Dæmon is the standalone engine that powers the multiplayer first person shooter Unvanquished.
| Windows | macOS | Linux |
|---|---|---|
ℹ️ We provide ready-to-use downloads for the Unvanquished game on the Unvanquished download page, builds of the Dæmon engine are included.
ℹ️ The repository of the source code for the game logic of Unvanquished can be found there.
Workspace requirements
To fetch and build Dæmon, you'll need:
git,
cmake,
and a C++14 compiler.
The following are actively supported:
gcc ≥ 9,
clang ≥ 11,
Visual Studio/MSVC (at least Visual Studio 2019).
Dependencies
Required:
zlib,
libgmp,
libnettle,
libcurl,
SDL2,
GLEW,
libpng,
libjpeg ≥ 8,
libwebp ≥ 0.2.0,
Freetype,
OpenAL,
libogg,
libvorbis,
libopus,
libopusfile.
Optional:
ncurses.
MSYS2
MSYS2 is the recommended way to build using MinGW on a Windows host.
Required packages for 64-bit: mingw-w64-x86_64-gcc, mingw-w64-x86_64-cmake, make
Required packages for 32-bit: mingw-w64-i686-gcc, mingw-w64-i686-cmake, make
Downloading the sources for the game engine
Daemon requires several sub-repositories to be fetched before compilation. If you have not yet cloned this repository:
git clone --recurse-submodules https://github.com/DaemonEngine/Daemon.git
If you have already cloned:
cd Daemon/
git submodule update --init --recursiveℹ️ If cmake complains about missing files in libs/crunch/ folder or similar issue then you have skipped this step.
Build Instructions
💡️ Instead of -j4 you can use -jN where N is your number of CPU cores to distribute compilation on them. Linux systems usually provide a handy nproc tool that tells the number of CPU core so you can just do -j$(nproc) to use all available cores.
Enter the directory before anything else:
Visual Studio
- Run CMake.
- Choose your compiler.
- Open
Daemon.slnand compile.
Linux, macOS, MSYS2
Produced files will be stored in a new directory named build.
cmake -H. -Bbuild cmake --build build -- -j4
Linux cross-compile to Windows
💡️ For a 32-bit build use the cross-toolchain-mingw32.cmake toolchain file instead.
cmake -H. -Bbuild -DCMAKE_TOOLCHAIN_FILE=cmake/cross-toolchain-mingw64.cmake cmake --build build -- -j4
Running a game
ℹ️ On Windows you'll have to use daemon.exe and daemonded.exe instead of ./daemon and ./daemonded, everything else will be the same.
To run a game you would need a pkg/ folder full of .dpk files provided by the Dæmon-based game you want to run. This pkg/ folder has to be stored next to the daemon binary.
You then run the game this way:
If you want to run a dedicated server, you may want to use the non-graphical daemonded server binary and start a map this way:
./daemonded +map <mapname>
Map names and other options may be specific to the game.