

The following is a list of weapons from Final Fantasy Tactics and the enhanced port, The War of the Lions. The extra items introduced in the PSP version received from Multiplayer Mode will be unlocked after the player finishes the game in the mobile version. After the credits have finished rolling, the game will auto-save and all the PSP items will appear in the Poachers' Den. Multiplayer-exclusive weapons cannot be thrown with the Ninja's Throw command.
Some weapons are found as treasures on the battlefields with the Treasure Hunter ability. For the exact location on the grid, see the location article.
A note on formulas: The first half of the equations can be further modified by various factors. The listed formulas below are the unmodified conditions. The formulas have a math.floor () component. Even if the the formulas appear that they could be simplified (example: Guns), they need to remain separated to distinguish the parts affected by the floor operation.
Axes[]
Axes can be wielded by squires (besides Ramza Beoulve), geomancers, and onion knights, though any job can equip them with the Equip Axes support ability of the squire (and other default jobs for units that lack squire).
While axes have higher attack power and can deal more damage than weapons available at the same time, their damage is random and they could do much less than other weapons. Axes cannot be used with Dual Wield, but can be used with Doublehand. Axes do not parry. Axes have a vertical range of 2 tiles up and 3 tiles down, and can be bought at castle outfitters.
- Damage calculation
Because the damage varies, the preview damage feature is less accurate on axes than on other weapon types; in The Ivalice Chronicles, the game previews the average damage rather than the maximum like in previous versions.
| Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
|---|---|---|---|---|---|
Battle Axe |
9 | 0% | 0 | Outfitters: Lenalian Plateau (Chapter 1) Rare Treasure: Fovoham Windflats (random battle) (1,11) Poach: Wisenkin Steal: Enemy squires/geomancers LV≤11 |
1500 |
| An axe with a long handle. Designed for two-handed use, it can easily chop off an enemy's limbs. The damage dealt varies greatly. | |||||
Giant's Axe (Giant Axe) |
12 | 0% | 0 | Outfitters: Cardinal Delacroix meeting at Lionel Castle (Chapter 2) Rare Treasure: Tchigolith Fenlands (0,6) Rare Poach: Wisenkin Steal: Enemy squires/geomancers LV12–30 |
4000 |
| An axe with a large head, making it appear as a weapon used by the creatures to which it owes its name. The damage dealt varies greatly. | |||||
Slasher |
16 | 0% | 0 | Outfitters: Royal City of Lesalia (Chapter 3) Rare Treasure: Walled City of Yardrow (4,7) Rare Poach: Minotaur Steal: Enemy squires/geomancers LV30+ Catch: Level 90+ enemy ninja Effect: Slow |
12000 |
| This axe not only has impressive destructive power, but can also slow the actions of its target. When attacking, has a chance of inflicting Slow. | |||||
Francisca |
24 | 0% | 0 | Mode: Melee | 10 |
| This axe's small size belies its incredible destructive power. | |||||
Golden Axe |
30 | 0% | 0 | Mode: Melee/Rendezvous | 10 |
| An axe said to have been a gift from spirits inhabiting a spring. Only the righteous may wield it. | |||||
Bags[]
Bags can only be worn by female characters regardless of job in most game versions, as well as onion knights in The War of the Lions. Bags are the only weapons that dragonkin can equip without an equipment ability. In the Enhanced Mode of The Ivalice Chronicles, bags can no longer be equipped by any female unit, and instead are exclusive weapons for the dragonkin, bard, and dancer jobs.
Bags deal random damage similarly to axes and flails. Bags cannot be dual-wielded, but can be used with Doublehand. Bags have a vertical range of 2 tiles up and 3 tiles down, and can be bought at outfitters not in castles, with the exception of the outfitter at the Clockwork City of Goug. Bags cannot be thrown.
- Damage calculation
| Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
|---|---|---|---|---|---|
Catskin Bag (Croakadile Bag / C Bag) |
10 | 0% | 1 | Outfitters: Chapter 3 Rare Treasure: Monastery Vaults Third Level (0,0) Rare Poach: Vampire Cat |
53000 |
| An expensive designer handbag that raises its holder's mystical prowess. The damage dealt varies greatly. While equipped, raises magick attack power. | |||||
Proudhide Bag (Pantherskin Bag / P Bag) |
12 | 0% | — | Outfitters: Monastery Vaults First Floor (Chapter 3) Rare Treasure: Finnath Creek (1,5) Rare Poach: Behemoth Trophy: Lionel Castle Second Optional Battle (War of the Lions) [Oratory] |
52000 |
| Equip: Regen | |||||
| A handbag of simple yet fashionable design. The damage dealt varies greatly. While equipped, grants Regen. | |||||
Hardscale Bag (Hydrascale Bag / H Bag) |
14 | 0% | — | Outfitters: Battle of Fort Besselat (Chapter 4) Rare Treasure: Limberry Castle Undercroft (4,9) Rare Poach: Dragon |
58000 |
| +1 Speed | |||||
| A handbag that puts a spring in its holder's step, but is produced in very limited quantities. The damage dealt varies greatly. While equipped, raises speed. | |||||
Fallingstar Bag (FS Bag) |
20 | 0% | — | Rare Poach: Wild Boar Mode: Rendezvous |
60000 |
| A custom-made handbag designed for battle. The damage dealt varies greatly. | |||||
Books[]
Books can be wielded by arithmeticians, mystics, and onion knights. They have a range of exactly three, and enemies closer or further away cannot be targeted. Books cannot be used with Dual Wield nor Doublehand. Books have infinite vertical range and can be bought at trading cities' outfitters.
- Damage calculation
| Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
|---|---|---|---|---|---|
Battle Folio (Battle Dict) |
7 | 15% | — | Outfitters: Cardinal Delacroix meeting at Lionel Castle (Chapter 2) Trophy: Gollund, Monastery Vaults - Second Level Rare Treasure: Goug Lowtown (10,2) Steal: Enemy mystics/arithmeticians LV13–21 |
3000 |
| A book made for battle. Range: 3 | |||||
Bestiary (Monster Dict) |
8 | 15% | — | Outfitters: Royal City of Lesalia (Chapter 3) Rare Treasure: Yuguewood (1,11) Steal: Enemy mystics/arithmeticians LV22–33 |
6000 |
| A thick book describing every known beast. Range: 3 | |||||
Papyrus Codex (Papyrus Plate) |
9 | 15% | — | Outfitters: Monastery Vaults - First Floor (Chapter 3) Rare Treasure: Free City of Bervenia (5,7) Steal: Enemy mystics/arithmeticians LV34+ Catch: Level 90–94 enemy ninja |
10000 |
| An ancient text bound with slabs of a priceless mineral ore. Range: 3 | |||||
Omnilex (Madlemgen) |
11 | 15% | — | Rare Poach: Greater Malboro Mode: Rendezvous Catch: Level 95+ enemy ninjas |
30000 |
| A book said to contain all words in all languages. Range: 3 | |||||
Bows[]

Bows can be wielded by archers, as well as onion knights and the sky pirate in The War of the Lions. Bows are the only ranged weapons that can fire in an arc to shoot around certain obstacles. They cannot be used with Dual Wield nor Doublehand, and they cannot be thrown. They have more range if it targets panels below the user's height. Weather effects and nighttime will penalize bows' accuracy. Bows have a horizontal range of 3–5, +1 for every two height levels that the shooter has over the target, but will reduce panels at 4 vertical range below an enemy, with none at 6 (firing upwards has limited range). Bows are sold at castle towns and Goug.
