List of pop-up duel cards

FFVI Relm Arrowny Menu iOS

Relm: I couldn't miss the chance to practice my drawing!

This article is in need of a few pictures. Perhaps you can help by uploading a picture of the cards.

Userbox ff7-cloud

Cloud: I couldn't finish 'em. Looks like this's gonna get complicated.

The following tables are incomplete and require the World Destroyer, Gilgamesh and Wild Oats entries to be filled. If you wish, please examine the table and add anything missing. Remove this notice upon completion.

Below is a list of the cards used in Pop-up Duels in Final Fantasy Fables: Chocobo Tales and Final Fantasy Fables: Chocobo's Dungeon.

Ability Rarity Summon Color Red Zone Green Zone Blue Zone Yellow Zone
001 Fireblast
Fireblast (Card)
Ifrit Red Attack Defend None None
Deal 3 damage.
002 Fireblast+
FireBlast plus
★★★ Ifrit Red Attack None None None
Deal 3 damage.

<Rebound>
If your HP is 5 or less, strength is doubled.

003 Flame Ward
FireWard
Ifrit Red None Defend None Defend
<Color Boost>
Deal 3 damage if opponent's card is (green).
004 Scorched Earth
Scorched Earth (Card)
★★ Ifrit Red Attack Defend None None
Deal 2 damage.

<CP Crush>
Destroy 3 of opponent's *green crystals.

005 Forest Fire
ForestFire
★★★ Ifrit Red Attack Defend None None
<Crystal Ability>
CP: *red *green
Deal 3 damage for each (green) in opponent's CP gauge.
006 Hellfire
Hellfire (Card)
★★★ Ifrit Red Attack None None Defend
<Crystal Ability>
CP: **red **yellow
Deals 7 damage.
<Burn>
Opponent takes double damage from (red) next round.
007 Fiery Tango
Fiery Tango (Card)
Bomb Red Attack Defend None None
Deals 2 damage.

<Burn>
Opponent takes double damage from (red) next round.

008 Delta Guard
Delta Guard (Card)
Bomb Red Defend Defend None Defend
<Burn>
Opponent takes double damage from (red) next round.
009 Self-Destruct
Self-Destruct
Bomb Red Defend Defend None None
<Risky Move>
Deal 2 damage for each *red in your opponent's CP gauge. You receive 1 damage for each *red in your CP gauge.
010 Self-Destruct+
Bomb Self-Destruct+
★★★ Bomb Red Defend None None None
<Risky Move>
Deal 3 damage for each *red in your opponent's CP gauge. You receive 1 damage for each *red in your CP gauge.
011 Explode
Explode (Card)
Bomb Red Attack None None None
<Crystal Ability>
CP: ***red
Deal 6 damage.
<CP Crush>
Destroy all of opponent's *red crystals.
012 Explode+
Explode plus
★★★ Bomb Red Attack None None None
<Crystal Ability>
CP: ****red
Deal 8 damage.
<CP Crush>
Destroy all of opponent's *red,*green,*blue,*yellow crystals.
013 Tail
LamiaTail
Lamia Red Defend Defend None None
Deal 1 damage.

<CP Crush>
Destroy 2 CP of the same color as opponent's card.

014 Song
LamiaSong
★★★ Lamia Red Attack None None None
Deal 3 damage.

<Silence>
Opponent cannot use crystal abilities until the end of the next round.

015 Maiden's Kiss
LamiaMaidensKiss
Lamia Red Attack Defend None None
<Crystal Ability>
CP: *red *blue
Deal 3 damage.

<Silence>
Restore 4 HP.

016 Maiden's Kiss+
LamiaMaidensKissPlus
★★★ Lamia Red Attack Defend None None
<Crystal Ability>
CP: *red *blue
Deal 4 damage.
<Burn>
Opponent takes double damage from (red) next round.
017 Entice
LamiaEntice
★★ Lamia Red None Defend None Defend
Deal 2 damage.

<CP Drain>
Steal 3 of opponent's *red and charge your CP gauge.

018 Entice+
LamiaEnticePlus
★★★ Lamia Red None Defend None Defend
Deal 3 damage.

<CP Crush>
Destroy 5 CP of the same color as opponent's card.

019 Fire Strike
PheoFireStrike
Phoenix Red Attack Defend None None
<Zone Boost>
Deal 2 damage for each guard zone on opponent's card.
020 Blazing Barrier
PheoBlazingBarrier
Phoenix Red None Defend Defend None
Deal 2 damage.

