IndieEngine

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@IndieEngine

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  1. Forked from bulletphysics/bullet3

    Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

    C++

  2. Forked from dotnet/Silk.NET

    The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

    C#

  3. Forked from JoeyDeVries/LearnOpenGL

    Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

    C++

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Showing 5 of 5 repositories

  • Silk.NET Public Forked from dotnet/Silk.NET

    The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

    IndieEngine/Silk.NET’s past year of commit activity

    C# 0 MIT

    461 0 0

    Updated Sep 30, 2023

  • IndieEngine/LearnOpenGL’s past year of commit activity

    C++ 0

    2,964 0 0

    Updated Jun 28, 2023

  • IndieEngine/Dock’s past year of commit activity

    C# 0 MIT

    153 0 0

    Updated Mar 11, 2023

  • IndieEngine/Avalonia’s past year of commit activity

    C# 0 MIT

    2,776 0 0

    Updated Mar 10, 2023

  • bullet3 Public Forked from bulletphysics/bullet3

    Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

    IndieEngine/bullet3’s past year of commit activity

    C++ 0

    3,092 0 0

    Updated Mar 5, 2023

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