Pixel Worlds - Cheat Engine
Introduction
A short tutorial to understand how to integrate cheat engine on pixel worlds.
Why should you make your own cheat table? Nowaday everything related to pixel worlds has a steler, so you may get virus or your account will be stolen.
You will understanding what to change, it's a basic understanding of how to use cheat engine on unity game, you will learn how to change integer, how to skip a function call,...
Prerequisites
Download the lastest version of cheat engine: https://www.cheatengine.org
Tutorial
implementation
- Open the game file
- Open cheat engine or the source from this repo
- File -> Open Process -> Pixel Worlds (now the cheat engine should be attach to the game, you can now overwrite the game memory)
- Mono -> Activate Mono Features (with mono feature you will be able to save sometime if the game has update, learn more Cheat Engine Wiki - Mono and Mono - Documentation )
- You can now use the source code.
basic
- Mono -> Mono Dissector (with mono dissector, you will be able to review the mono class, most of the time the game script is located on the Assembly-CSharp.dll but some developper may use differente one.)
- For this first tutorial we will be try to unlock all recipes (for steam version), inside the Mono Dissector -> Assembly-CSharp.dll -> look for the class PlayerData -> Methods -> HasUnlockedRecipe.
- After founding the method you can see 'HasUnlockedRecipe(blockType: World.BlockType):System.Boolean', Boolean always return True or False, on binary 0 represent False, and 1 represent True.
- Go to your cheat engine and open Memory View, right click on any address -> Go To Address (we know the class and the method so it will be easy to found the address) -> Enter: PlayerData.HasUnlockedRecipe (Format: Class.Method).
- On the memory viewer, you can see 3 columns (Address, Bytes, Opcode),we will make change through Opcode, for the Opcode of HasUnlockedRecipes you can see for the first line mov [rsp+08],rbx and the second line push rdi,... So what should we do to unlock all recipe?
- Left click on the Opcode first line and change it to mov eax,1 and the second line to ret, easy right? so for a simple understanding with mov eax,1 you change the result to 1 and ret you ended the function.
- Result