<Protect>
Damage received until the end of the next round is halved.

021 Undying Spirit
UndyingSpirit
★★ Phoenix Red Attack Defend None None
Deal 3 damage.

<Recover>
Restore 2 HP for each *red in your CP gauge.

022 Undying Spirit+
PheoUndyingSpiritPlus
★★★ Phoenix Red Attack None None None
Deal 3 damage.

<Recover>
Restore 3 HP for each *red in your CP gauge.

023 Flames of Rebirth
PheoUndyingRebirth
★★★ Phoenix Red Attack Defend None None
Deal 3 damage.

<CP Boost>
Add 3 CP of the same color as opponent's card to your CP gauge.

024 Flames of Rebirth+
PheoUndyingRebirthPlus
★★★ Phoenix Red Attack Defend None None
Deal 3 damage.

<CP Boost>
All crystals in your CP gauge become *red.

025 Turtle Power
TurtlePower
Adamantoise Green Defend Defend Defend Defend
026 Turtle Power+
Turtle Power Plus (Card)
★★★ Adamantoise Green Defend Defend Defend Defend
<Color Blast>
Deal 4 damage if opponent's card is (green)
027 Miraculous Shell
Miraculous Shell (Card)
Adamantoise Green None Defend Defend Defend
<Crystal Ability>
CP: *green *yellow
Deal 3 damage.
028 Miraculous Shell+
MiraculousShell plus
★★★ Adamantoise Green None Defend Defend Defend
<Crystal Ability>
CP: *green *yellow
Deal 2 damage.
<Poison>
Opponent takes double damage from (green) next round.
029 Slowspell
Slowspell (Card)
Adamantoise Green None Attack Defend Defend
Deal 3 damage.

<Slow>
Opponent will attack last next turn.

030 Mighty Guard
Mighty Guard (Card)
Adamantoise Green None Defend Defend Defend
<Crystal Ability>
CP: **green

<Protect>
Damage received until the end of the next round is halved.

031 Spinning Needle
Cactuar Spinning Needle
Cactuar Green None Attack None None
Deal 3 damage.

<Haste>
You will attack first next turn.

032 Ambush
Cactuar Ambush
Cactuar Green None None None Defend
Deal 3 damage.

<CP Crush>
Destroy 2 of opponent's *blue crystals.

033 Poison Barb
PoisonBarb
★★★ Cactuar Green None Attack None None
Deal 3 damage.

<Poison>
Opponent takes double damage from (green) next round.

034 Photosynthesis
Cactuar Photosynthesis
Cactuar Green None Defend Defend Defend
<Crystal Ability>
CP: **red *yellow

<Recover>
Restore 2 HP for each *yellow in opponent's CP gauge.

035 1000 Needles
Cactuar 1000 Needles
Cactuar Green None Attack None None
<Crystal Ability>
CP: **green
Deal 5 damage.
036 1000 Needles+
1000Needles plus
★★★ Cactuar Green None Attack None None
<Crystal Ability>
CP: ***green
Deal 6 damage.
<Poison>
Opponent takes double damage from (green) next round.
037 Rush
Rush (Card)
Unicorn Green None Attack None None
Deal 3 damage.

<Silence>
Opponent cannot use crystal abilities until the end of the next round.

038 Healing Kick
Healing Kick (Card)
Unicorn Green None Attack None Defend
Deal 2 damage.

<Refresh>
Remove status ailments.

039 Fountainhead
Fountain Head (Card)
★★ Unicorn Green None Defend Defend None
<Crystal Ability>
CP: **green

<CP Boost>
All crystals in your CP gauge become *green.

040 Fountainhead+
Unicorn Fountainhead+
★★★ Unicorn Green None Defend Defend None
<Crystal Ability>
CP: ***green

<CP Boost>
All crystals in opponent's CP gauge become *green.

041 Gale Strike
Gale Strike (Card)
★★ Unicorn Green None Attack Defend None
<Zone Boost>
Deal 2 damage for each unmarked zone on opponent's card.
042 Gale Strike+
GaleStrike plus
★★★ Unicorn Green None Attack None None
<Zone Boost>
Deal 4 damage for each guard zone on opponent's card.
043 Gaia's Wrath
Gaia's Wrath
Titan Green None Attack None None
<Crystal Ability>
CP: **green
Deal 4 damage.
<Color Boost>
Strength is doubled if opponent's card is (green).
044 Boulder Toss
Boulder Toss (Card)
Titan Green None Attack Defend None
Deal 3 damage.

