Yet another login form only written in Java that we made last year 2019
This project is for experienced modders and programmers only and must be able to search on Google for help. We will not explain here
Keep in mind that it is mainly for APK modding and not for general app development purposes
PHP
Add login.php to your server that supports PHP. Repo based hosting such as Github does not support PHP
Change URL on public String sUrl on MainActivity.java file
How to implement to APK:
First, know the game's launch activity/main activity
You can either use APK Easy Tool to view main activity like screenshot below:
Or decompile your game APK using apktool.jar, or any 3rd party CLI or GUI tools, and open androidmanifest.xml and search after <action android:name="android.intent.action.MAIN"/>
In this case, my game's main activity was com.unity3d.player.UnityPlayerActivity
On Android Studio, put main activity of your game APK to public String sGameActivity
Build the project to APK file.
Build -> Build Bundle(s)/APK(s) -> Build APK(s)
If no errors occured, you did everything right and build will succeded. You will be notified that it build successfully
Click on locate to show you the location of build.apk. It is stored at (your-project)\app\build\outputs\apk\app-debug.apk
Now decompile your app-debug.apk.
Copy your decompiled app-debug.apk smali to the game's smali folder. Example ours is com.example.loginform2, we would copy the com folder from (app-debug\smali\com) to the game's decompiled directory (game name)\smali. If the game have multidexes, add your smali to the last classes dex if possible to prevent compilation errors such as Unsigned short value out of range: xxxxx
On the game's androidmanifest.xml, besure that <uses-permission android:name="android.permission.INTERNET"/> exist
Remove the <action android:name="android.intent.action.MAIN"/> like this:
Near the end of application tag, add your new main activity above </application>. com.example.loginform2.MainActivity is your main activity
<activity android:configChanges="keyboardHidden|orientation|screenSize" android:name="com.example.loginform2.MainActivity" android:screenOrientation="portrait"> <intent-filter> <action android:name="android.intent.action.MAIN"/> <category android:name="android.intent.category.LAUNCHER"/> </intent-filter> </activity>
Now compile the game APK
It should launch the login screen and successfully launch the activity after login :)
Simple protection in lib
See Main.cpp for example how to check if the user has logged in
There are the codes called Check() and loadLibrary. They are commented out
You may need to protect your dex and lib files for that