- Damage calculation
| Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
|---|---|---|---|---|---|
Longbow (Long Bow) |
4 | 0% | — | Outfitters: Dycedarg meeting at Eagrose Castle (Chapter 1) Rare Treasure: Brigands' Den (9,0) Steal: Enemy archers at LV≤5 |
800 |
| A common type of bow that has a long range. Basic range: 5 | |||||
Silver Bow |
5 | 0% | — | Outfitters: Lenalian Plateau (Chapter 1) Rare Treasure: Fovoham Windflats (random battles) (6,13) Steal: Enemy archers LV6–10 |
1500 |
| A bow adorned with silver decorations, and strengthened by additional wooden components and thin plates of animal horn. Basic range: 5 | |||||
Ice Bow |
5 | 0% | — | Outfitters: Second battle Merchant City of Dorter (Chapter 2) Rare Treasure: Dorter Trade City (0,1) Steal: Enemy archers LV11–14 |
2000 |
| Element: Ice | |||||
| A bow that shoots freezing arrows. Basic range: 5 | |||||
Lightning Bow |
6 | 0% | — | Outfitters: Cardinal Delacroix meeting at Lionel Castle (Chapter 2) Rare Treasure: Goug Lowtown (2,8) Steal: Enemy archers LV15–19 |
3000 |
| Spell Effect: Thundara Element: Lightning | |||||
| This bow imbues arrows with the power and speed of lightning. When attacking, has a chance of casting Thundara. Basic range: 5 | |||||
Mythril Bow |
7 | 0% | — | Outfitters: Chapter 3 Trophy: Gollund Colliery Floor Rare Treasure: Gollund Colliery Floor (10,1), Monastery Vaults Second Level (5,0) Steal: Enemy archers LV20–26 |
5000 |
| A bow strengthened by thin plates of mythril. Basic range: 5 | |||||
Windslash Bow |
8 | 0% | — | Outfitters: Monastery Vaults - First Floor (Chapter 3) Rare Treasure: Dugeura Pass (0,0) Steal: Enemy archers LV27–36 |
8000 |
| Element: Wind | |||||
| A powerful bow capable of releasing arrows imbued with the power of wind. Basic range: 5 | |||||
Artemis Bow (Ultimus Bow) |
10 | 0% | — | Mode: Melee/Rendezvous Rare Poach: Behemoth King Steal: Random enemy archers LV36+ |
22000 |
| The bow of the goddess of the hunt. Basic range: 5 | |||||
Yoichi Bow |
12 | 0% | — | Rare Treasure: Midlight's Deep (DELTA) (7,9) Mode: Rendezvous Steal: Enemy archer in Monastery Vaults Underground Library B4 & enemy archer in Midlight's Deep VOYAGE |
10 |
| The bow of a legendary archer. Its great size allows it to generate incredible power. Basic range: 5. | |||||
Perseus Bow |
16 | 0% | — | Rare Treasure: Midlight's Deep (VOYAGE) (8,6) Mode: Rendezvous |
10 |
| The bow of a mythical hero. It is constructed entirely of metal and requires great strength to draw. Basic range: 5 | |||||
Sagittarius Bow |
24 | 0% | — | Mode: Rendezvous | 10 |
| An enormous bow that fires meteor-like arrows. | |||||
Cloths[]
Cloths can be wielded by dancers and onion knights. They have an especially high Parry rate. Cloths cannot be used with Dual Wield nor Doublehand. Cloths have a horizontal range of 2 tiles and a vertical range of 3 tiles up and down, and outfitters sell them at trading ports.
- Damage calculation
| Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
|---|---|---|---|---|---|
Damask Cloth (Persia) |
8 | 50% | — | Outfitters: Royal City of Lesalia (Chapter 3) Rare Treasure: Yuguewood (5,2) |
7000 |
| A brilliantly colored cloth with luxuriant weight. Range: 2 | |||||
Cashmere |
10 | 50% | — | Outfitters: Walled City of Yardrow (Chapter 3) Rare Treasure: Lake Poescas (3,13) Common Poach: Blue Dragon |
15000 |
| This warm and flexible woolen fabric is exquisitely soft to the touch. Range: 2 | |||||
Wyrmweave Silk (Ryozan Silk) |
15 | 50% | — | Common Poach: Tiamat Mode: Rendezvous |
40000 |
| A special weaving process gives this silk the perfect balance of elegance and durability. Range: 2 | |||||
Crossbows[]
Crossbows can be wielded by archers, onion knights, the sky pirate, and the divine knight, though any job can equip them if the character has equipped the ability Equip Crossbows of the archer. Weather effects and nighttime will penalize crossbows' accuracy. Crossbows cannot be used with Dual Wield nor Doublehand. Crossbows have a horizontal range of 3–4 tiles and an infinite vertical range, and are sold at castles and the Clockwork City of Goug.
- Damage calculation
| Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
|---|---|---|---|---|---|
Bowgun (Bow Gun) |
3 | 5% | — | Outfitters: Meeting with Dycedarg Beoulve at Eagrose Castle (Chapter 1) Rare Treasure: Siedge Weald (10,10) Steal: Enemy archers LV≤4 |
400 |
| A crossbow that can be shot with one hand. Uses shorter bolts than a traditional crossbow. Range: 4 | |||||
Knightslayer (Night Killer) |
3 | 5% | — | Outfitters: Lenalian Plateau (Chapter 1) Rare Treasure: Fovoham Windflats (random battle) (4,2) Steal: Enemy archers LV5–10 |
1500 |
| Effect: Blindness | |||||
| This crossbow shoots specially fashioned bolts that contain a dose of blinding poison. When attacking, has a chance of inflicting Blindness. Range: 4 | |||||
Crossbow (Cross Bow) |
4 | 5% | — | Outfitters: Meeting with Cardinal Delacroix at Lionel Castle (Chapter 2) Rare Treasure: Goug Lowtown (2,5) Steal: Enemy archers LV11–13 |
2000 |
| This crossbow uses an uses an improved cocking mechanism that increases its attack power. Range: 4 | |||||
Poison Crossbow (Poison Bow) |
4 | 5% | — | Outfitters: Chapter 3 Rare Treasure: Monastery Vaults Second Level (4,3) Steal: Enemy archers LV14–23 |
4000 |
| Effect: Poison | |||||
| A crossbow specially designed to shoot poisoned bolts. When attacking, has a chance of inflicting Poison. Range: 4 | |||||
Hunting Crossbow (Hunting Bow) |
6 | 5% | — | Outfitters: Monastery Vaults - First Floor (Chapter 3) Rare Treasure: Walled City of Yardrow (9,9) Rare Poach: Steelhawk Steal:' Enemy archers LV23+ |
8000 |
| A crossbow mainly employed for hunting monsters. Range: 4 | |||||
Gastrophetes (Gastrafitis) |
10 | 5% | — | Outfitters: Battle of Fort Besselat (Chapter 4) Rare Treasure: Limberry Castle Undercroft (1,3) Steal: Enemy archer in Midlight's Deep (VOYAGE) |
20000 |
| The most powerful crossbow ever created. Its large size and extreme power generate heavy recoil. Range: 4 | |||||
Fell swords[]
Fell swords can be wielded by dark knights and onion knights. They gain extra damage for having low faith. They must be used with two hands, and thus cannot be used with Dual Wield, Doublehand, nor with a shield. Fell swords have a vertical range of 2 tiles up and 3 tiles down. These weapons are exclusive to The War of the Lions.
- Damage calculation
| Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
|---|---|---|---|---|---|
Chaosbringer |
16 | 0% | — | Mode: Melee | 10 |
| Effect: Blind Element: Dark | |||||
| The wielder of this sword bears the sins of his previous lives, robbing him or her of all hope. | |||||
Deathbringer |
20 | 0% | — | Mode: Rendezvous | 10 |
| Effect: Doom Element: Dark | |||||
| This sword brings death to all those who kill in the name of truth and justice. | |||||
Arondight |
24 | 0% | — | Mode: Melee | 10 |
| Effect: Slow Element: Dark | |||||
| It is said that a witch bestowed this sword to a knight who died an unnatural death. | |||||
Balmung |
32 | 0% | — | Mode: Melee | 10 |
| Effect: Stop Element: Dark | |||||
| A sword said to have been wielded by a hero from the north. A blue jewel is embedded in its broad handle. | |||||
Valhalla |
40 | 0% | — | Mode: Rendezvous | 10 |
| Effect: KO Element: Dark | |||||
| A tainted blade spoken of in legends about the end of the world, said to feed upon the souls of its victims. | |||||
Flails[]
Flails can be wielded by squires, ninjas, onion knights, and the game hunter. They have a higher damage potential than other weapons available at the same time, but they can also do less damage. Flails can be used with Dual Wield and Doublehand. Flails have a vertical range of 2 tiles up and 3 tiles down, and are sold at merchant cities.