<CP Crush>
Destroy 2 of opponent's *green crystals.

045 Earthen Fist
Earthen Fist (Card)
Titan Green None Attack None Defend
<Crystal Ability>
CP: *green
Deal 5 damage.
046 Earthen Fist+
Earthen Fist Plus (Card)
★★★ Titan Green None Attack None Defend
<Crystal Ability>
CP: **green
Deal 7 damage.
047 Fissure
Fissure (Card)
★★ Titan Green None Attack Defend None
<Crystal Ability>
CP: **green *yellow
Deal 1 damage for each *green,*yellow in your CP gauge.
048 Fissure+
Fissure Plus (Card)
★★★ Titan Green None Attack None None
<Crystal Ability>
CP: ***green
Deal 4 damage for each unmarked zone on opponent's card.
049 Chilling Whisper
ChillingWhisper
Shiva Blue None None Attack None
Deal 3 damage.

<Freeze>
Opponent takes double damage from (blue) next round.

050 Extinguish
Extinguish
Shiva Blue Defend None Attack None
<Crystal Ability>
CP: *blue
Deal 3 damage.
<CP Crush>
Destroy 3 of opponent's *red crystals.
051 Extinguish+
ExtinguishPlus
★★★ Shiva Blue Defend None Attack None
<Crystal Ability>
CP: **blue
Deal 3 damage.
<CP Crush>
Destroy all of opponent's *red crystals.
052 Snow Veil
SnowVeil
★★ Shiva Blue Defend None Attack None
<Color Boost>
Deal 4 damage if opponent's card is (red).
053 Diamond Dust
DiamondDust
★★★ Shiva Blue Defend None Attack None
<Crystal Ability>
CP: ***blue
Deal 8 damage.
054 Heavenly Strike
HeavenlyStrike
★★★ Shiva Blue Defend None Attack None
<Crystal Ability>
CP: **blue *yellow
Deal 3 damage for each *red in opponent's CP gauge.
055 Tail Whip
LeviTailWhip
Leviathan Blue None None Attack None
Deal 2 damage.

<CP Drain>
Steal 3 of opponent's *blue and charge your CP gauge.

056 Thunder Storm
ThunderStorm
★★ Leviathan Blue None None None Attack
Deal 2 damage.

<CP Crush>
Destroy 2 CP of the same color as your opponent's card.

057 Geyser
LeviGeyser
Leviathan Blue None Defend Defend None
<Crystal Ability>
CP: **blue

<CP Boost>
All crystals in your CP gauge become *blue.

058 Geyser+
LeviGeyserPlus
JP: Leviathan PopUp Duel card JAP
★★★ Leviathan Blue None Defend Defend None
<Crystal Ability>
CP: ***blue

<CP Boost>
All crystals in opponent's CP gauge become *blue.

059 Tidal Wave
LeviTidalWave
★★★ Leviathan Blue Defend Defend Attack None
<Crystal Ability>
CP: *green *blue
Deal 1 damage for each *green,*blue in opponent's CP gauge.
060 Tidal Wave+
TidalWavePlus
★★★ Leviathan Blue Defend None Attack None
<Crystal Ability>
CP: *green **blue
Deal 2 damage for each *green,*blue in opponent's CP gauge.
061 Mist Breath
Mistbreath
Mist Dragon Blue Defend None Attack None
Deal 2 damage.

<Silence>
Opponent cannot use crystal abilities until the end of the next round.

062 Billowing Mist
Mist Dragon Billowing Mist
Mist Dragon Blue Defend None Defend None
<Recover>
Restore 2 HP for each *blue in your CP gauge.
063 Aqua Breath
Mist Dragon Aqua Breath
Mist Dragon Blue None None Attack None
<Crystal Ability>
CP: **blue
Deal 3 damage.

<Refresh>
Remove status ailments.

064 Aqua Breath+
Mist Dragon Aqua Breath+
★★★ Mist Dragon Blue None None Attack None
<Crystal Ability>
CP: ***blue
Deal 2 damage.

<Recover>
Restore 5 HP for each *blue in your CP gauge.

065 Ice Bind
Ice Bind
Mist Dragon Blue Defend Defend None None
Deal 2 damage.

<Freeze>
Opponent takes double damage from (blue) next round.

