(Fairy Harp)
15 10% Rare Treasure: Midlight's Deep (VALKYRIES) (9,5)

Rare Poach: Treant
Mode: Rendezvous

30,000
Effect: Charmed
The pure sound of this harp can charm those who hear it played.
When attacking has a chance of inflicting Charmed.

Katana[]

Katana can be wielded by samurai, onion knights, and sword saint, though any job can equip them if the character has equipped the ability Equip Katana of the samurai. Katana have a second purpose: they are required for the samurai skillset Iaido. Katana can be used with Dual Wield and Doublehand. Katana have a vertical range of 2 tiles up and 3 tiles down and can be bought at merchant towns' (trade cities) outfitters.

Damage calculation
Weapon Atk Def Mag Pwr Acquisition Cost
FFT Ashura
Ashura
(Asura Knife)
7 15% Outfitters: Meeting with Cardinal Delacroix at Lionel Castle (Chapter 2)
Rare Treasure: Tchigolith Fenlands (11,1)
Steal: Enemy samurai LV9–11
1600
A katana with a brilliant white blade.
FFT Kotesu
Kotetsu
(Koutetsu Knife)
8 15% Outfitters: Meeting with Cardinal Delacroix at Lionel Castle (Chapter 2)
Rare Treasure: Tchigolith Fenlands (7,4)
Steal: Enemy samurai LV12–14
3000
A katana whose blade is adorned with a breathtaking carving of a tiger.
FFT Osafune
Bizen Osafune
(Osafune / Bizen Boat)
9 15% Outfitters: Balias Swale (Chapter 2)
Rare Treasure: Lionel Castle Oratory (4,8)
Steal: Enemy samurai LV15–20
5000
A katana with a blade forged of the finest iron sand by master swordsmith Nagamitsu Osafune, of the eastern land of Bizen.
FFT Murasame
Murasame
10 15% Outfitters: Chapter 3
Rare Treasure: Monastery Vaults Second Level (0,9)
Steal: Enemy samurai LV21–23
7000
Referred to as a demon sword, this katana's keen blade showers blood upon the battlefield.
FFT Ama-no-Murakumo
Ama-no-Murakumo
(Heaven's Cloud)
11 15% Outfitters: Royal City of Lesalia (Chapter 3)
Rare Treasure: Grogh Heights (9,8)
Steal: Enemy samurai LV24–26
8000
This katana's design was inspired by a legendary blade said to have been plucked from the tail of a dragon that marauded eastern lands.
FFT Kiyomori
Kiyomori
12 15% Outfitters: Walled City of Yardrow (Chapter 3)
Steal: Enemy samurai LV27–29
10000
This exquisitely crafted katana has a beautifully patterned blade and an incredible cutting edge.
FFT Muramasa
Muramasa
14 15% Outfitters: The Horror of Riovanes (Chapter 4)
Rare Treasure: Limberry Castle Keep (9,0)
Steal: Enemy samurai LV30–32
15000
This katana is said to have drunk the blood of countless enemies.
FFT Kiku-ichimoji
Kiku-ichimoji
15 15% Outfitters: Battle of Fort Besselat (Chapter 4)
Rare Treasure: Fort Besselat North Wall (0,11)
Steal: Enemy samurai LV33+
Catch: Level 90–94 enemy ninja
22000
A katana with a hilt in the shape of a chrysanthemum.
FFT Masamune
Masamune
18 15% Mode: Rendezvous
Steal: Elmdore (PS1 / TIC), female samurai Bremondt's fight (PSP)
Catch: Level 95 enemy ninja
10
This katana was forged by a master swordsmith, and its sheath is inlaid with beautiful patterns.
FFT Chirijiraden
Chirijiraden
25 15% Rare Treasure: Midlight's Deep (END) (5,12)
Mode: Rendezvous
Catch: Level 96+ enemy ninja
10
This katana is decorated with intricate designs and boasts a wickedly sharp edge.

Knives[]

Knives can be wielded by squires, chemists, thieves, orators, ninja, dancers, onion knights, the game hunter, and the sky pirate. Their attack is calculated using the wielder's speed, which makes them especially beneficial for thieves and ninja. Knives can be used with Dual Wield, but they cannot be used with Doublehand. Knives have a vertical range of 2 tiles up and 3 tiles down, and are sold at the Magick City of Gariland and castles.