- Damage calculation
| Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
|---|---|---|---|---|---|
Iron Flail (Flail) |
9 | 0% | — | Outfitters: Balias Swale (Chapter 2) Rare Treasure: First battle in the Mining Town of Gollund (4,1) Steal: Enemy squires/ninjas LV10–19 |
1200 |
| A weapon comprised of a spiked iron ball attached by chain to a wooden handle. The damage dealt varies greatly. | |||||
Flail of Flame (Flame Mace / Flame Whip) |
11 | 0% | — | Outfitters: Royal City of Lesalia (Chapter 3) Rare Treasure: Walled City of Yardrow (4,11) Rare Poach: Grenade Steal: Enemy squires/ninjas LV20–31 |
4000 |
| Spell Effect: Fira Element: Fire | |||||
| The head of this mace is loaded with gunpowder, and may spew flames when used to attack. The damage dealt varies greatly. When attacking, has a chance of casting Fira. | |||||
Morning Star |
16 | 0% | — | Outfitters: Walled City of Yardrow (Chapter 3) Rare Treasure: Mount Germinas (2,7) Steal: Enemy squires/ninjas LV31+ |
9000 |
| Unlike more traditional designs, the spiked metal ball is attached by a chain rather than fixed directly to the wooden handle. The damage dealt varies greatly. | |||||
Scorpion Tail |
23 | 0% | — | Rare Poach: Hydra Mode: Rendezvous Catch: Level 90+ enemy ninja |
40000 |
| The metal ball is covered with large, sharpened spikes. The damage dealt varies greatly. | |||||
Vesper |
36 | 0% | — | Mode: Melee | 10 |
| A weapon named after the evenstar. | |||||
Guns[]
Guns can be wielded by chemists, orators, onion knights, machinists, and the sky pirate, though any job can equip them if the character has the orator's Equip Guns skill. Magick guns operate on a different formula than normal guns, as they use the user's faith for damage calculation. They will cast a level 1 spell 60% of the time, level 2 30%, and a level 3 10% of the time. Guns are one-handed but are incompatible with Doublehand and Dual Wield.
In the PS1 version, the names of the Blaze and Glacial/Glacier Guns were mixed up.
Guns have a horizontal range of 3–8 tiles, while having infinite vertical range and 100% accuracy if the line of sight is not blocked by an obstacle. The guns that can be bought can only be done so at the Clockwork City of Goug. The stoneshooter can be safely used with Reequip so long as the character switches the gun out before the start of the next battle, which will petrify them.
- Normal gun damage calculation
- Magic gun damage calculation
Where a is the Attacker, d is the Defender. The power of the attack scales based on chance: 60% of the time it will be 14, 30% of the time will be 18, and 10% of the time will be 24.
Despite guns not using the wielder's stats for damage calculation, their damage is still boosted by Attack Boost for normal guns and Magick Boost for magick guns.
| Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
|---|---|---|---|---|---|
Romandan Pistol (Romanda Gun) |
6 | 5% | — | Outfitters: Clockwork City of Goug (Chapter 2) Rare Treasure: Tchigolith Fenlands (10,11) Steal: Enemy chemists in Mount Bervenia (rare battle; enter from north) Initial: Mustadio Bunansa |
5000 |
| A firearm commonly used in the northern nation of Romanda. Range: 8 | |||||
Mythril Gun |
8 | 5% | — | Outfitters: Royal City of Lesalia (Chapter 3) Trophy: Grogh Heights Rare Treasure: Walled City of Yardrow (9,4) & Gollund Colliery Floor (9,6) & Gollund Colliery Ridge (4,2) Rare Poach: Revenant Steal: Enemy chemist at Grogh Heights, enemy chemists in Mount Bervenia (rare battle; enter from north) |
15000 |
| The barrel of this firearm has been fashioned from mythril. Range: 8 | |||||
Ras Algethi |
12 | 5% | — | Mode: Rendezvous Initial: Balthier |
28000 |
| A firearm named for Ras Algethi, the star that forms the Kneeler's head. | |||||
Stoneshooter |
16 | 5% | — | Steal: Enemy male chemists in Mount Bervenia (rare battle; enter from north) Rare Poach: Dark Behemoth |
10 |
| Equip: Stone | |||||
| Merely holding this weapon may cause the user to feel heavy as stone. Has high attacking power, but inflicts Stone upon the wielder at the start of battle. Range: 8 | |||||
Fomalhaut |
18 | 5% | — | Mode: Melee/Rendezvous | 10 |
| A firearm named for the brightest star in the Whale's Maw. | |||||
Glacial Gun (Blaze Gun) |
20 | 5% | — | Steal: Chemist (Gollund's Colliery Slope); Barich Fendsor (Beddha Sandwaste); enemy female chemists in Mount Bervenia (rare battle; enter from north) Mode: Melee/Rendezvous Rare Treasure: Midlight's Deep (NOISSIM) (2,2) |
10 |
| Attacks either with Blizzard/Blizzara/Blizzaga. Element: Ice | |||||
| A magickal firearm that shoots freezing bullets. When attacking, has a chance of increasing the potency of the attack. Range: 8 | |||||
Blaze Gun (Glacier Gun) |
21 | 5% | — | Steal: Enemy female chemists in Mount Bervenia (rare battle; enter from north) Mode: Melee/Rendezvous Rare Treasure: Midlight's Deep (NOISSIM) (0,9) |
10 |
| Attacks either with Fire/Fira/Firaga. Element: Fire | |||||
| A magickal firearm that shoots flaming bullets. When attacking, has a chance of increasing the potency of the attack. Range: 8 | |||||
Blaster (Blast Gun) |
22 | 5% | — | Steal: Enemy female chemists in Mount Bervenia (rare battle; enter from north), Barich at the Lost Halidom Mode: Rendezvous Rare Treasure: Midlight's Deep (TIGER) (1,10) |
10 |
| Attacks either with Thunder/Thundara/Thundaga. Element: Lightning | |||||
| A magickal firearm that shoots electrically charged bullets. When attacking, has a chance of increasing the potency of the attack. Range: 8 | |||||
Instruments[]
Instruments, also known as harps in the original PlayStation version, can be wielded by bards and onion knights. Instruments cannot be used with Dual Wield or Doublehand. Instruments, like books, have a set range of three and are unable to target panels closer or farther away. Instruments have a horizontal range of 3 and an infinite vertical range, and can be bought at merchant towns' outfitters.
While attacking, the instruments will play the leitmotif of "Prelude".
