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Gameplay engineer and gameplay tools programmer.
Implementation of 2D Physics
C
An AIE Holiday Coding Challenge. A Bullet-Hell game that implements flocking in C/C++ using the Raylib framework.
C 13 1
A single C++ header file library for sprite-sheet animations in Raylib.
C++ 23
The debug log plugin contains a library of debug logging functions that are aimed at improving workflow and speeding up the development process for both C++ and Blueprint users.
C++ 7 4
A tool for designers and artists to generate beautiful bullet patterns for bullet hell type games
C++ 3