Damage calculation
Weapon Atk Def Mag Pwr Acquisition Cost
FFT Dagger
Dagger
3 5% Outfitters: Magick City of Gariland (Chapter 1)
Rare Treasure: Mandalia Plains (0,0)
Steal: Enemy units who can use knives LV1–2
100
Used for self-defense.
FFT Mythril Knife
Mythril Knife
4 5% Outfitters: Meeting with Dycedarg Beoulve at Eagrose Castle (Chapter 1)
Trophy: Gollund Colliery Slope
Rare Treasure: Merchant City of Dorter (WotL only) (6,14) & Gollund Colliery Floor (2,2)
Steal: Enemy units who can use knives LV3–6
500
A sturdy, well-balanced knife forged from the feather-light metal known as mythril.
FFT Blind Knife
Blind Knife
4 5% Outfitters: Zeklaus Desert (Chapter 1)
Trophy: The Sand Rat's Sietch
Rare Treasure: Zeklaus Desert (random battle map) (7,7)
Steal: Enemy units who can use knives LV7–10
800
Effect: Blindness
A knife quenched in an insidious poison that robs its victim of sight.
When attacking, has a chance of inflicting Blindness.
FFT Mage Masher
Mage Masher
4 5% Outfitters: Brigands' Den (Chapter 1)
Trophy: Dorter Trade City (Chapter 2)
Rare Treasure: Windmill Hut (6,0)
Poach: Gobbledygook
Steal: Brigands' Den enemy thief; various randomly-spawned enemies LV11–13
1500
Effect: Silence
Created especially for the purpose of fighting mages, this knife has the power to rob its victims of speech.
When attacking, has a chance of inflicting Silence.
FFT Platinum Dagger
Platinum Dagger
5 10% Outfitters: Zeirchele Falls (Chapter 2)
Rare Treasure: Zeirchele Falls (2,5)
Poach: Malboro
Rare Poach: Floating Eye
Steal: Enemy units who can use knives LV14–20
1800
A knife with a blade made of a lustrous white alloy of platinum and mythril.
FFT Main Gauche
Main Gauche
6 40% Outfitters: Royal City of Lesalia (Chapter 3)
Rare Treasure: Grogh Heights (0,1)
Rare Poach: Ghast
Steal: Enemy units who can use knives LV21–24
3000
This knife is useful for both offense and defense.
FFT Orichalcum Dirk
Orichalcum Dirk
7 5% Outfitters: Monastery Vaults - First Floor (Chapter 3)
Rare Treasure: Riovanes Castle Roof (7,5)
Steal: Enemy units who can use knives LV25–28
4000
Light and sharp, this knife is made of an exceedingly hard metal.
FFT Assassin's Dagger
Assassin's Dagger
7 5% Outfitters: Walled City of Yardrow (Chapter 3)
Rare Treasure: Outlying Church (7,4)
Steal: Enemy units who can use knives LV29–32
5000
Effect: Doom.
Popular among assassins, this dagger has the power to consign its victims to certain death.
When attacking, has a chance of inflicting Doom.
FFT Air Knife
Air Knife
10 5% Outfitters: Battle of Fort Besselat (Chapter 4)
Rare Treasure: Fort Besselat North Wall (3,3)
Rare Poach: Ahriman
Steal: Enemy units who can use knives LV32+
Catch: Level 90–94 enemy ninja
8000
Element: Wind
This knife's special waved blade is imbued with the power of the wind, making it even more deadly.
FFT Zwill Straightblade
Zwill Straightblade
(Zorlin Shape)
12 10% Rare Poach: Plague Horror
Mode: Melee
Catch: Level 95+ enemy ninja
12000
Effect: Sleep
A knife manufactured in a region renowned for its blades.
When attacking, has a a chance of inflicting Sleep.

Knight's swords[]

Knight's swords can be wielded by Ramza's gallant knight, knights, dark knights, onion knights, holy knight, game hunter, sky pirate, sword saint, templar, and divine knight. Knight's swords are generally more powerful than normal swords and give beneficial status effects. Knight's swords can be used with Dual Wield and Doublehand. Knight's swords have a vertical range of 2 tiles up and 3 tiles down, and cannot be bought at any outfitters.

