Fix misplacement of ApplyFlipDelay by HugoNVDA · Pull Request #555 · GameTechDev/PresentMon

@HugoNVDA

mNvTraceConsumer.ApplyFlipDelay() should be called before SetScreenTime().
Otherwise, a PresentEvent's screenTime won't be reflecting its flipDelay.

xnaught added a commit to xnaught/PresentMon that referenced this pull request

Dec 6, 2025

@xnaught