EduCR03 - Overview

šŸ‘Øā€šŸ’» Eduardo Resende

Software Engineer graduated from INATEL, with solid experience in embedded systems, IoT connectivity, and the development of robust solutions for demanding environments such as precision agriculture.

šŸ”§ I work with ESP32, FreeRTOS, C/C++, Python, MQTT, REST, GNSS, RTC, OTA, embedded web servers.

šŸŽ“ Currently pursuing a Master's in Telecommunications at INATEL, with a focus on IoT and Machine Learning.

šŸ’” I focus on applied engineering: transforming real-world problems into robust, modular, and scalable solutions — field-tested and production-ready.


šŸ› ļø Professional Experience

Embedded Software Developer at Soil Tecnologia
2022 - Present

  • Firmware development for ESP32 (FreeRTOS + ESP-IDF)
  • Communication with SIMCom modems via AT commands
  • Technical support and full-cycle testing in agricultural automation systems
  • Modular firmware architecture and complete technical documentation
  • IoT solutions using MQTT over mobile LTE networks

🌱 Highlight Projects at Soil Tecnologia

  • šŸ›°ļø Pointer iCrop – Remote monitoring firmware for center pivots with fuzzy logic classification of signal quality, GPS tracking, RTC synchronization, and LTE connectivity.
  • šŸ”„ Firmware OTA via MQTT – Binary-based over-the-air update system with CRC32 verification and automatic fallback on failure.
  • 🌐 Embedded Web Server on ESP32 – Local configuration portal over Wi-Fi AP, integrated with persistent settings using NVS.
  • šŸ“” Real-Time Telemetry System – Sensor-based telemetry framework using watchdog protection, LTE fallback logic, and efficient MQTT publishing.

šŸš€ Technologies & Tools

C++ Python FreeRTOS ESP-IDF MQTT AWS IoT SQL Git Arduino VSCode


🧠 Academic Achievements

  • 🄈 2nd place at FETIN – Market-viable AI solution for agricultural water consumption prediction
  • šŸ„‰ 3rd place in AWS Competition – Web development
  • šŸ“˜ Final Paper (TCC) – Applied AI & ML surpassing traditional agricultural models (Penman-Monteith, Makkink)
  • šŸ‘Øā€šŸ« Database Teaching Assistant – Three semesters (SQL and Java)
  • šŸ”¬ Scientific Research in Metaverse Game Development
    • Projects using Unity, Photon Engine, and Blender
    • Creation of 3D interactive environments and real-time multiplayer simulations
    • Strong involvement in computer graphics, game design, and networked applications

šŸŽ® Game Dev & Graphics Enthusiast

In addition to embedded systems and IoT, I’m passionate about game development and computer graphics:

  • Game development with Unity 3D
  • Real-time multiplayer with Photon Engine
  • Modeling and animation with Blender
  • Special interest in real-time rendering, physics in games, and 3D immersion

šŸ’” I believe game development enhances creativity, graphical optimization, and real-time interaction.


šŸ“Š GitHub Stats

Eduardo's GitHub Stats

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šŸ“« Contact

Instagram
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šŸŽÆ Professional Vision

I'm driven by challenges that require practical engineering, architectural thinking, and scalable solutions. I aim to transform data, sensors, and connectivity into real value — with reliability and intelligence.

šŸ“ Areas of interest:

  • Embedded protocols (MQTT, AT)
  • Real-time telemetry and analytics
  • Sensor-driven Machine Learning
  • Computer graphics and networked games
  • Embedded firmware for mission-critical applications