Damage calculation
Weapon Atk Def Mag Pwr Acquisition Cost
FFT Defender
Defender
16 60% Mode: Rendezvous
Rare Poach: Elder Treant
Steal: Meliadoul (as enemy), Dycedarg
Catch: Level 92–94 enemy ninja
60000
A broad-bladed knight's sword with jewels embedded in its pommel.
FFT Save the Queen
Save the Queen
18 30% Initial: Meliadoul Tengille
Rare Treasure: Midlight's Deep (TERMINATE) (0,1)
Mode: Melee/Rendezvous
Catch: Level 95 enemy ninja
10
Equip: Protect
A knight's sword given as a symbol of an oath of fealty. It has been blessed with a ward of protection.
While equipped, grants Protect.
FFT Excalibur
Excalibur
21 35% Initial: Cidolfus Orlandeau
Rare Treasure: Midlight's Deep (YROTCIV) (2,8)
Catch: Level 96 enemy ninja
Mode: Rendezvous
10
Equip: Haste
Absorbs: Holy
Boosts: Holy
It is said that only the true heir to the throne can wield this legendary knight's sword. The worthy will be granted fleetness of foot and divine might.
While equipped, grants Haste.
FFT Ragnarok
Ragnarok
24 20% Trophy: Penultimate battle
Rare Treasure: Midlight's Deep (VOYAGE) (3,8)
Mode: Rendezvous
Catch: Level 97 enemy ninja
10
Equip: Shell
This knight's sword is mentioned in tales about the end of the world. It provides defense against spellcraft.
While equipped, grants Shell.
FFT Durandal
Durandal
26 40% Mode: Rendezvous 10
Equip: Shell, Protect
Element: Holy
A holy knight's sword said to have been forged by spirits.
FFT Chaos Blade
Chaos Blade
40 20% Rare Treasure: Midlight's Deep (END) (7,10)
Mode: Rendezvous
Catch: Level 98–99 ninja
10
Equip: Regen
Effect: Stone
This holy knight's sword is said to have been a gift from the gods themselves, and possesses mystical powers.
While equipped, grants Regen. When used to perform a standard attack, has a chance of inflicting Stone.

Ninja blades[]

Ninja blades can be wielded by ninja, onion knights, and the sword saint. They are similar to knives, as they also use the wielder's speed stat to calculate damage. Ninja blades can be used with Dual Wield and Doublehand. They have a vertical range of 2 tiles up and 3 tiles down and can only be bought at merchant cities.

Damage calculation
Weapon Atk Def Mag Pwr Acquisition Cost
FFT Ninja Blade
Ninja Blade
(Hidden Knife)
8 5% Outfitters: Chapter 3
Rare Treasure: Lesalia Castle Postern (9,8)
Steal: Enemy ninjas LV10–12
3000
A sword specially tailored to the needs of ninjas.
FFT Kunai
Kunai
(Ninja Knife)
9 5% Outfitters: Royal City of Lesalia (Chapter 3)
Rare Treasure: Grogh Heights (0,12)
Rare Poach: Ghoul
Steal: Enemy ninjas LV13–14
5000
Designed for ninjas, blades such as this are often used in Ivalice as handheld weapons.
FFT Kodachi
Kodachi
(Short Edge)
10 5% Outfitters: Monastery Vaults - First Floor (Chapter 3)
Rare Treasure: Riovanes Castle Roof (7,7)
Steal: Enemy ninjas LV15–21
7000
A lightweight blade favored by ninjas for its compact size and ease of concealment.
FFT Ninja Longblade
Ninja Longblade
(Ninja Edge)
12 5% Outfitters: Walled City of Yardrow (Chapter 3)
Rare Treasure: Mount Germinas (6,8)
Steal: Enemy ninjas LV22–26
10000
A sword with a longer blade than that of a normal ninja sword, making it more suitable for use on the battlefield.
FFT Spellbinder
Spellbinder
(Spell Edge)
13 5% Outfitters: The Horror of Riovanes (Chapter 4)
Rare Treasure: Limberry Castle Keep (3,4)

Steal: Lettie (Riovanes Castle / Limberry Castle)
Steal: Enemy ninjas LV26+
Catch: Level 90–94 enemy ninja

16000
Effect: Disable
A sword with the power to render its victim unable to fight.
When attacking, has a chance of inflicting Disable.
FFT Sasuke's Blade
Sasuke's Blade
(Sasuke Knife)
14 15% Steal: Agrias's sidequest (War of the Lions)
Rare Treasure: Nelveska Temple (1,10)
Mode: Rendezvous
Catch: Level 95 enemy ninja
10
A legendary ninja's sword.
FFT Koga Blade
Koga Blade
15 5% Rare Treasure: Midlight's Deep (BRIDGE) (4,12)
Catch: Level 96+ enemy ninja
10
A powerful ninja sword that was once used by a secret society.
FFT Iga Blade
Iga Blade
15 10% Rare Treasure: Midlight's Deep (YROTCIV) (0,11) 10
An exquisitely crafted ninja sword that was once used by a secret society.
FFT Orochi
Orochi
20 5% Mode: Melee 10
Absorbs foe's HP
A katana that strikes like a savage serpent.
FFT Moonsilk Blade
Moonsilk Blade
26 5% Mode: Melee 10
The creator of this masterpiece learned the art of swordcraft in a faraway land.

Poles[]

Poles can be wielded by arithmeticians, mystics, and onion knights. They have a range of two, which allows the user to avoid most counterattacks. Because their power is calculated using the wielder's magickal attack, it allows mystics to deal decent damage with physical attacks. Poles cannot be used with Dual Wield, but they be used with Doublehand. Poles have a vertical range of 3 tiles up and down, and can be bought at outfitters bar those in the Clockwork City of Goug and castles.