066 Ice Bind+
Mist Dragon Ice Bind+
★★★ Mist Dragon Blue Defend Defend None None
Deal 2 damage.

<CP Drain>
Steal 2 of opponent's *blue and charge your CP gauge.

067 No Mercy
Bismarck No Mercy
Bismarck Blue Defend Defend Defend None
Deal 2 damage.

<CP Crush>
Destroy 2 of opponent's *green crystals.

068 Engulf
Bismarck Engulf
Bismarck Blue Defend None Attack None
Deal 3 damage.

<CP Drain>
Steal 3 of opponent's *blue and charge your CP gauge.

069 Engulf+
Bismarck Engulf+
★★★ Bismarck Blue None None Attack None
Deal 3 damage.

<CP Crush>
Destroy all crystals of the most abundant color in opponent's CP gauge.

070 Breach Blast
Bismarck Breach Blast
Bismarck Blue Defend None Attack None
<Crystal Ability>
CP: *blue
<Zone Boost>
Deal 3 damage for each guard zone on opponent's card.
071 Breach Blast+
Bismarck Breach Blast+
★★★ Bismarck Blue None None Attack None
<Crystal Ability>
CP: **blue *yellow
<Zone Boost>
Deal 5 damage for each guard zone on opponent's card.
072 Maelstrom
Bismarck Maelstrom
★★★ Bismarck Blue Defend None Attack None
<Crystal Ability>
CP: **blue
Deal 2 damage for each *red in opponent's CP gauge.
073 Shining Star
ShiningStar
Carbuncle Yellow None None Defend Defend
Deal 2 damage.

<Silence>
Opponent cannot use crystal abilities until the end of the next round.

074 Quickstomp
Carbuncle Quickstomp
Carbuncle Yellow None None Defend Attack
Deal 4 damage.

<Haste>
You will attack first next turn.

075 Ruby Light
RubyLight
★★ Carbuncle Yellow None Defend Defend Defend
<Crystal Ability>
CP: **yellow

Deal damage equal to the strength of opponent's card.

076 Ruby Light+
RubyLight plus
★★★ Carbuncle Yellow None Defend Defend Defend
<Crystal Ability>
CP: *red *green *blue ***yellow
Deal damage equal to twice the strength of opponent's card.
077 Holy Guard
Carbuncle Holy Guard
★★ Carbuncle Yellow None None None Defend
<Recover>
Restore 10 HP.
078 Blessed Song
Carbuncle Blessed Song
★★★ Carbuncle Yellow None None Defend Attack
Deal 2 damage.

<CP Crush>
Destroy all crystals of the most abundant color in opponent's CP gauge.

079 Shock
Ramuh Shock
Ramuh Yellow None None Defend Attack
<Crystal Ability>
CP: **yellow
Deal 3 damage for each *blue in opponent's CP gauge.
080 Thundercloud
Ramuh Thundercloud
★★ Ramuh Yellow None None Defend Defend
Deal 4 damage.

<Color Boost>
Strength is doubled if opponent's card is (blue).

081 EM Field
EM Field
★★ Ramuh Yellow None None Defend Defend
Deal 1 damage for each *blue in opponent's CP gauge.
<Numb>
Opponent takes double damage from (yellow) next round.
082 EM Field+
Ramuh EM Field+
★★★ Ramuh Yellow None None Defend Defend
Deal 1 damage.

<CP Boost>
All crystals in your CP gauge become *yellow.

083 Judgment Bolt
Ramuh Judgment Bolt
★★★ Ramuh Yellow None None Defend Attack
<Crystal Ability>
CP: **yellow
Deal 6 damage.
084 Judgment Bolt+
Ramuh Judgment Bolt+
★★★ Ramuh Yellow None None None Attack
<Crystal Ability>
CP: ***yellow
Deal 9 damage.
085 Megaphone
Megaphone
Cait Sith Yellow None None Defend Attack
Deal 3 damage.

<Protect>
Damage received until the end of the next round is halved.

086 Battle Trumpet
Caitsith battletrumpet
Cait Sith Yellow None None Defend Attack
Deal 3 damage.

<Numb>
Opponent takes double damage from (yellow) next round.

087 Battle Trumpet+
Caitsith battletrumpetplus
★★★ Cait Sith Yellow None None Defend Attack
Deal 3 damage.

<Color Boost>
Strength is doubled if opponent's card is (gray).