- Damage calculation
| Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
|---|---|---|---|---|---|
Lamia's Harp (Ramia Harp) |
10 | 10% | — | Outfitters: Meeting with Cardinal Delacroix at Lionel Castle (Chapter 2) Rare Treasure: Goug Lowtown (4,4) Steal: Enemy bards LV13–24 |
5,000 |
| Effect: Confusion | |||||
| The alluring notes produced by this harp may bewitch and beguile those who hear them. When attacking, has a chance of inflicting Confusion. Range: 3 | |||||
Bloodstring Harp (Bloody Strings) |
13 | 10% | — | Outfitters: Monastery Vaults - First Floor (Chapter 3) Rare Treasure: Free City of Bervenia (0,8) Steal: Enemy bards LV24+ |
10,000 |
| Absorbs foe's HP | |||||
| A harp with a rich timbre and wide tonal range, but whose notes may drain an opponent's life force. When attacking, absorbs the target's HP. | |||||
Fairie Harp (Fairy Harp) |
15 | 10% | — | Rare Treasure: Midlight's Deep (VALKYRIES) (9,5)
Rare Poach: Treant |
30,000 |
| Effect: Charmed | |||||
| The pure sound of this harp can charm those who hear it played. When attacking has a chance of inflicting Charmed. | |||||
Katana[]
Katana can be wielded by samurai, onion knights, and sword saint, though any job can equip them if the character has equipped the ability Equip Katana of the samurai. Katana have a second purpose: they are required for the samurai skillset Iaido. Katana can be used with Dual Wield and Doublehand. Katana have a vertical range of 2 tiles up and 3 tiles down and can be bought at merchant towns' (trade cities) outfitters.
- Damage calculation
| Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
|---|---|---|---|---|---|
Ashura (Asura Knife) |
7 | 15% | — | Outfitters: Meeting with Cardinal Delacroix at Lionel Castle (Chapter 2) Rare Treasure: Tchigolith Fenlands (11,1) Steal: Enemy samurai LV9–11 |
1600 |
| A katana with a brilliant white blade. | |||||
Kotetsu (Koutetsu Knife) |
8 | 15% | — | Outfitters: Meeting with Cardinal Delacroix at Lionel Castle (Chapter 2) Rare Treasure: Tchigolith Fenlands (7,4) Steal: Enemy samurai LV12–14 |
3000 |
| A katana whose blade is adorned with a breathtaking carving of a tiger. | |||||
Bizen Osafune (Osafune / Bizen Boat) |
9 | 15% | — | Outfitters: Balias Swale (Chapter 2) Rare Treasure: Lionel Castle Oratory (4,8) Steal: Enemy samurai LV15–20 |
5000 |
| A katana with a blade forged of the finest iron sand by master swordsmith Nagamitsu Osafune, of the eastern land of Bizen. | |||||
Murasame |
10 | 15% | — | Outfitters: Chapter 3 Rare Treasure: Monastery Vaults Second Level (0,9) Steal: Enemy samurai LV21–23 |
7000 |
| Referred to as a demon sword, this katana's keen blade showers blood upon the battlefield. | |||||
Ama-no-Murakumo (Heaven's Cloud) |
11 | 15% | — | Outfitters: Royal City of Lesalia (Chapter 3) Rare Treasure: Grogh Heights (9,8) Steal: Enemy samurai LV24–26 |
8000 |
| This katana's design was inspired by a legendary blade said to have been plucked from the tail of a dragon that marauded eastern lands. | |||||
Kiyomori |
12 | 15% | — | Outfitters: Walled City of Yardrow (Chapter 3) Steal: Enemy samurai LV27–29 |
10000 |
| This exquisitely crafted katana has a beautifully patterned blade and an incredible cutting edge. | |||||
Muramasa |
14 | 15% | — | Outfitters: The Horror of Riovanes (Chapter 4) Rare Treasure: Limberry Castle Keep (9,0) Steal: Enemy samurai LV30–32 |
15000 |
| This katana is said to have drunk the blood of countless enemies. | |||||
Kiku-ichimoji |
15 | 15% | — | Outfitters: Battle of Fort Besselat (Chapter 4) Rare Treasure: Fort Besselat North Wall (0,11) Steal: Enemy samurai LV33+ Catch: Level 90–94 enemy ninja |
22000 |
| A katana with a hilt in the shape of a chrysanthemum. | |||||
Masamune |
18 | 15% | — | Mode: Rendezvous Steal: Elmdore (PS1 / TIC), female samurai Bremondt's fight (PSP) Catch: Level 95 enemy ninja |
10 |
| This katana was forged by a master swordsmith, and its sheath is inlaid with beautiful patterns. | |||||
Chirijiraden |
25 | 15% | — | Rare Treasure: Midlight's Deep (END) (5,12) Mode: Rendezvous Catch: Level 96+ enemy ninja |
10 |
| This katana is decorated with intricate designs and boasts a wickedly sharp edge. | |||||
Knives[]
Knives can be wielded by squires, chemists, thieves, orators, ninja, dancers, onion knights, the game hunter, and the sky pirate. Their attack is calculated using the wielder's speed, which makes them especially beneficial for thieves and ninja. Knives can be used with Dual Wield, but they cannot be used with Doublehand. Knives have a vertical range of 2 tiles up and 3 tiles down, and are sold at the Magick City of Gariland and castles.
- Damage calculation
| Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
|---|---|---|---|---|---|
Dagger |
3 | 5% | — | Outfitters: Magick City of Gariland (Chapter 1) Rare Treasure: Mandalia Plains (0,0) Steal: Enemy units who can use knives LV1–2 |
100 |
| Used for self-defense. | |||||
Mythril Knife |
4 | 5% | — | Outfitters: Meeting with Dycedarg Beoulve at Eagrose Castle (Chapter 1) Trophy: Gollund Colliery Slope Rare Treasure: Merchant City of Dorter (WotL only) (6,14) & Gollund Colliery Floor (2,2) Steal: Enemy units who can use knives LV3–6 |
500 |
| A sturdy, well-balanced knife forged from the feather-light metal known as mythril. | |||||
Blind Knife |
4 | 5% | — | Outfitters: Zeklaus Desert (Chapter 1) Trophy: The Sand Rat's Sietch Rare Treasure: Zeklaus Desert (random battle map) (7,7) Steal: Enemy units who can use knives LV7–10 |
800 |
| Effect: Blindness | |||||
| A knife quenched in an insidious poison that robs its victim of sight. When attacking, has a chance of inflicting Blindness. | |||||
Mage Masher |
4 | 5% | — | Outfitters: Brigands' Den (Chapter 1) Trophy: Dorter Trade City (Chapter 2) Rare Treasure: Windmill Hut (6,0) Poach: Gobbledygook Steal: Brigands' Den enemy thief; various randomly-spawned enemies LV11–13 |
1500 |
| Effect: Silence | |||||
| Created especially for the purpose of fighting mages, this knife has the power to rob its victims of speech. When attacking, has a chance of inflicting Silence. | |||||
Platinum Dagger |
5 | 10% | — | Outfitters: Zeirchele Falls (Chapter 2) Rare Treasure: Zeirchele Falls (2,5) Poach: Malboro Rare Poach: Floating Eye Steal: Enemy units who can use knives LV14–20 |
1800 |
| A knife with a blade made of a lustrous white alloy of platinum and mythril. | |||||
Main Gauche |
6 | 40% | — | Outfitters: Royal City of Lesalia (Chapter 3) Rare Treasure: Grogh Heights (0,1) Rare Poach: Ghast Steal: Enemy units who can use knives LV21–24 |
3000 |
| This knife is useful for both offense and defense. | |||||
Orichalcum Dirk |
7 | 5% | — | Outfitters: Monastery Vaults - First Floor (Chapter 3) Rare Treasure: Riovanes Castle Roof (7,5) Steal: Enemy units who can use knives LV25–28 |
4000 |
| Light and sharp, this knife is made of an exceedingly hard metal. | |||||
Assassin's Dagger |
7 | 5% | — | Outfitters: Walled City of Yardrow (Chapter 3) Rare Treasure: Outlying Church (7,4) Steal: Enemy units who can use knives LV29–32 |
5000 |
| Effect: Doom. | |||||
| Popular among assassins, this dagger has the power to consign its victims to certain death. When attacking, has a chance of inflicting Doom. | |||||
Air Knife |
10 | 5% | — | Outfitters: Battle of Fort Besselat (Chapter 4) Rare Treasure: Fort Besselat North Wall (3,3) Rare Poach: Ahriman Steal: Enemy units who can use knives LV32+ Catch: Level 90–94 enemy ninja |
8000 |
| Element: Wind | |||||
| This knife's special waved blade is imbued with the power of the wind, making it even more deadly. | |||||
Zwill Straightblade (Zorlin Shape) |
12 | 10% | — | Rare Poach: Plague Horror Mode: Melee Catch: Level 95+ enemy ninja |
12000 |
| Effect: Sleep | |||||
| A knife manufactured in a region renowned for its blades. When attacking, has a a chance of inflicting Sleep. | |||||
Knight's swords[]
Knight's swords can be wielded by Ramza's gallant knight, knights, dark knights, onion knights, holy knight, game hunter, sky pirate, sword saint, templar, and divine knight. Knight's swords are generally more powerful than normal swords and give beneficial status effects. Knight's swords can be used with Dual Wield and Doublehand. Knight's swords have a vertical range of 2 tiles up and 3 tiles down, and cannot be bought at any outfitters.