Damage calculation
Weapon Atk Def Mag Pwr Acquisition Cost
FFT Cypress Pole
Cypress Pole
6 20% Outfitters: Zeirchele Falls (Chapter 2)
Rare Treasure: Castled City of Zaland (0,9)
Steal: Enemy mystics/arithmeticians LV9–12
1000
A pole carved from the wood of a cypress.
Range: 2
FFT Battle Bamboo
Battle Bamboo
7 20% Outfitters: Cardinal Delacroix meeting at Lionel Castle (Chapter 2)
Rare Treasure: Balias Swale (2,10)
Steal: Enemy mystics/arithmeticians LV13–20
1400
A thin and lithe bamboo pole that bends when swung.
Range: 2
FFT Musk Pole
Musk Pole
8 20% Outfitters: Chapter 3
Rare Treasure: Monastery Vaults Second Level (9,4)
Steal: Enemy mystics/arithmeticians LV21–23
Initial: Rapha Galthena
2400
A pole crafted from wood that exudes a musky scent.
Range: 2
FFT Iron Fan
Iron Fan
9 20% Outfitters: Royal City of Lesalia (Chapter 3)
Rare Treasure: Yuguewood (5,4)
Steal: Enemy mystics/arithmeticians LV24–26
4000
When folded up, this enormous fan with its ribs doubles as a fighting pole.
FFT Gokuu Pole
Gokuu's Pole
(Gokuu Pole)
10 20% Outfitters: Monastery Vaults - First Floor (Chapter 3)
Rare Treasure: Free City of Bervenia (9,10)
Steal: Enemy mystics/arithmeticians LV27–39
Initial: Marach Galthena
7500
Effect: Atheist
One strike from this battle pole can cause the target to lose their faith.
When attacking, has a chance of granting Atheist.
Range: 2
FFT Ivory Pole
Ivory Pole
11 20% Rare Poach: Sekhret
Catch: Level 95 enemy ninja
10000
A pole made from ivory that has been specially treated for improved durability.
Range: 2
FFT Eight-fluted Pole
Eight-fluted Pole
(Octagon Rod)
12 20% Outfitters: Battle of Fort Besselat (Chapter 4)
Rare Treasure: Limberry Castle Undercroft (4,3)
Steal: Enemy mystics/arithmeticians LV39+
Catch: Level 90–94 enemy ninja
20000
Removes: Blind, Silence, Oil, Toad, Poison, Slow, Stop, Immobilize, Disable
A shaft of boxwood carved into an octagonal shape. Has the power to expel one's woes with a single strike.
When attacking, has a chance of removing various status ailments.
Range: 2
FFT Whale Whisker
Whale Whisker
16 20% Rare Poach: Tiamat
Mode: Melee
Catch: Level 96+ enemy ninja
37000
A pole made from an unidentified material that some say is a whale's whisker.
Range: 2

Rods[]

Rods can be wielded by black mages, summoners, mystics, and onion knights. They usually boost certain spells or casting ability. Rods can be used with Dual Wield but cannot be used with Doublehand. Rods have a vertical range of 2 tiles up and 3 tiles down and can be bought at outfitters bar those in the Clockwork City of Goug or castles.

Damage calculation

Some elemental rods boost damage from the element its name indicates. E.g. because the thunder rod is lightning-elemental, and also boosts lightning-elemental damage, it is more powerful in practice than its stats would suggest (in rain it would be even more powerful).