088 Cat Rain
Cait Sith Cat Rain
★★ Cait Sith Yellow None None Defend Defend
Deal 3 damage.

<CP Crush>
Destroy all crystals of the most abundant color in opponent's CP gauge.

089 Marvelous Cheer
Caitsith marvelouscheer
★★ Cait Sith Yellow None None Defend Attack
<Crystal Ability>
CP: *red *blue *yellow
Deal 2 damage for each *red,*blue,*yellow in opponent's CP gauge.
090 Marvelous Cheer+
MarvelousCheer plus
★★★ Cait Sith Yellow None None None Attack
<Crystal Ability>
CP: *red *green *blue *yellow
Deal 2 damage for each *red,*green,*blue,*yellow in opponent's CP gauge.
091 Fist
Fist
★★ Iron Giant Yellow Defend None None Attack
<Crystal Ability>
CP: *yellow
Deal 4 damage.
092 Tackle
Iron Giant Tackle
★★ Iron Giant Yellow Defend None Defend Attack
<Crystal Ability>
CP: *green **yellow
Deal 5 damage.
<Slow>
Opponent will attack last next turn.
093 Beam
Iron Giant Beam
★★ Iron Giant Yellow None None None Attack
<Crystal Ability>
CP: **yellow
Deal 5 damage.
<Color Boost>
Strength is doubled if opponent's card is (gray).
094 Beam+
Iron Giant Beam+
★★★ Iron Giant Yellow None None None Attack
<Crystal Ability>
CP: ***yellow
Deal 1 damage for each *red,*green,*blue in your CP gauge.
095 Overhead Smash
Overhead Smash
★★ Iron Giant Yellow Defend None None Attack
Deal 3 damage.

<Rebound>
If your HP is less than opponent's, strength is doubled.

096 Overhead Smash+
Overhead smash plus
★★★ Iron Giant Yellow Defend None None Attack
Deal 4 damage.

<Rebound>
If your HP is 5 or less, strength is doubled.

097 Zantetsuken
Odin Zantetsuken
★★ Odin Gray Attack None None Defend
<Crystal Ability>
CP: *red **yellow
Deal 3 damage for each *red in opponent's CP gauge. You receive 2 damage for each *blue in your CP gauge.
098 Zantetsuken+
Odin Zantetsuken+
★★★ Odin Gray None Defend Attack None
<Crystal Ability>
CP: *blue **yellow
Deal 3 damage for each *blue in opponent's CP gauge. You receive 2 damage for each *green in your CP gauge.
099 Gungnir
Odin Gungnir
Odin Gray None None None Attack
<Zone Boost>
Deal 3 damage for each guard zone on opponent's card.
100 Gungnir+
Odin Gungnir+
JP: Odin
★★★ Odin Gray None Attack None None
Deal 3 damage.

<CP Crush>
Destroy all crystals of the most abundant color in opponent's CP gauge.

101 Sleipnir
Odin Sleipnir
★★★ Odin Gray Defend None None None
Deal 7 damage.

<Haste>
You will attack first next turn.

102 Dark Blade
Odin Dark Blade
★★★ Odin Gray Attack None None Defend
<Crystal Ability>
CP: *red *green *yellow
Deal damage equal to 1/2 of your remaining HP.
103 Air Strike
AirStrike
Bahamut Gray None Attack None None
Deal 5 damage.
104 Mega Flare
MegaFlare
Bahamut Gray Attack None None None
Deal 5 damage.
105 Mega Flare+
MegaFlarePlus
★★★ Bahamut Gray None None None Attack
Deal 5 damage.

<Numb>
Opponent takes double damage from (yellow) next round.

106 Tera Flare
TeraFlare
★★ Bahamut Gray Defend None None Attack
<Crystal Ability>
CP: *red *yellow
Deal 2 damage for each *red,*yellow in opponent's CP gauge.
107 Tera Flare+
TeraFlarePlus
★★★ Bahamut Gray None None None Attack
<Crystal Ability>
CP: *red **yellow
Deal 3 damage for each *red,*yellow in opponent's CP gauge.
108 Impulse
Impulse
Bahamut Gray None Defend Defend None
Deal 3 damage.

<Freeze>
Opponent takes double damage from (blue) next round.