- Damage calculation
| Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
|---|---|---|---|---|---|
Defender |
16 | 60% | — | Mode: Rendezvous Rare Poach: Elder Treant Steal: Meliadoul (as enemy), Dycedarg Catch: Level 92–94 enemy ninja |
60000 |
| A broad-bladed knight's sword with jewels embedded in its pommel. | |||||
Save the Queen |
18 | 30% | — | Initial: Meliadoul Tengille Rare Treasure: Midlight's Deep (TERMINATE) (0,1) Mode: Melee/Rendezvous Catch: Level 95 enemy ninja |
10 |
| Equip: Protect | |||||
| A knight's sword given as a symbol of an oath of fealty. It has been blessed with a ward of protection. While equipped, grants Protect. | |||||
Excalibur |
21 | 35% | — | Initial: Cidolfus Orlandeau Rare Treasure: Midlight's Deep (YROTCIV) (2,8) Catch: Level 96 enemy ninja Mode: Rendezvous |
10 |
| Equip: Haste Absorbs: Holy Boosts: Holy | |||||
| It is said that only the true heir to the throne can wield this legendary knight's sword. The worthy will be granted fleetness of foot and divine might. While equipped, grants Haste. | |||||
Ragnarok |
24 | 20% | — | Trophy: Penultimate battle Rare Treasure: Midlight's Deep (VOYAGE) (3,8) Mode: Rendezvous Catch: Level 97 enemy ninja |
10 |
| Equip: Shell | |||||
| This knight's sword is mentioned in tales about the end of the world. It provides defense against spellcraft. While equipped, grants Shell. | |||||
Durandal |
26 | 40% | — | Mode: Rendezvous | 10 |
| Equip: Shell, Protect Element: Holy | |||||
| A holy knight's sword said to have been forged by spirits. | |||||
Chaos Blade |
40 | 20% | — | Rare Treasure: Midlight's Deep (END) (7,10) Mode: Rendezvous Catch: Level 98–99 ninja |
10 |
| Equip: Regen Effect: Stone | |||||
| This holy knight's sword is said to have been a gift from the gods themselves, and possesses mystical powers. While equipped, grants Regen. When used to perform a standard attack, has a chance of inflicting Stone. | |||||
Ninja blades[]
Ninja blades can be wielded by ninja, onion knights, and the sword saint. They are similar to knives, as they also use the wielder's speed stat to calculate damage. Ninja blades can be used with Dual Wield and Doublehand. They have a vertical range of 2 tiles up and 3 tiles down and can only be bought at merchant cities.
- Damage calculation
| Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
|---|---|---|---|---|---|
Ninja Blade (Hidden Knife) |
8 | 5% | — | Outfitters: Chapter 3 Rare Treasure: Lesalia Castle Postern (9,8) Steal: Enemy ninjas LV10–12 |
3000 |
| A sword specially tailored to the needs of ninjas. | |||||
Kunai (Ninja Knife) |
9 | 5% | — | Outfitters: Royal City of Lesalia (Chapter 3) Rare Treasure: Grogh Heights (0,12) Rare Poach: Ghoul Steal: Enemy ninjas LV13–14 |
5000 |
| Designed for ninjas, blades such as this are often used in Ivalice as handheld weapons. | |||||
Kodachi (Short Edge) |
10 | 5% | — | Outfitters: Monastery Vaults - First Floor (Chapter 3) Rare Treasure: Riovanes Castle Roof (7,7) Steal: Enemy ninjas LV15–21 |
7000 |
| A lightweight blade favored by ninjas for its compact size and ease of concealment. | |||||
Ninja Longblade (Ninja Edge) |
12 | 5% | — | Outfitters: Walled City of Yardrow (Chapter 3) Rare Treasure: Mount Germinas (6,8) Steal: Enemy ninjas LV22–26 |
10000 |
| A sword with a longer blade than that of a normal ninja sword, making it more suitable for use on the battlefield. | |||||
Spellbinder (Spell Edge) |
13 | 5% | — | Outfitters: The Horror of Riovanes (Chapter 4) Rare Treasure: Limberry Castle Keep (3,4) Steal: Lettie (Riovanes Castle / Limberry Castle) |
16000 |
| Effect: Disable | |||||
| A sword with the power to render its victim unable to fight. When attacking, has a chance of inflicting Disable. | |||||
Sasuke's Blade (Sasuke Knife) |
14 | 15% | — | Steal: Agrias's sidequest (War of the Lions) Rare Treasure: Nelveska Temple (1,10) Mode: Rendezvous Catch: Level 95 enemy ninja |
10 |
| A legendary ninja's sword. | |||||
Koga Blade |
15 | 5% | — | Rare Treasure: Midlight's Deep (BRIDGE) (4,12) Catch: Level 96+ enemy ninja |
10 |
| A powerful ninja sword that was once used by a secret society. | |||||
Iga Blade |
15 | 10% | — | Rare Treasure: Midlight's Deep (YROTCIV) (0,11) | 10 |
| An exquisitely crafted ninja sword that was once used by a secret society. | |||||
Orochi |
20 | 5% | — | Mode: Melee | 10 |
| Absorbs foe's HP | |||||
| A katana that strikes like a savage serpent. | |||||
Moonsilk Blade |
26 | 5% | — | Mode: Melee | 10 |
| The creator of this masterpiece learned the art of swordcraft in a faraway land. | |||||
Poles[]
Poles can be wielded by arithmeticians, mystics, and onion knights. They have a range of two, which allows the user to avoid most counterattacks. Because their power is calculated using the wielder's magickal attack, it allows mystics to deal decent damage with physical attacks. Poles cannot be used with Dual Wield, but they be used with Doublehand. Poles have a vertical range of 3 tiles up and down, and can be bought at outfitters bar those in the Clockwork City of Goug and castles.