Weapon Atk Def Mag Pwr Acquisition Cost
FFT Rod
Rod
3 20% Outfitters: Magick City of Gariland (Chapter 1)
Rare Treasure: Mandalia Plains (4,12)
Steal: Enemy black mages/summoners/mystics LV1–4
200
A rod fashioned from evergreen wood.
FFT Thunder Rod
Thunder Rod
3 20% Outfitters: Zeklaus Desert (Chapter 1)
Trophy: Goug Lowtown
Rare Treasure: Zeklaus Desert (random battle map) (3,8)
Steal: Enemy black mages/summoners/mystics LV5–11
400
Boosts: Lightning
Spell Effect: Thunder
Element: Lightning
A rod imbued with the power of thunder.
When attacking, has a chance of casting Thunder.
FFT Flame Rod
Flame Rod
3 20% Outfitters: Zeklaus Desert (Chapter 1)
Trophy: Dorter Trade City (Chapter 2)
Rare Treasure: Brigands' Den (1,10)
Rare Poach: Bomb
Steal: Enemy black mages/summoners/mystics LV5–11
400
Boosts: Fire
Spell Effect: Fire
Element: Fire
A rod imbued with the power of fire.
When attacking, has a chance of casting Fire.
FFT Ice Rod
Ice Rod
3 20% Outfitters: Zeklaus Desert (Chapter 1)
Rare Treasure: Brigands' Den (2,10)
Steal: Enemy black mages/summoners/mystics LV5–11
400
Boosts: Ice
Spell Effect: Blizzard
Element: Ice
A rod imbued with the power of ice.
When attacking, has a chance of casting Blizzard.
FFT Poison Rod
Poison Rod
3 20% Outfitters: Zeirchele Falls (Chapter 2)
Rare Treasure: Zeirchele Falls (4,8)
Steal: Enemy black mages/summoners/mystics LV12–22
500
Effect: Poison
A rod with a crystalline tip imbued with poison.
When attacking, has a chance of inflicting Poison.
FFT Wizard's Rod
Wizard's Rod
(Wizard Rod)
4 20% 2 Outfitters: Monastery Vaults - First Floor (Chapter 3)
Rare Treasure: Dugeura Pass (1,4)
Poach: Dark BehemothSteal: Enemy black mages/summoners/mystics LV22+
8000
A rod that enhances the mystical prowess of its wielder.
While equipped, raises magick attack power.
FFT Dragon Rod
Dragon Rod
5 20% Steal: Enemy summoner (Mullonde Cathedral, battle 1), Cletienne Duroi (Mullonde Cathedral)
Rare Poach: Blue Dragon
Mode: Rendezvous
12000
A rod wielded by a dragon master. Its tip is made from carved dragon mode.
FFT Rod of Faith
Rod of Faith
(Faith Rod)
5 20% Rare Treasure: Midlight's Deep (VALKYRIES) (8,4) 10
Equip: Faith
Effect: Faith
This rod purges doubt from those it touches, turning them into pillars of faith.
While equipped, grants Faith. When used to perform a standard attack, has a chance of granting Faith.
FFT Stardust Rod
Stardust Rod
5 20% 3 Mode: Rendezvous 10
Spell Effect: Gravity
A rod tipped with a meteorite fragment.
FFT Crown Sceptre
Crown Sceptre
5 20% 4 Mode: Rendezvous 10
A magicked rod wielded by members of the royal guard.

Polearms[]

Polearms, also known as spears in the PlayStation version, can be wielded by dragoons, onion knights, the sky pirate, and the divine knight. Any job can equip them if the character has equipped the ability Equip Polearms of the dragoon.

Polearms have a range of 2, which allows the user to dodge counters from weapons that only have a range of one. Polearms cannot be used with Dual Wield, but they can be used with Doublehand. Polearms have a vertical range of 3 tiles up and down, and can be bought at outfitters in castles.

Damage calculation

Jump will do more damage if the jumper equips a polearm.

Weapon Atk Def Mag Pwr Acquisition Cost
FFT Javelin 1
Javelin
8 10% Outfitters: Second battle Merchant City of Dorter (Chapter 2)
Rare Treasure: Balias Swale (11,11)
Common Treasure: Nelveska Temple (5,2) (the rare treasure is the Javelin "II" though they have the same name)
Steal: Enemy dragoons LV12–15
1000
A light and inexpensive spear.
FFT Spear
Spear
9 10% Outfitters: Meeting with Cardinal Delacroix at Lionel Castle (Chapter 2)
Rare Treasure: First battle Mining Town of Gollund (4,6)
Steal: Enemy dragoons LV16–20
2000
The most commonly used type of polearm.
Range: 2
FFT Mythril Spear
Mythril Spear
10 10% Outfitters: Chapter 3
Trophy: Gollund Colliery Slope
Rare Treasure: Yuguewood (2,7)
Steal: Enemy dragoons LV21–24
4500
The tip of this spear is made from the valuable metal known as mythril.
Range: 2
FFT Partisan
Partisan
11 10% Outfitters: Monastery Vaults - First Floor (Chapter 3)
Rare Treasure: Free City of Bervenia (7,2)
Rare Poach: Bonesnatch
Steal: Enemy dragoons LV25–28
7000
A polearm tipped with a broad, double-edged blade for dealing increased damage.
Range: 2
FFT Obelisk
Obelisk
(Oberisk)
12 10% Outfitters: Battle of Fort Besselat (Chapter 4)
Rare Treasure: Limberry Castle Undercroft (4,1)
Steal: Enemy dragoons LV28+
Catch: Level 90–94 enemy ninja
10000
A hefty spear fitted with a head shaped like an obelisk.
Range: 2
FFT Holy Lance
Holy Lance
14 10% Poach: Sekhret
Mode: Rendezvous
Catch: Level 95 enemy ninja
18000
Spell Effect: Holy
Element: Holy
This sacred weapon shines with a pure and brilliant light.
When attacking, has a chance of casting Holy.
Range: 2
FFT Dragon Whisker
Dragon Whisker
17 10% Rare Poach: Red Dragon
Mode: Melee/Rendezvous
Catch: Level 96 ninja
44000
A spear made from a mysterious material that some say is the whisker of a dragon.
Range: 2
FFT Gae Bolg
Gae Bolg
24 15% Mode: Melee 10
A spear said to have been wielded by a child of the gods. Merely lifting it requires great strength.
FFT Gungnir
Gungnir
29 15% Mode: Rendezvous 10
Element: Lightning
A spear with the power to pierce anything.
FFT Javelin 2
Javelin "II"
30 10% Rare Treasure: Nelveska Temple (5,2)
Catch: Level 97 ninja
1000
A spear of unmatched attacking power.
Range: 2

