A post processing library that provides the means to implement 2D filter effects for three.js.
Extensive Demo ∴ API Reference ∴ Wiki
Installation
npm install postprocessing
Usage
Please refer to the usage example of three.js for information about how to setup the renderer, scene and camera.
Basics
import { Clock, PerspectiveCamera, Scene, WebGLRenderer } from "three"; import { EffectComposer, GlitchPass, RenderPass } from "postprocessing"; const composer = new EffectComposer(new WebGLRenderer()); composer.addPass(new RenderPass(new Scene(), new PerspectiveCamera())); const pass = new GlitchPass(); pass.renderToScreen = true; composer.addPass(pass); const clock = new Clock(); (function render() { requestAnimationFrame(render); composer.render(clock.getDelta()); }());
Custom Passes
import { Pass } from "postprocessing"; import { MyMaterial } from "./MyMaterial.js"; export class MyPass extends Pass { constructor() { super(); this.name = "MyPass"; this.needsSwap = true; this.material = new MyMaterial(); this.quad.material = this.material; } render(renderer, readBuffer, writeBuffer) { this.material.uniforms.tDiffuse.value = readBuffer.texture; renderer.render(this.scene, this.camera, this.renderToScreen ? null : writeBuffer); } }
See the Wiki for more information.
Included Filters
- Bloom
- Blur
- Bokeh
- Bokeh v2
- Depth
- Dot Screen
- Film
- Glitch
- God Rays
- Pixelation
- Render
- Shock Wave
- SMAA
- Tone Mapping
Contributing
Please refer to the contribution guidelines for details.
License
This library is licensed under the Zlib license.
The original code that this library is based on, was written by alteredq, miibond, zz85, felixturner and huwb and is licensed under the MIT license.
The film effect incorporates code written by Georg Steinrohder and Pat Shearon which was released under the Creative Commons Attribution 3.0 License.