Crisspl - Overview

Skip to content

Navigation Menu

Sign in

Appearance settings

Pinned Loading

  1. Forked from McNopper/EGL

    EGL 1.5 implementation for Windows and X11 supporting OpenGL.

    C

  2. 2M particles system done with OpenGL 4.5 (mainly the power of compute shader)

    C++ 15 1

  3. This is a draft of a simple engine, I wrote during xmas-NYE break in Nabla.

    C++