Staves[]

Staves can be wielded by white mages, time mages, summoners, mystics, and onion knights. Staves sometimes boost magickal attack and they have higher attack power than rods. Staves can be used with Dual Wield and Doublehand. Staves have a vertical range of 2 tiles up and 3 tiles down and can be bought at outfitters not located in castles or the Clockwork City of Goug.

Damage calculation
Weapon Atk Def Mag Pwr Acquisition Cost
FFT Oak Staff
Oak Staff
3 15% Outfitters: Magick City of Gariland (Chapter 1)
Rare Treasure: Mandalia Plains (8,6)
Steal: Enemy staff-wielder jobs LV≤4
120
A staff made from sturdy oak.
FFT White Staff
White Staff
3 15% Outfitters: Zeklaus Desert (Chapter 1)
Rare Treasure: Brigands' Den (5,9)
Steal: Enemy staff-wielder jobs LV5–11
800
Removes: Doom
A staff carried by members of the clergy. It can stop death's slow creep.
When attacking, has a chance of removing Doom.
FFT Mage's Staff
Mage's Staff
(Wizard Staff)
4 15% 1 Outfitters: Balias Swale (Chapter 2)
Rare Treasure: First battle Mining Town of Gollund (0,9)
Steal: Enemy staff-wielder jobs LV15–23
4000
This cypress staff increases the mystical prowess of its wielder.
While equipped, raises magick attack power.
FFT Healing Staff
Healing Staff
4 15% Initial: Alma Beoulve
Rare Treasure: Eagrose Castle (7,3)
Rare Poach: Dryad
Mode: Rendezvous
4000
Heals target.
A staff imbued with the power of the spirits.
When attacking, restores the target's HP.
FFT Serpent Staff
Serpent Staff
(Rainbow Staff)
5 15% Outfitters: Zeirchele Falls (Chapter 2)
Rare Treasure: Castled City of Zaland (0,2)
Steal: Enemy staff-wielder jobs LV12–14
2200
A staff with a giant serpent's scale embedded in its tip.
FFT Nirvana
Nirvana
5 15% 3 Mode: Melee 10
Element: Holy
A staff that can only be mastered by the enlightened.
FFT Dreamwaker
Dreamwaker
5 15% 4 Mode: Rendezvous 10
A powerful staff said to give life to its owner's dreams.
FFT Golden Staff
Golden Staff
(Gold Staff)
6 15% Outfitters: Monastery Vaults - First Floor (Chapter 3)
Rare Treasure: Dugeura Pass (7,3)
Common Poach: Treant
Steal: Enemy staff-wielder jobs LV23+
7000
A stately staff decorated with gold.
FFT Zeus Mace
Zeus Mace
(Mace of Zeus)
6 15% 1 Rare Treasure: Midlight's Deep (DELTA) (1,6)
Steal: Cletienne Duroi in Necrohol of Mullonde (Chapter 4)
10
Physical Atk+2.
A staff that increases the might of its user.
While equipped, raises physical and magick attack power.
FFT Staff of the Magi
Staff of the Magi
(Sage Staff)
7 15% Rare Treasure: Midlight's Deep (BRIDGE) (4,10) 10
An ordinary-looking wooden stick with a curious stone embedded in its tip.

Swords[]

Swords can be wielded by squires, knights, geomancers, dark knights, onion knights, holy knight, game hunter, sky pirate, sword saint, divine knight, templar, and soldier, though any job can equip them if the character has equipped the ability Equip Swords of the knight. Swords can be used with Dual Wield and Doublehand.

Swords have a vertical range of 2 tiles up and 3 tiles down. Most swords can only be bought at the outfitters in castles, but the broadsword can be also bought at the Magick City of Gariland, presumably so players can begin using the knight job at the start of the game.