- Damage calculation
| Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
|---|---|---|---|---|---|
Cypress Pole |
6 | 20% | — | Outfitters: Zeirchele Falls (Chapter 2) Rare Treasure: Castled City of Zaland (0,9) Steal: Enemy mystics/arithmeticians LV9–12 |
1000 |
| A pole carved from the wood of a cypress. Range: 2 | |||||
Battle Bamboo |
7 | 20% | — | Outfitters: Cardinal Delacroix meeting at Lionel Castle (Chapter 2) Rare Treasure: Balias Swale (2,10) Steal: Enemy mystics/arithmeticians LV13–20 |
1400 |
| A thin and lithe bamboo pole that bends when swung. Range: 2 | |||||
Musk Pole |
8 | 20% | — | Outfitters: Chapter 3 Rare Treasure: Monastery Vaults Second Level (9,4) Steal: Enemy mystics/arithmeticians LV21–23 Initial: Rapha Galthena |
2400 |
| A pole crafted from wood that exudes a musky scent. Range: 2 | |||||
Iron Fan |
9 | 20% | — | Outfitters: Royal City of Lesalia (Chapter 3) Rare Treasure: Yuguewood (5,4) Steal: Enemy mystics/arithmeticians LV24–26 |
4000 |
| When folded up, this enormous fan with its ribs doubles as a fighting pole. | |||||
Gokuu's Pole (Gokuu Pole) |
10 | 20% | — | Outfitters: Monastery Vaults - First Floor (Chapter 3) Rare Treasure: Free City of Bervenia (9,10) Steal: Enemy mystics/arithmeticians LV27–39 Initial: Marach Galthena |
7500 |
| Effect: Atheist | |||||
| One strike from this battle pole can cause the target to lose their faith. When attacking, has a chance of granting Atheist. Range: 2 | |||||
Ivory Pole |
11 | 20% | — | Rare Poach: Sekhret Catch: Level 95 enemy ninja |
10000 |
| A pole made from ivory that has been specially treated for improved durability. Range: 2 | |||||
Eight-fluted Pole (Octagon Rod) |
12 | 20% | — | Outfitters: Battle of Fort Besselat (Chapter 4) Rare Treasure: Limberry Castle Undercroft (4,3) Steal: Enemy mystics/arithmeticians LV39+ Catch: Level 90–94 enemy ninja |
20000 |
| Removes: Blind, Silence, Oil, Toad, Poison, Slow, Stop, Immobilize, Disable | |||||
| A shaft of boxwood carved into an octagonal shape. Has the power to expel one's woes with a single strike. When attacking, has a chance of removing various status ailments. Range: 2 | |||||
Whale Whisker |
16 | 20% | — | Rare Poach: Tiamat Mode: Melee Catch: Level 96+ enemy ninja |
37000 |
| A pole made from an unidentified material that some say is a whale's whisker. Range: 2 | |||||
Rods[]
Rods can be wielded by black mages, summoners, mystics, and onion knights. They usually boost certain spells or casting ability. Rods can be used with Dual Wield but cannot be used with Doublehand. Rods have a vertical range of 2 tiles up and 3 tiles down and can be bought at outfitters bar those in the Clockwork City of Goug or castles.
- Damage calculation
Some elemental rods boost damage from the element its name indicates. E.g. because the thunder rod is lightning-elemental, and also boosts lightning-elemental damage, it is more powerful in practice than its stats would suggest (in rain it would be even more powerful).
| Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
|---|---|---|---|---|---|
Rod |
3 | 20% | — | Outfitters: Magick City of Gariland (Chapter 1) Rare Treasure: Mandalia Plains (4,12) Steal: Enemy black mages/summoners/mystics LV1–4 |
200 |
| A rod fashioned from evergreen wood. | |||||
Thunder Rod |
3 | 20% | — | Outfitters: Zeklaus Desert (Chapter 1) Trophy: Goug Lowtown Rare Treasure: Zeklaus Desert (random battle map) (3,8) Steal: Enemy black mages/summoners/mystics LV5–11 |
400 |
| Boosts: Lightning Spell Effect: Thunder Element: Lightning | |||||
| A rod imbued with the power of thunder. When attacking, has a chance of casting Thunder. | |||||
Flame Rod |
3 | 20% | — | Outfitters: Zeklaus Desert (Chapter 1) Trophy: Dorter Trade City (Chapter 2) Rare Treasure: Brigands' Den (1,10) Rare Poach: Bomb Steal: Enemy black mages/summoners/mystics LV5–11 |
400 |
| Boosts: Fire Spell Effect: Fire Element: Fire | |||||
| A rod imbued with the power of fire. When attacking, has a chance of casting Fire. | |||||
Ice Rod |
3 | 20% | — | Outfitters: Zeklaus Desert (Chapter 1) Rare Treasure: Brigands' Den (2,10) Steal: Enemy black mages/summoners/mystics LV5–11 |
400 |
| Boosts: Ice Spell Effect: Blizzard Element: Ice | |||||
| A rod imbued with the power of ice. When attacking, has a chance of casting Blizzard. | |||||
Poison Rod |
3 | 20% | — | Outfitters: Zeirchele Falls (Chapter 2) Rare Treasure: Zeirchele Falls (4,8) Steal: Enemy black mages/summoners/mystics LV12–22 |
500 |
| Effect: Poison | |||||
| A rod with a crystalline tip imbued with poison. When attacking, has a chance of inflicting Poison. | |||||
Wizard's Rod (Wizard Rod) |
4 | 20% | 2 | Outfitters: Monastery Vaults - First Floor (Chapter 3) Rare Treasure: Dugeura Pass (1,4) Poach: Dark BehemothSteal: Enemy black mages/summoners/mystics LV22+ |
8000 |
| A rod that enhances the mystical prowess of its wielder. While equipped, raises magick attack power. | |||||
Dragon Rod |
5 | 20% | — | Steal: Enemy summoner (Mullonde Cathedral, battle 1), Cletienne Duroi (Mullonde Cathedral) Rare Poach: Blue Dragon Mode: Rendezvous |
12000 |
| A rod wielded by a dragon master. Its tip is made from carved dragon mode. | |||||
Rod of Faith (Faith Rod) |
5 | 20% | — | Rare Treasure: Midlight's Deep (VALKYRIES) (8,4) | 10 |
| Equip: Faith Effect: Faith | |||||
| This rod purges doubt from those it touches, turning them into pillars of faith. While equipped, grants Faith. When used to perform a standard attack, has a chance of granting Faith. | |||||
Stardust Rod |
5 | 20% | 3 | Mode: Rendezvous | 10 |
| Spell Effect: Gravity | |||||
| A rod tipped with a meteorite fragment. | |||||
Crown Sceptre |
5 | 20% | 4 | Mode: Rendezvous | 10 |
| A magicked rod wielded by members of the royal guard. | |||||
Polearms[]
Polearms, also known as spears in the PlayStation version, can be wielded by dragoons, onion knights, the sky pirate, and the divine knight. Any job can equip them if the character has equipped the ability Equip Polearms of the dragoon.
Polearms have a range of 2, which allows the user to dodge counters from weapons that only have a range of one. Polearms cannot be used with Dual Wield, but they can be used with Doublehand. Polearms have a vertical range of 3 tiles up and down, and can be bought at outfitters in castles.
- Damage calculation
Jump will do more damage if the jumper equips a polearm.
| Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
|---|---|---|---|---|---|
Javelin |
8 | 10% | — | Outfitters: Second battle Merchant City of Dorter (Chapter 2) Rare Treasure: Balias Swale (11,11) Common Treasure: Nelveska Temple (5,2) (the rare treasure is the Javelin "II" though they have the same name) Steal: Enemy dragoons LV12–15 |
1000 |
| A light and inexpensive spear. | |||||
Spear |
9 | 10% | — | Outfitters: Meeting with Cardinal Delacroix at Lionel Castle (Chapter 2) Rare Treasure: First battle Mining Town of Gollund (4,6) Steal: Enemy dragoons LV16–20 |
2000 |
| The most commonly used type of polearm. Range: 2 | |||||
Mythril Spear |
10 | 10% | — | Outfitters: Chapter 3 Trophy: Gollund Colliery Slope Rare Treasure: Yuguewood (2,7) Steal: Enemy dragoons LV21–24 |
4500 |
| The tip of this spear is made from the valuable metal known as mythril. Range: 2 | |||||
Partisan |
11 | 10% | — | Outfitters: Monastery Vaults - First Floor (Chapter 3) Rare Treasure: Free City of Bervenia (7,2) Rare Poach: Bonesnatch Steal: Enemy dragoons LV25–28 |
7000 |
| A polearm tipped with a broad, double-edged blade for dealing increased damage. Range: 2 | |||||
Obelisk (Oberisk) |
12 | 10% | — | Outfitters: Battle of Fort Besselat (Chapter 4) Rare Treasure: Limberry Castle Undercroft (4,1) Steal: Enemy dragoons LV28+ Catch: Level 90–94 enemy ninja |
10000 |
| A hefty spear fitted with a head shaped like an obelisk. Range: 2 | |||||
Holy Lance |
14 | 10% | — | Poach: Sekhret Mode: Rendezvous Catch: Level 95 enemy ninja |
18000 |
| Spell Effect: Holy Element: Holy | |||||
| This sacred weapon shines with a pure and brilliant light. When attacking, has a chance of casting Holy. Range: 2 | |||||
Dragon Whisker |
17 | 10% | — | Rare Poach: Red Dragon Mode: Melee/Rendezvous Catch: Level 96 ninja |
44000 |
| A spear made from a mysterious material that some say is the whisker of a dragon. Range: 2 | |||||
Gae Bolg |
24 | 15% | — | Mode: Melee | 10 |
| A spear said to have been wielded by a child of the gods. Merely lifting it requires great strength. | |||||
Gungnir |
29 | 15% | — | Mode: Rendezvous | 10 |
| Element: Lightning | |||||
| A spear with the power to pierce anything. | |||||
Javelin "II" |
30 | 10% | — | Rare Treasure: Nelveska Temple (5,2) Catch: Level 97 ninja |
1000 |
| A spear of unmatched attacking power. Range: 2 | |||||
Staves[]
Staves can be wielded by white mages, time mages, summoners, mystics, and onion knights. Staves sometimes boost magickal attack and they have higher attack power than rods. Staves can be used with Dual Wield and Doublehand. Staves have a vertical range of 2 tiles up and 3 tiles down and can be bought at outfitters not located in castles or the Clockwork City of Goug.
