šØāš» Eduardo Resende
Software Engineer graduated from INATEL, with solid experience in embedded systems, IoT connectivity, and the development of robust solutions for demanding environments such as precision agriculture.
š§ I work with ESP32, FreeRTOS, C/C++, Python, MQTT, REST, GNSS, RTC, OTA, embedded web servers.
š Currently pursuing a Master's in Telecommunications at INATEL, with a focus on IoT and Machine Learning.
š” I focus on applied engineering: transforming real-world problems into robust, modular, and scalable solutions ā field-tested and production-ready.
š ļø Professional Experience
Embedded Software Developer at Soil Tecnologia
2022 - Present
- Firmware development for ESP32 (FreeRTOS + ESP-IDF)
- Communication with SIMCom modems via AT commands
- Technical support and full-cycle testing in agricultural automation systems
- Modular firmware architecture and complete technical documentation
- IoT solutions using MQTT over mobile LTE networks
š± Highlight Projects at Soil Tecnologia
- š°ļø Pointer iCrop ā Remote monitoring firmware for center pivots with fuzzy logic classification of signal quality, GPS tracking, RTC synchronization, and LTE connectivity.
- š Firmware OTA via MQTT ā Binary-based over-the-air update system with CRC32 verification and automatic fallback on failure.
- š Embedded Web Server on ESP32 ā Local configuration portal over Wi-Fi AP, integrated with persistent settings using NVS.
- š” Real-Time Telemetry System ā Sensor-based telemetry framework using watchdog protection, LTE fallback logic, and efficient MQTT publishing.
š Technologies & Tools
š§ Academic Achievements
- š„ 2nd place at FETIN ā Market-viable AI solution for agricultural water consumption prediction
- š„ 3rd place in AWS Competition ā Web development
- š Final Paper (TCC) ā Applied AI & ML surpassing traditional agricultural models (Penman-Monteith, Makkink)
- šØāš« Database Teaching Assistant ā Three semesters (SQL and Java)
- š¬ Scientific Research in Metaverse Game Development
- Projects using Unity, Photon Engine, and Blender
- Creation of 3D interactive environments and real-time multiplayer simulations
- Strong involvement in computer graphics, game design, and networked applications
š® Game Dev & Graphics Enthusiast
In addition to embedded systems and IoT, Iām passionate about game development and computer graphics:
- Game development with Unity 3D
- Real-time multiplayer with Photon Engine
- Modeling and animation with Blender
- Special interest in real-time rendering, physics in games, and 3D immersion
š” I believe game development enhances creativity, graphical optimization, and real-time interaction.
š GitHub Stats
š« Contact
šÆ Professional Vision
I'm driven by challenges that require practical engineering, architectural thinking, and scalable solutions. I aim to transform data, sensors, and connectivity into real value ā with reliability and intelligence.
š Areas of interest:
- Embedded protocols (MQTT, AT)
- Real-time telemetry and analytics
- Sensor-driven Machine Learning
- Computer graphics and networked games
- Embedded firmware for mission-critical applications