Damage calculation
Weapon Atk Def Mag Pwr Acquisition Cost
FFT Nagrarok
Nagnarok
(Nagrarok)
1 50% Rare Treasure: Nelveska Temple (3,8)
Rare Poach: Swine
Mode: Rendezvous
Catch: Level 95 enemy ninja
10
Effect: Toad
This dark blade is mentioned in legends about the end of the world. It has the power to inflict a terrible curse.
When attacking, has a chance of inflicting Toad.
FFT Broadsword
Broadsword
4 5% Initial: Ramza Beoulve
Outfitters: Magick City of Gariland (Chapter 1)
Rare Treasure: Mandalia Plains (4,4)
Steal: Enemy squires/knights/geomancers LV≤3
200
An inexpensive and widely used sword.
FFT Long Sword
Longsword
5 10% Outfitters: Dycedarg meeting at Eagrose Castle (Chapter 1)
Rare Treasure: Dorter Slums (2,14)
Steal: Enemy squires/knights/geomancers LV4–6
900
A sword with a sharp point, forged for the battlefield.
FFT Iron Sword
Iron Sword
6 5% Outfitters: Zeklaus Desert (Chapter 1)
Trophy: Brigands' Den
Rare Treasure: Zeklaus Desert (random battle map) (3,15)
Steal: Enemy squires/knights/geomancers LV7–8
900
This sword has a broad and sturdy blade, but is very heavy to wield.
FFT Mythril Sword
Mythril Sword
7 8% Outfitters: Lenalian Plateau (Chapter 1)
Trophy: Zaland & Gollund Colliery Ridge
Rare Treasure: Gollund Colliery Floor (3,5) & Gollund Colliery Ridge (2,5)
Steal: Enemy squires/knights/geomancers LV9–14
1600
A sword forged from the metal known as mythril. Its brilliant blade is incredibly lightweight.
FFT Coral Sword
Coral Sword
8 5% Initial: Agrias Oaks
Outfitters: Zeirchele Falls (Chapter 2)
Rare Treasure: Zeirchele Falls (4,7)
Poach: Minotaur
Steal: Enemy squires/knights/geomancers LV15–20
3300
Element: Lightning
The handle of this single-edged sword has been decorated with intricate coral piecework. The blade is imbued with the power of lightning.
FFT Blood Sword
Blood Sword
8 5% Steal: Gaffgarion at Golgollada Gallows
Rare Treasure: Eagrose Castle (6,6) & Midlight's Deep (TERMINATE) (6,7)
Poach: Hydra
Mode: Melee
3300
Absorbs foe's HP (reversed on undead)
The blade of this sword is a deep crimson, and is said to drink the blood of its victims.
When attacking, absorbs the target's HP.
FFT Ancient Sword
Ancient Sword
9 5% Steal: Gaffgarion at Lionel Castle, enemy squires/knights/geomancers LV21–22
Outfitters: From Chapter 3 onwards
Rare Treasure: Lesalia Castle Postern (9,10)
Rare Poach: Gobbledygook
5000
Effect: Immobilize
A sword constructed using ancient techniques. It has the power to stop an opponent in their tracks.
When attacking, has a chance of inflicting Immobilize.
FFT Sleep Blade
Sleep Blade
(Sleep Sword)
9 5% Outfitters: Royal City of Lesalia (Chapter 3)
Rare Treasure: Grogh Heights (9,1)
Rare Poach: Squidraken
Steal: Enemy squires/knights/geomancers LV23–25
5000
Effect: Sleep
A wide-bladed sword with a midnight blue handle. It has the power to put the opponent into a deep slumber.
When attacking, has a chance of inflicting Sleep.
FFT Diamond Sword
Diamond Sword
10 10% Outfitters: Monastery Vaults - First Floor (Chapter 3)
Rare Treasure: Dugeura Pass (4,9)
Steal: Enemy squires/knights/geomancers LV26–27
8000
An extremely hard mineral is incorporated into the blade, making it far more lethal than most swords.
FFT Materia Blade
Materia Blade
10 10% Treasure: Mount Bervenia (PS/WotL/Classic)
Default: Cloud (The Ivalice Chronicles)
Mode: Melee/Rendezvous
Catch: Level 96+ enemy ninja
10
The sword belonging to Cloud, the extraplanar wanderer. It was designed for members of SOLDIER, allowing them to fight to their full potential.
FFT Materia Blade
Materia Blade+
16 10% 4 Treasure: Mount Bervenia (The Ivalice Chronicles) 5
This materia blade has undergone augmentation to further enhance the prowess of SOLDIER members.
While equipped, raises magick attack power.

