Jin-Hyeong Park
Graphics-Oriented ML Engineer | Research Engineer (Game Production)
I work on machine learning problems related to computer graphics,
with a growing focus on learning-based 3D scene representations.
I’m particularly interested in making neural rendering systems more physically grounded,
interpretable, and usable in real production environments.
🎯 Research Interests
I’m currently interested in problems at the intersection of ML and graphics, including:
- Learning-based Inverse Rendering
- Neural Scene Representations with Physical Structure
- Controllable 3D Reconstruction and Appearance Editing
🧭 Background
-
AI Research Engineer @ NEOWIZ
Working on ML systems supporting game development, including 3D assets, audio, and content-related tooling. -
M.S. in Computer Science
Research background in machine learning, optimization, and signal processing.
🛠️ Technical Areas
- Programming: Python・C++・CUDA
- Framework/Tools: PyTorch・DirectX 11・Docker・Vue
- Software: Blender・Unreal Engine・COLMAP・ComfyUI・Git・MATLAB