- Damage calculation
| Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
|---|---|---|---|---|---|
Oak Staff |
3 | 15% | — | Outfitters: Magick City of Gariland (Chapter 1) Rare Treasure: Mandalia Plains (8,6) Steal: Enemy staff-wielder jobs LV≤4 |
120 |
| A staff made from sturdy oak. | |||||
White Staff |
3 | 15% | — | Outfitters: Zeklaus Desert (Chapter 1) Rare Treasure: Brigands' Den (5,9) Steal: Enemy staff-wielder jobs LV5–11 |
800 |
| Removes: Doom | |||||
| A staff carried by members of the clergy. It can stop death's slow creep. When attacking, has a chance of removing Doom. | |||||
Mage's Staff (Wizard Staff) |
4 | 15% | 1 | Outfitters: Balias Swale (Chapter 2) Rare Treasure: First battle Mining Town of Gollund (0,9) Steal: Enemy staff-wielder jobs LV15–23 |
4000 |
| This cypress staff increases the mystical prowess of its wielder. While equipped, raises magick attack power. | |||||
Healing Staff |
4 | 15% | — | Initial: Alma Beoulve Rare Treasure: Eagrose Castle (7,3) Rare Poach: Dryad Mode: Rendezvous |
4000 |
| Heals target. | |||||
| A staff imbued with the power of the spirits. When attacking, restores the target's HP. | |||||
Serpent Staff (Rainbow Staff) |
5 | 15% | — | Outfitters: Zeirchele Falls (Chapter 2) Rare Treasure: Castled City of Zaland (0,2) Steal: Enemy staff-wielder jobs LV12–14 |
2200 |
| A staff with a giant serpent's scale embedded in its tip. | |||||
Nirvana |
5 | 15% | 3 | Mode: Melee | 10 |
| Element: Holy | |||||
| A staff that can only be mastered by the enlightened. | |||||
Dreamwaker |
5 | 15% | 4 | Mode: Rendezvous | 10 |
| A powerful staff said to give life to its owner's dreams. | |||||
Golden Staff (Gold Staff) |
6 | 15% | — | Outfitters: Monastery Vaults - First Floor (Chapter 3) Rare Treasure: Dugeura Pass (7,3) Common Poach: Treant Steal: Enemy staff-wielder jobs LV23+ |
7000 |
| A stately staff decorated with gold. | |||||
Zeus Mace (Mace of Zeus) |
6 | 15% | 1 | Rare Treasure: Midlight's Deep (DELTA) (1,6) Steal: Cletienne Duroi in Necrohol of Mullonde (Chapter 4) |
10 |
| Physical Atk+2. | |||||
| A staff that increases the might of its user. While equipped, raises physical and magick attack power. | |||||
Staff of the Magi (Sage Staff) |
7 | 15% | — | Rare Treasure: Midlight's Deep (BRIDGE) (4,10) | 10 |
| An ordinary-looking wooden stick with a curious stone embedded in its tip. | |||||
Swords[]
Swords can be wielded by squires, knights, geomancers, dark knights, onion knights, holy knight, game hunter, sky pirate, sword saint, divine knight, templar, and soldier, though any job can equip them if the character has equipped the ability Equip Swords of the knight. Swords can be used with Dual Wield and Doublehand.
Swords have a vertical range of 2 tiles up and 3 tiles down. Most swords can only be bought at the outfitters in castles, but the broadsword can be also bought at the Magick City of Gariland, presumably so players can begin using the knight job at the start of the game.
- Damage calculation
| Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
|---|---|---|---|---|---|
Nagnarok (Nagrarok) |
1 | 50% | — | Rare Treasure: Nelveska Temple (3,8) Rare Poach: Swine Mode: Rendezvous Catch: Level 95 enemy ninja |
10 |
| Effect: Toad | |||||
| This dark blade is mentioned in legends about the end of the world. It has the power to inflict a terrible curse. When attacking, has a chance of inflicting Toad. | |||||
Broadsword |
4 | 5% | — | Initial: Ramza Beoulve Outfitters: Magick City of Gariland (Chapter 1) Rare Treasure: Mandalia Plains (4,4) Steal: Enemy squires/knights/geomancers LV≤3 |
200 |
| An inexpensive and widely used sword. | |||||
Longsword |
5 | 10% | — | Outfitters: Dycedarg meeting at Eagrose Castle (Chapter 1) Rare Treasure: Dorter Slums (2,14) Steal: Enemy squires/knights/geomancers LV4–6 |
900 |
| A sword with a sharp point, forged for the battlefield. | |||||
Iron Sword |
6 | 5% | — | Outfitters: Zeklaus Desert (Chapter 1) Trophy: Brigands' Den Rare Treasure: Zeklaus Desert (random battle map) (3,15) Steal: Enemy squires/knights/geomancers LV7–8 |
900 |
| This sword has a broad and sturdy blade, but is very heavy to wield. | |||||
Mythril Sword |
7 | 8% | — | Outfitters: Lenalian Plateau (Chapter 1) Trophy: Zaland & Gollund Colliery Ridge Rare Treasure: Gollund Colliery Floor (3,5) & Gollund Colliery Ridge (2,5) Steal: Enemy squires/knights/geomancers LV9–14 |
1600 |
| A sword forged from the metal known as mythril. Its brilliant blade is incredibly lightweight. | |||||
Coral Sword |
8 | 5% | — | Initial: Agrias Oaks Outfitters: Zeirchele Falls (Chapter 2) Rare Treasure: Zeirchele Falls (4,7) Poach: Minotaur Steal: Enemy squires/knights/geomancers LV15–20 |
3300 |
| Element: Lightning | |||||
| The handle of this single-edged sword has been decorated with intricate coral piecework. The blade is imbued with the power of lightning. | |||||
Blood Sword |
8 | 5% | — | Steal: Gaffgarion at Golgollada Gallows Rare Treasure: Eagrose Castle (6,6) & Midlight's Deep (TERMINATE) (6,7) Poach: Hydra Mode: Melee |
3300 |
| Absorbs foe's HP (reversed on undead) | |||||
| The blade of this sword is a deep crimson, and is said to drink the blood of its victims. When attacking, absorbs the target's HP. | |||||
Ancient Sword |
9 | 5% | — | Steal: Gaffgarion at Lionel Castle, enemy squires/knights/geomancers LV21–22 Outfitters: From Chapter 3 onwards Rare Treasure: Lesalia Castle Postern (9,10) Rare Poach: Gobbledygook |
5000 |
| Effect: Immobilize | |||||
| A sword constructed using ancient techniques. It has the power to stop an opponent in their tracks. When attacking, has a chance of inflicting Immobilize. | |||||
Sleep Blade (Sleep Sword) |
9 | 5% | — | Outfitters: Royal City of Lesalia (Chapter 3) Rare Treasure: Grogh Heights (9,1) Rare Poach: Squidraken Steal: Enemy squires/knights/geomancers LV23–25 |
5000 |
| Effect: Sleep | |||||
| A wide-bladed sword with a midnight blue handle. It has the power to put the opponent into a deep slumber. When attacking, has a chance of inflicting Sleep. | |||||
Diamond Sword |
10 | 10% | — | Outfitters: Monastery Vaults - First Floor (Chapter 3) Rare Treasure: Dugeura Pass (4,9) Steal: Enemy squires/knights/geomancers LV26–27 |
8000 |
| An extremely hard mineral is incorporated into the blade, making it far more lethal than most swords. | |||||
