Generated Dialog Keys
Setting values for generated dialog keys requires having a Dialog File in your mod. Setup instructions can be found on the Mod Structure page.
Table of Contents:
Maps
The examples in this section will use the following placeholders, which should be replaced with the appropriate equivalent for your mod:
-
MyName: Your name, nickname, or an otherwise unique identifier -
MyExampleMod: The name of your mod -
MyMap: The name of your map file, excluding the.binextension.
These examples assume the following folder structure:
Celeste
- Mods
- MyExampleMod
- Maps
- MyName
- MyExampleMod
- MyMap.bin
In each example, the value on the right side of the equals sign (=) can be replaced with whatever text you want your mod to display.
Important
When used as Dialog IDs, all spaces ( ), hyphens (-), forward slashes (/) and plus signs (+) are replaced with underscores (_).
For example, assume the below structure:
Celeste
- Mods
- Expedition
- Maps
- SnipUndercover
- IntoTheDepths
- 1-CaveIn.bin
If you wanted to change the map name, you would put this in your English.txt:
SnipUndercover_IntoTheDepths_1_CaveIn= Cave In
Campaign Name
MyName_MyExampleMod= CAMPAIGN NAME HERE
Map Name
MyName_MyExampleMod_MyMap= MAP NAME HERE
Checkpoint Name
MyName_MyExampleMod_MyMap_CheckpointRoomName= CHECKPOINT NAME HERE
To rename the START checkpoint, use A_start (or B_start if your map is a B-Side) as the "CheckpointRoomName".
Poem Name
poem_MyName_MyExampleMod_MyMap_MapSide= POEM NAME HERE
MapSide is either A, B, or C depending on if your map is an A-side, B-side, or C-side.
Intro Postcard
MyName_MyExampleMod_MyMap_postcard= POSTCARD TEXT HERE
B-Side Remix Name
MyName_MyExampleMod_MyMap_remix= REMIX NAME TEXT HERE
B-Side Remix Artist Name
MyName_MyExampleMod_MyMap_remix_artist= REMIX ARTIST NAME TEXT HERE
Note that for the B-Side remix name and artist name to show up, your map must be marked as a B-Side map.
Code Mods
The examples in this section will assume an EverestModuleSettings class name of ExampleModuleSettings.
A trailing Settings, if present, will be stripped from the class name.
Mod Options Menu Title
modoptions_examplemodule_title= MOD NAME HERE