109 Poison Cloud
PoisonCloud
Tonberry Gray None Defend None Defend
<Crystal Ability>
CP: *green
Deal 3 damage.
<Poison>
Opponent takes double damage from (green) next round.
110 Shadowbind
TonShadowbind
★★ Tonberry Gray Defend None Attack None
<Crystal Ability>
CP: *blue
Deal 5 damage.
<Slow>
Opponent will attack last next turn.
111 Knife
TonKnife
Tonberry Gray None Attack None Defend
<Crystal Ability>
CP: *red **green
Deal damage equal to 1/2 of your remaining HP.
112 Karma
TonKarma
★★ Tonberry Gray Defend None Attack None
<Rebound>
If your HP is 7 or less, deal 7 damage.
113 Karma+
Karma!
★★★ Tonberry Gray None Attack None Defend
<Rebound>
If your HP is 3 or less, deal 10 damage.
114 Slap
Goblin Slap
Goblin Gray Defend Attack None None
Deal 2 damage.
115 Slap+
Goblin Slap+
★★★ Goblin Gray None Attack None None
Deal 5 damage.
116 Rage
Goblin Rage
Goblin Gray Defend None None Defend
Deal 1 damage.
117 Shout
Goblin Shout
Goblin Gray None Defend Attack None
Deal 2 damage.
118 Meteor
Goblin Meteor
★★★ Goblin Gray Attack None Defend None
<Crystal Ability>
CP: ***red
Deal 6 damage.
<Burn>
Opponent takes double damage from (red) next round.
119 Fireball
Fireball
★★★ Typhon Red Attack None None None
Deal 2 damage for each ***red in your CP gauge.
<Burn>
Opponent takes double damage from (red) next round.
120 Chow Time
Typhoon Chow Time
★★★ Typhon Green None Attack None None
Deal 2 damage for each ***green in your CP gauge.
<Poison>
Opponent takes double damage from (green) next round.
121 Snort
Typhoon Snort
★★★ Typhon Blue None None Attack None
Deal 2 damage for each ***blue in your CP gauge.
<Freeze>
Opponent takes double damage from (blue) next round.
122 Body Splash
Typhoon Body Slam
★★★ Typhon Yellow None None None Attack
Deal 2 damage for each ***yellow in your CP gauge.
<Numb>
Opponent takes double damage from (yellow) next round.
123 World Destroyer
Typhoon World Destroyer
[note 1]
★★★ Typhon Gray None None None None
124 Bitter End
Gilgamesh Bitter End
[note 1]
★★★ Gilgamesh Red Attack None Defend None
125 Slice Thrice
Gilgamesh Slice Thrice
[note 1]
★★★ Gilgamesh Green Defend Attack None None
126 Excalipoor
Gilgamesh Excalipoor
[note 1]
★★★ Gilgamesh Blue None None Attack Defend
127 Monarch Sword
Gilgamesh Monarch Sword
[note 1]
★★★ Gilgamesh Yellow None Defend None Attack
128 Ultimate Illusion
Gilgamesh Ultimate Illusion
[note 1]
★★★ Gilgamesh Gray Defend Defend None Defend
135 Wild Oats
Mandragora
[note 2]
★★★ Mandragora Green Defend Attack None None
PROMO Wave Cannon
CT Omega
Promo Omega Red Defend None None Attack
<Crystal Ability>
CP: ****red **yellow
Deal 10 damage.
PROMO Ultima
Ultima Weapon Ultima
Promo Ultima Weapon Gray None None None Attack
<Crystal Ability>
CP: *red *green *blue **yellow
Deal 2 damage for each *red,*green,*blue,*yellow in your CP gauge.
PROMO Metamorphose
Ragnarok Metamorphose
Promo Ragnarok Green None Attack None None
<Crystal Ability>
CP: **green *blue **yellow
Deal 3 damage.

<Recover>
Restore 10 HP.

PROMO Atomic Ray
Shinryu Atomic Ray
Promo Shinryu Blue Attack None Defend None
<Crystal Ability>
CP: ***red **blue
Deal 7 damage.
<CP Crush>
Destroy all of opponent's *red,*green,*blue,*yellow crystals.
PROMO Chocobash
Chocobo Chocobash
Promo Chocobo Yellow None Attack None Defend
<Crystal Ability>
CP: **green **yellow
Deal 2 damage for each crystal of the most abundant color in opponent's CP gauge.

Annotations[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Final Fantasy Fables: Chocobo's Dungeon exclusive
  2. Chocobo to Mahou no Ehon: Majo to Shoujo to Go-nin no Yuusha exclusive