Cannot be thrown.
FFT Platinum Sword
Platinum Sword
12 10% Outfitters: Walled City of Yardrow (Chapter 3)
Rare Treasure: Mount Germinas (6,0)
Steal: Enemy squires/knights/geomancers LV28–33
11000
A shining sword made of a lustrous white alloy of platinum and mythril.
FFT Icebrand
Icebrand
13 10% Outfitters: The Horror of Riovanes (Chapter 4)
Rare Treasure: Limberry Castle Keep (6,2)
Steal: Enemy squires/knights/geomancers LV34–36
Initial: Luso
14000
Spell Effect: Blizzara
Element: Ice
This magickal sword is infused with the power of ice, granting it a mystical shimmer.
When attacking, has a chance of casting Blizzara.
FFT Runeblade
Runeblade
(Rune Blade)
14 15% 2 Outfitters: Battle of Fort Besselat (Chapter 4)
Rare Treasure: Fort Besselat North Wall (7,10)
Steal: Enemy squires/knights/geomancers LV36+
Catch: Level 90–94 enemy ninja
Initial: Beowulf Cadmus
20000
A sword inscribed with ancient runes.
While equipped, raises magick attack power.
FFT Moonblade
Moonblade
20 15% Mode: Rendezvous 10
Equip: Haste
A sword that glitters cruelly like a crescent moon.
FFT Onion Sword
Onion Sword
50 15% Mode: Melee 10
Onion Knight only (War of the Lions)
A blade forged for swordsmen who have mastered every technique and achieved knighthood's most exalted rank.

Throwing weapons[]

The following items are used by ninjas or any other unit with the Throw command. They are sold at outfitters bar the places that have a castle. Throwing weapons are consumed upon use and are not equipped to the character's weapon slot.

Weapon Atk Def Mag Pwr Acquisition Cost
FFT Shuriken
Shuriken
4 Outfitters: Second battle Merchant City of Dorter (Chapter 2)
Poach: Floating Eye
50
Throwing weapon. A weapon originating from the distant east. It spins in the air before hitting its target.
Attack Power: 4
FFT Fuma Shuriken
Fuma Shuriken
(Magic Shuriken)
7 Outfitters: Royal City of Lesalia (Chapter 3)
Poach: Ahriman
300
Throwing weapon. A pinwheel-shaped throwing star that spins at great speed.
Attack power: 7
FFT Yagyu Darkrood
Yagyu Darkrood
(Yagyu Darkness)
10 Outfitters: The Horror of Riovanes at Riovanes Castle (Chapter 4)
Poach: Plague Horror
1000
Throwing weapon. A cross-shaped throwing star with hooked points for inflicting maximum damage.
Attack power: 10
FFT Flameburst Bomb
Flameburst Bomb
(Fire Ball)
8 Outfitters: Meeting with Cardinal Delacroix at Lionel Castle (Chapter 2)
Poach: Bomb
250
Element: Fire
Throwing weapon. An explosive sphere that showers its target with flame.
Attack power: 8
FFT Snowmelt Bomb
Snowmelt Bomb
(Water Ball)
8 Outfitters: Meeting with Cardinal Delacroix at Lionel Castle (Chapter 2)
Rare Poach: Grenade
250
Element: Water
Throwing weapon. An explosive sphere that drenches its target with water.
Attack power: 8
FFT Spark Bomb
Spark Bomb
(Lightning Ball)
8 Outfitters: Meeting with Cardinal Delacroix at Lionel Castle (Chapter 2)
Poach: Exploder
250
Element: Lightning
Throwing weapon. An explosive sphere that electrifies its target with lightning.
Attack Power: 8

Other[]

Characters that do not have any weapons equipped will fight unarmed for minimal damage, and damage can be boosted by having a greater bravery.

The damage formula is:

[1]

If they have the Brawler support ability, innate to the monk job and also learned for 200 JP, damage is boosted, and the formula becomes:

A unit can be forced to fight unarmed if they are struck by the knight and nightblade's Rend Weapon ability or by the sword saint, divine knight, and Delita's ark knight's Crush Weapon ability, or if they had the weapon stolen from them. Unarmed has a vertical range of 2 up and 3 down.

Weapon Atk Def Mag Pwr Acquisition Cost
Unarmed 0 0% Anytime
Default weapon equipped when not equip with a weapon.

Unused weapon types[]

Found within the weapons' graphical in-battle sprites within the game's data, there are two unused weapons among the various weapon and shield sprites. The first appears to be a boomerang, while the second is a doll. It is unknown if the doll would have been used as a weapon or a shield, as the graphics contain both intermixed. The reason for why these equipment pieces not appear within the final product is unknown, but it could be assumed that the developers could not make them return to the owner's hand after attacking a target, much like how boomerangs behave or the doll walking back to the owner.

Other appearances[]

Dissidia Final Fantasy NT[]

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Dissidia Final Fantasy Opera Omnia[]

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Pictlogica Final Fantasy[]

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Final Fantasy Airborne Brigade[]

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Final Fantasy Record Keeper[]

Weapons
Sprites

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Final Fantasy Brave Exvius[]

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War of the Visions: Final Fantasy Brave Exvius[]

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Non-Final Fantasy guest appearances[]

Rise of Mana[]

The Chirijiraden and Moonblade are wielded by Cidolfus Orlandeau and Agrias Oaks respectably.

Citations[]

  1. Final Fantasy Tactics Brave/Faith FAQ by Astrologist Olan 19