AttributeManager Class (Advanced)
The
AttributeManageris used internally by deck.gl layers. Unless you are writing custom deck.gl layers, or you are working with some very narrow advanced performance optimization use cases, you do not need to use this class.
The AttributeManager class provides automated attribute allocations and updates.
Summary:
- keeps track of valid state for each attribute
- auto reallocates attributes when needed
- auto updates attributes with registered updater functions
- allows overriding with application supplied buffers
For more information consult the Attribute Management article.
Constructor
Parameters:
opts(Object) - named parametersopts.id(String, optional) - identifier (for debugging)
new AttributeManager({id: 'attribute-manager'});
Static Methods
setDefaultLogFunctions
Sets log functions to help trace or time attribute updates. Default logging uses the luma.gl logger.
Note that the app may not be in control of when update is called, so hooks are provided for update start and end.
Parameters:
opts(Object) - named parametersopts.onLog(Function) - callback, called to printopts.onUpdateStart(Function) - callback, called before update() startsopts.onUpdateEnd(Function) - callback, called after update() ends
Methods
add
Adds attribute descriptions to the AttributeManager that describe the attributes that should be auto-calculated.
Takes a single parameter as a map of attribute descriptor objects:
- keys are attribute names
- values are objects with attribute definitions
attribute.size(Number) - number of elements per objectattribute.accessor(String | Array of strings) - accessor name(s) that will trigger an update of this attribute when changed. Used withupdateTriggers.attribute.update(Function) - the function to be called whenattribute.instanced(Boolean, optional) - if this is an instanced attribute (a.k.a. divisor). Default tofalse.attribute.isIndexed(Boolean, optional) - if this is an index attribute (a.k.a. indices). Default tofalse.attribute.isGeneric(Boolean, optional) - if this is a generic attribute (same value applied to every vertex). Default tofalse.attribute.noAlloc(Boolean, optional) - if this attribute should not be automatically allocated. Default tofalse.
attributeManager.add({ positions: { size: 2, accessor: 'getPosition', update: calculatePositions } colors: { size: 4, type: GL.UNSIGNED_BYTE, accessor: 'getColor', update: calculateColors } });
addInstanced
Shorthand for add() in which all attributes instanced field are set to true.
invalidate
Mark an attribute as need update.
Parameters:
name(String) - Either the name of the attribute, or the name of an accessor. If an name of accessor is provided, all attributes with that accessor are invalidated.
invalidateAll
Mark all attributes as need update.
remove
Removes defined attributes.
Parameters:
attributeNames(Array) - Array of attribute names to be removed