Materia Blade |
10 | 10% | — | Treasure: Mount Bervenia (PS/WotL/Classic) Default: Cloud (The Ivalice Chronicles) Mode: Melee/Rendezvous Catch: Level 96+ enemy ninja |
10 |
| The sword belonging to Cloud, the extraplanar wanderer. It was designed for members of SOLDIER, allowing them to fight to their full potential. | |||||
Materia Blade+ |
16 | 10% | 4 | Treasure: Mount Bervenia (The Ivalice Chronicles) | 5 |
| This materia blade has undergone augmentation to further enhance the prowess of SOLDIER members. While equipped, raises magick attack power. Cannot be thrown. | |||||
Platinum Sword |
12 | 10% | — | Outfitters: Walled City of Yardrow (Chapter 3) Rare Treasure: Mount Germinas (6,0) Steal: Enemy squires/knights/geomancers LV28–33 |
11000 |
| A shining sword made of a lustrous white alloy of platinum and mythril. | |||||
Icebrand |
13 | 10% | — | Outfitters: The Horror of Riovanes (Chapter 4) Rare Treasure: Limberry Castle Keep (6,2) Steal: Enemy squires/knights/geomancers LV34–36 Initial: Luso |
14000 |
| Spell Effect: Blizzara Element: Ice | |||||
| This magickal sword is infused with the power of ice, granting it a mystical shimmer. When attacking, has a chance of casting Blizzara. | |||||
Runeblade (Rune Blade) |
14 | 15% | 2 | Outfitters: Battle of Fort Besselat (Chapter 4) Rare Treasure: Fort Besselat North Wall (7,10) Steal: Enemy squires/knights/geomancers LV36+ Catch: Level 90–94 enemy ninja Initial: Beowulf Cadmus |
20000 |
| A sword inscribed with ancient runes. While equipped, raises magick attack power. | |||||
Moonblade |
20 | 15% | — | Mode: Rendezvous | 10 |
| Equip: Haste | |||||
| A sword that glitters cruelly like a crescent moon. | |||||
Onion Sword |
50 | 15% | — | Mode: Melee | 10 |
| Onion Knight only (War of the Lions) | |||||
| A blade forged for swordsmen who have mastered every technique and achieved knighthood's most exalted rank. | |||||
Throwing weapons[]
The following items are used by ninjas or any other unit with the Throw command. They are sold at outfitters bar the places that have a castle. Throwing weapons are consumed upon use and are not equipped to the character's weapon slot.
| Weapon | Atk | Def | Mag Pwr | Acquisition | Cost |
|---|---|---|---|---|---|
Shuriken |
4 | — | — | Outfitters: Second battle Merchant City of Dorter (Chapter 2) Poach: Floating Eye |
50 |
| Throwing weapon. A weapon originating from the distant east. It spins in the air before hitting its target. Attack Power: 4 | |||||
Fuma Shuriken (Magic Shuriken) |
7 | — | — | Outfitters: Royal City of Lesalia (Chapter 3) Poach: Ahriman |
300 |
| Throwing weapon. A pinwheel-shaped throwing star that spins at great speed. Attack power: 7 | |||||
Yagyu Darkrood (Yagyu Darkness) |
10 | — | — | Outfitters: The Horror of Riovanes at Riovanes Castle (Chapter 4) Poach: Plague Horror |
1000 |
| Throwing weapon. A cross-shaped throwing star with hooked points for inflicting maximum damage. Attack power: 10 | |||||
Flameburst Bomb (Fire Ball) |
8 | — | — | Outfitters: Meeting with Cardinal Delacroix at Lionel Castle (Chapter 2) Poach: Bomb |
250 |
| Element: Fire | |||||
| Throwing weapon. An explosive sphere that showers its target with flame. Attack power: 8 | |||||
Snowmelt Bomb (Water Ball) |
8 | — | — | Outfitters: Meeting with Cardinal Delacroix at Lionel Castle (Chapter 2) Rare Poach: Grenade |
250 |
| Element: Water | |||||
| Throwing weapon. An explosive sphere that drenches its target with water. Attack power: 8 | |||||
Spark Bomb (Lightning Ball) |
8 | — | — | Outfitters: Meeting with Cardinal Delacroix at Lionel Castle (Chapter 2) Poach: Exploder |
250 |
| Element: Lightning | |||||
| Throwing weapon. An explosive sphere that electrifies its target with lightning. Attack Power: 8 | |||||
Other[]
Characters that do not have any weapons equipped will fight unarmed for minimal damage, and damage can be boosted by having a greater bravery.
The damage formula is:
If they have the Brawler support ability, innate to the monk job and also learned for 200 JP, damage is boosted, and the formula becomes:
A unit can be forced to fight unarmed if they are struck by the knight and nightblade's Rend Weapon ability or by the sword saint, divine knight, and Delita's ark knight's Crush Weapon ability, or if they had the weapon stolen from them. Unarmed has a vertical range of 2 up and 3 down.
| Weapon | Atk | Def | Mag Pwr | Acquisition | Cost | |
|---|---|---|---|---|---|---|
| Unarmed | 0 | 0% | — | Anytime | — | |
| Default weapon equipped when not equip with a weapon. | ||||||
Unused weapon types[]
Found within the weapons' graphical in-battle sprites within the game's data, there are two unused weapons among the various weapon and shield sprites. The first appears to be a boomerang, while the second is a doll. It is unknown if the doll would have been used as a weapon or a shield, as the graphics contain both intermixed. The reason for why these equipment pieces not appear within the final product is unknown, but it could be assumed that the developers could not make them return to the owner's hand after attacking a target, much like how boomerangs behave or the doll walking back to the owner.
Other appearances[]
Dissidia Final Fantasy NT[]
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Dissidia Final Fantasy Opera Omnia[]
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Pictlogica Final Fantasy[]
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Final Fantasy Airborne Brigade[]
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Final Fantasy Record Keeper[]
- Weapons
- Sprites
This section about equipment in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.
Final Fantasy Brave Exvius[]
This gallery is incomplete and requires Chaos Blade and Nagnarok added. You can help the Final Fantasy Wiki by uploading images.
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War of the Visions: Final Fantasy Brave Exvius[]
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Non-Final Fantasy guest appearances[]
Rise of Mana[]
The Chirijiraden and Moonblade are wielded by Cidolfus Orlandeau and Agrias Oaks respectably.





























































































































































